maplay.vcp

来自「windows mobile上很好用的音频播放器希望大家会喜欢」· VCP 代码 · 共 2,736 行 · 第 1/5 页

VCP
2,736
字号
!ENDIF 

# Begin Target

# Name "maplay - Win32 (WCE MIPS) Release"
# Name "maplay - Win32 (WCE MIPS) Debug"
# Name "maplay - Win32 (WCE SH4) Release"
# Name "maplay - Win32 (WCE SH4) Debug"
# Name "maplay - Win32 (WCE SH3) Release"
# Name "maplay - Win32 (WCE SH3) Debug"
# Name "maplay - Win32 (WCE ARM) Release"
# Name "maplay - Win32 (WCE ARM) Debug"
# Name "maplay - Win32 (WCE CEF) Release"
# Name "maplay - Win32 (WCE CEF) Debug"
# Name "maplay - Win32 (WCE x86) Release"
# Name "maplay - Win32 (WCE x86) Debug"
# Name "maplay - Win32 (WCE x86em) Release"
# Name "maplay - Win32 (WCE x86em) Debug"
# Name "maplay - Win32 (WCE ARMV4) Release"
# Name "maplay - Win32 (WCE ARMV4) Debug"
# Name "maplay - Win32 (WCE emulator) Release"
# Name "maplay - Win32 (WCE emulator) Debug"
# Name "maplay - Win32 (WCE ARMV4) ReleaseXScale"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\decoder.cpp

!IF  "$(CFG)" == "maplay - Win32 (WCE MIPS) Release"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE MIPS) Debug"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH4) Release"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH4) Debug"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH3) Release"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH3) Debug"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARM) Release"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARM) Debug"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE CEF) Release"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE CEF) Debug"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE x86) Release"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE x86) Debug"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE x86em) Release"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE x86em) Debug"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARMV4) Release"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	"..\include\mapplugin.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARMV4) Debug"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	"..\include\mapplugin.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE emulator) Release"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE emulator) Debug"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARMV4) ReleaseXScale"

DEP_CPP_DECOD=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	"..\include\mapplugin.h"\
	".\decoder.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\effect.cpp

!IF  "$(CFG)" == "maplay - Win32 (WCE MIPS) Release"

DEP_CPP_EFFEC=\
	"..\include\maplay.h"\
	".\effect.h"\
	".\helper.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE MIPS) Debug"

DEP_CPP_EFFEC=\
	".\effect.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH4) Release"

DEP_CPP_EFFEC=\
	".\effect.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH4) Debug"

DEP_CPP_EFFEC=\
	".\effect.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH3) Release"

DEP_CPP_EFFEC=\
	".\effect.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH3) Debug"

DEP_CPP_EFFEC=\
	".\effect.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARM) Release"

DEP_CPP_EFFEC=\
	"..\include\maplay.h"\
	".\effect.h"\
	".\helper.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARM) Debug"

DEP_CPP_EFFEC=\
	"..\include\maplay.h"\
	".\effect.h"\
	".\helper.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE CEF) Release"

DEP_CPP_EFFEC=\
	".\effect.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE CEF) Debug"

DEP_CPP_EFFEC=\
	".\effect.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE x86) Release"

DEP_CPP_EFFEC=\
	".\effect.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE x86) Debug"

DEP_CPP_EFFEC=\
	".\effect.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE x86em) Release"

DEP_CPP_EFFEC=\
	".\effect.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE x86em) Debug"

DEP_CPP_EFFEC=\
	"..\include\maplay.h"\
	".\effect.h"\
	".\helper.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARMV4) Release"

DEP_CPP_EFFEC=\
	"..\include\maplay.h"\
	"..\include\mapplugin.h"\
	".\effect.h"\
	".\helper.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARMV4) Debug"

DEP_CPP_EFFEC=\
	"..\include\maplay.h"\
	"..\include\mapplugin.h"\
	".\effect.h"\
	".\helper.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE emulator) Release"

DEP_CPP_EFFEC=\
	"..\include\maplay.h"\
	".\effect.h"\
	".\helper.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE emulator) Debug"

DEP_CPP_EFFEC=\
	"..\include\maplay.h"\
	".\effect.h"\
	".\helper.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARMV4) ReleaseXScale"

DEP_CPP_EFFEC=\
	"..\include\maplay.h"\
	"..\include\mapplugin.h"\
	".\effect.h"\
	".\helper.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\mahelper.cpp

!IF  "$(CFG)" == "maplay - Win32 (WCE MIPS) Release"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE MIPS) Debug"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH4) Release"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH4) Debug"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH3) Release"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH3) Debug"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARM) Release"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARM) Debug"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE CEF) Release"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE CEF) Debug"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE x86) Release"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE x86) Debug"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE x86em) Release"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE x86em) Debug"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARMV4) Release"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	"..\include\mapplugin.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARMV4) Debug"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	"..\include\mapplugin.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE emulator) Release"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE emulator) Debug"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE ARMV4) ReleaseXScale"

DEP_CPP_MAHEL=\
	"..\include\maplay.h"\
	"..\include\mapplugin.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\reader.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\maplay.cpp

!IF  "$(CFG)" == "maplay - Win32 (WCE MIPS) Release"

DEP_CPP_MAPLA=\
	"..\include\libmad.h"\
	"..\include\libovd.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	".\effect.h"\
	".\helper.h"\
	".\mahelper.h"\
	".\MultiBuff.h"\
	".\output.h"\
	".\player.h"\
	".\reader.h"\
	".\Receiver.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE MIPS) Debug"

DEP_CPP_MAPLA=\
	"..\include\libmad.h"\
	"..\include\maplay.h"\
	".\decoder.h"\
	".\effect.h"\
	".\output.h"\
	".\player.h"\
	".\reader.h"\
	

!ELSEIF  "$(CFG)" == "maplay - Win32 (WCE SH4) Release"

DEP_CPP_MAPLA=\
	"..\include\libmad.h"\

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