📄 newmat4.cpp
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// version with no conversion
void GeneralMatrix::Eq(const GeneralMatrix& X)
{
GeneralMatrix* gmx = (GeneralMatrix*)&X;
if (gmx!=this)
{
REPORT
if (store)
{
MONITOR_REAL_DELETE("Free (operator=)",storage,store)
REPORT delete [] store; storage = 0; store = 0;
}
GetMatrix(gmx);
}
else { REPORT }
Protect();
}
// version to work with operator<<
void GeneralMatrix::Eq(const BaseMatrix& X, MatrixType mt, bool ldok)
{
REPORT
if (ldok) mt.SetDataLossOK();
Eq(X, mt);
}
void GeneralMatrix::Eq2(const BaseMatrix& X, MatrixType mt)
// a cut down version of Eq for use with += etc.
// we know BaseMatrix points to two GeneralMatrix objects,
// the first being this (may be the same).
// we know tag_val has been set correctly in each.
{
GeneralMatrix* gmx = ((BaseMatrix&)X).Evaluate(mt);
if (gmx!=this) { REPORT GetMatrix(gmx); } // simplify GetMatrix ?
else { REPORT }
Protect();
}
void GeneralMatrix::inject(const GeneralMatrix& X)
// copy stored values of X; otherwise leave els of *this unchanged
{
REPORT
Tracer tr("inject");
if (nrows_val != X.nrows_val || ncols_val != X.ncols_val)
Throw(IncompatibleDimensionsException());
MatrixRow mr((GeneralMatrix*)&X, LoadOnEntry);
MatrixRow mrx(this, LoadOnEntry+StoreOnExit+DirectPart);
int i=nrows_val;
while (i--) { mrx.Inject(mr); mrx.Next(); mr.Next(); }
}
// ************* checking for data loss during conversion *******************/
bool Compare(const MatrixType& source, MatrixType& destination)
{
if (!destination) { destination=source; return true; }
if (destination==source) return true;
if (!destination.DataLossOK && !(destination>=source))
Throw(ProgramException("Illegal Conversion", source, destination));
return false;
}
// ************* Make a copy of a matrix on the heap *********************/
GeneralMatrix* Matrix::Image() const
{
REPORT
GeneralMatrix* gm = new Matrix(*this); MatrixErrorNoSpace(gm);
return gm;
}
GeneralMatrix* SquareMatrix::Image() const
{
REPORT
GeneralMatrix* gm = new SquareMatrix(*this); MatrixErrorNoSpace(gm);
return gm;
}
GeneralMatrix* SymmetricMatrix::Image() const
{
REPORT
GeneralMatrix* gm = new SymmetricMatrix(*this); MatrixErrorNoSpace(gm);
return gm;
}
GeneralMatrix* UpperTriangularMatrix::Image() const
{
REPORT
GeneralMatrix* gm = new UpperTriangularMatrix(*this);
MatrixErrorNoSpace(gm); return gm;
}
GeneralMatrix* LowerTriangularMatrix::Image() const
{
REPORT
GeneralMatrix* gm = new LowerTriangularMatrix(*this);
MatrixErrorNoSpace(gm); return gm;
}
GeneralMatrix* DiagonalMatrix::Image() const
{
REPORT
GeneralMatrix* gm = new DiagonalMatrix(*this); MatrixErrorNoSpace(gm);
return gm;
}
GeneralMatrix* RowVector::Image() const
{
REPORT
GeneralMatrix* gm = new RowVector(*this); MatrixErrorNoSpace(gm);
return gm;
}
GeneralMatrix* ColumnVector::Image() const
{
REPORT
GeneralMatrix* gm = new ColumnVector(*this); MatrixErrorNoSpace(gm);
return gm;
}
GeneralMatrix* nricMatrix::Image() const
{
REPORT
GeneralMatrix* gm = new nricMatrix(*this); MatrixErrorNoSpace(gm);
return gm;
}
GeneralMatrix* IdentityMatrix::Image() const
{
REPORT
GeneralMatrix* gm = new IdentityMatrix(*this); MatrixErrorNoSpace(gm);
return gm;
}
GeneralMatrix* CroutMatrix::Image() const
{
REPORT
GeneralMatrix* gm = new CroutMatrix(*this); MatrixErrorNoSpace(gm);
return gm;
}
GeneralMatrix* GeneralMatrix::Image() const
{
bool dummy = true;
if (dummy) // get rid of warning message
Throw(InternalException("Cannot apply Image to this matrix type"));
return 0;
}
// *********************** nricMatrix routines *****************************/
void nricMatrix::MakeRowPointer()
{
REPORT
if (nrows_val > 0)
{
row_pointer = new Real* [nrows_val]; MatrixErrorNoSpace(row_pointer);
Real* s = Store() - 1; int i = nrows_val; Real** rp = row_pointer;
if (i) for (;;) { *rp++ = s; if (!(--i)) break; s+=ncols_val; }
}
else row_pointer = 0;
}
void nricMatrix::DeleteRowPointer()
{ REPORT if (nrows_val) delete [] row_pointer; }
void GeneralMatrix::CheckStore() const
{
REPORT
if (!store)
Throw(ProgramException("NRIC accessing matrix with unset dimensions"));
}
// *************************** CleanUp routines *****************************/
void GeneralMatrix::cleanup()
{
// set matrix dimensions to zero, delete storage
REPORT
if (store && storage)
{
MONITOR_REAL_DELETE("Free (cleanup) ",storage,store)
REPORT delete [] store;
}
store=0; storage=0; nrows_val=0; ncols_val=0; tag_val = -1;
}
void nricMatrix::cleanup()
{ REPORT DeleteRowPointer(); GeneralMatrix::cleanup(); }
void nricMatrix::MiniCleanUp()
{ REPORT DeleteRowPointer(); GeneralMatrix::MiniCleanUp(); }
void RowVector::cleanup()
{ REPORT GeneralMatrix::cleanup(); nrows_val=1; }
void ColumnVector::cleanup()
{ REPORT GeneralMatrix::cleanup(); ncols_val=1; }
void CroutMatrix::cleanup()
{
REPORT
if (nrows_val) delete [] indx;
GeneralMatrix::cleanup();
}
void CroutMatrix::MiniCleanUp()
{
REPORT
if (nrows_val) delete [] indx;
GeneralMatrix::MiniCleanUp();
}
void BandLUMatrix::cleanup()
{
REPORT
if (nrows_val) delete [] indx;
if (storage2) delete [] store2;
GeneralMatrix::cleanup();
}
void BandLUMatrix::MiniCleanUp()
{
REPORT
if (nrows_val) delete [] indx;
if (storage2) delete [] store2;
GeneralMatrix::MiniCleanUp();
}
// ************************ simple integer array class ***********************
// construct a new array of length xn. Check that xn is non-negative and
// that space is available
SimpleIntArray::SimpleIntArray(int xn) : n(xn)
{
if (n < 0) Throw(Logic_error("invalid array length"));
else if (n == 0) { REPORT a = 0; }
else { REPORT a = new int [n]; if (!a) Throw(Bad_alloc()); }
}
// destroy an array - return its space to memory
SimpleIntArray::~SimpleIntArray() { REPORT if (a) delete [] a; }
// access an element of an array; return a "reference" so elements
// can be modified.
// check index is within range
// in this array class the index runs from 0 to n-1
int& SimpleIntArray::operator[](int i)
{
REPORT
if (i < 0 || i >= n) Throw(Logic_error("array index out of range"));
return a[i];
}
// same thing again but for arrays declared constant so we can't
// modify its elements
int SimpleIntArray::operator[](int i) const
{
REPORT
if (i < 0 || i >= n) Throw(Logic_error("array index out of range"));
return a[i];
}
// set all the elements equal to a given value
void SimpleIntArray::operator=(int ai)
{ REPORT for (int i = 0; i < n; i++) a[i] = ai; }
// set the elements equal to those of another array.
// now allow length to be changed
void SimpleIntArray::operator=(const SimpleIntArray& b)
{
REPORT
if (b.n != n) resize(b.n);
for (int i = 0; i < n; i++) a[i] = b.a[i];
}
// construct a new array equal to an existing array
// check that space is available
SimpleIntArray::SimpleIntArray(const SimpleIntArray& b) : Janitor(), n(b.n)
{
if (n == 0) { REPORT a = 0; }
else
{
REPORT
a = new int [n]; if (!a) Throw(Bad_alloc());
for (int i = 0; i < n; i++) a[i] = b.a[i];
}
}
// change the size of an array; optionally copy data from old array to
// new array
void SimpleIntArray::resize(int n1, bool keep)
{
if (n1 == n) { REPORT return; }
else if (n1 == 0) { REPORT n = 0; delete [] a; a = 0; }
else if (n == 0)
{
REPORT
a = new int [n1]; if (!a) Throw(Bad_alloc());
n = n1;
if (keep) operator=(0);
}
else
{
int* a1 = a;
if (keep)
{
REPORT
int i;
a = new int [n1]; if (!a) Throw(Bad_alloc());
if (n > n1) n = n1;
else for (i = n; i < n1; i++) a[i] = 0;
for (i = 0; i < n; i++) a[i] = a1[i];
n = n1; delete [] a1;
}
else
{
REPORT n = n1; delete [] a1;
a = new int [n]; if (!a) Throw(Bad_alloc());
}
}
}
//************************** swap values ********************************
// swap values
void GeneralMatrix::swap(GeneralMatrix& gm)
{
REPORT
int t;
t = tag_val; tag_val = gm.tag_val; gm.tag_val = t;
t = nrows_val; nrows_val = gm.nrows_val; gm.nrows_val = t;
t = ncols_val; ncols_val = gm.ncols_val; gm.ncols_val = t;
t = storage; storage = gm.storage; gm.storage = t;
Real* s = store; store = gm.store; gm.store = s;
}
void nricMatrix::swap(nricMatrix& gm)
{
REPORT
GeneralMatrix::swap((GeneralMatrix&)gm);
Real** rp = row_pointer; row_pointer = gm.row_pointer; gm.row_pointer = rp;
}
void CroutMatrix::swap(CroutMatrix& gm)
{
REPORT
GeneralMatrix::swap((GeneralMatrix&)gm);
int* i = indx; indx = gm.indx; gm.indx = i;
bool b;
b = d; d = gm.d; gm.d = b;
b = sing; sing = gm.sing; gm.sing = b;
}
void BandMatrix::swap(BandMatrix& gm)
{
REPORT
GeneralMatrix::swap((GeneralMatrix&)gm);
int i;
i = lower_val; lower_val = gm.lower_val; gm.lower_val = i;
i = upper_val; upper_val = gm.upper_val; gm.upper_val = i;
}
void SymmetricBandMatrix::swap(SymmetricBandMatrix& gm)
{
REPORT
GeneralMatrix::swap((GeneralMatrix&)gm);
int i;
i = lower_val; lower_val = gm.lower_val; gm.lower_val = i;
}
void BandLUMatrix::swap(BandLUMatrix& gm)
{
REPORT
GeneralMatrix::swap((GeneralMatrix&)gm);
int* i = indx; indx = gm.indx; gm.indx = i;
bool b;
b = d; d = gm.d; gm.d = b;
b = sing; sing = gm.sing; gm.sing = b;
int m;
m = storage2; storage2 = gm.storage2; gm.storage2 = m;
m = m1; m1 = gm.m1; gm.m1 = m;
m = m2; m2 = gm.m2; gm.m2 = m;
Real* s = store2; store2 = gm.store2; gm.store2 = s;
}
void GenericMatrix::swap(GenericMatrix& x)
{
REPORT
GeneralMatrix* tgm = gm; gm = x.gm; x.gm = tgm;
}
// ********************** C subscript classes ****************************
RealStarStar::RealStarStar(Matrix& A)
{
REPORT
Tracer tr("RealStarStar");
int n = A.ncols();
int m = A.nrows();
a = new Real*[m];
MatrixErrorNoSpace(a);
Real* d = A.data();
for (int i = 0; i < m; ++i) a[i] = d + i * n;
}
ConstRealStarStar::ConstRealStarStar(const Matrix& A)
{
REPORT
Tracer tr("ConstRealStarStar");
int n = A.ncols();
int m = A.nrows();
a = new const Real*[m];
MatrixErrorNoSpace(a);
const Real* d = A.data();
for (int i = 0; i < m; ++i) a[i] = d + i * n;
}
#ifdef use_namespace
}
#endif
/// \fn GeneralMatrix::SimpleAddOK(const GeneralMatrix* gm)
/// Can we add two matrices with simple vector add.
/// SimpleAddOK shows when we can add two matrices by a simple vector add
/// and when we can add one matrix into another
///
/// *gm must be the same type as *this
/// - return 0 if simple add is OK
/// - return 1 if we can add into *gm only
/// - return 2 if we can add into *this only
/// - return 3 if we can't add either way
///
/// Also applies to subtract;
/// for SP this will still be valid if we swap 1 and 2
///
/// For types Matrix, DiagonalMatrix, UpperTriangularMatrix,
/// LowerTriangularMatrix, SymmetricMatrix etc return 0.
/// For band matrices we will need to check bandwidths.
///@}
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