📄 skin.h
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#ifndef __SKIN_H__
#define __SKIN_H__
#include "MainWnd.h"
#define SKIN_CURRENT_VERSION 2
#define SECTION_SKIN _T("GSPlayer Skin")
#define KEY_VERSION _T("Version")
#define KEY_BKGROUND _T("Background")
#define KEY_NUMBER _T("Number")
#define KEY_BUTTON _T("Button")
#define KEY_BUTTONNORMAL _T("ButtonNormal")
#define KEY_BUTTONPUSH _T("ButtonPush")
#define KEY_STATUS _T("Status")
#define KEY_PLAYOPT _T("PlayOption")
#define KEY_DISP _T("Disp")
#define KEY_DISPCOLOR _T("DispColor")
#define KEY_PEEKCOLORL _T("PeekColorL")
#define KEY_PEEKCOLORR _T("PeekColorR")
#define KEY_INFOCOLOR _T("InfoColor")
#define KEY_TITLECOLOR _T("TitleColor")
#define KEY_SEEKCOLOR _T("SeekColor")
#define KEY_VOLUME_SLIDER _T("VolumeSlider")
#define KEY_VOLUME_TRACK _T("VolumeTrack")
#define IML_NUMBER_WIDTH 8
#define IML_NUMBER_HEIGHT 15
#define IML_BUTTON_WIDTH 16
#define IML_BUTTON_HEIGHT 16
#define IML_BUTTON2_WIDTH 25
#define IML_BUTTON2_HEIGHT 20
#define IML_STATUS_WIDTH 9
#define IML_STATUS_HEIGHT 9
#define IML_PLAYOPT_WIDTH 10
#define IML_PLAYOPT_HEIGHT 7
#define IML_VOLSLIDER_WIDTH 51
#define IML_VOLSLIDER_HEIGHT 20
#define IML_VOLTRACK_WIDTH 10
#define IML_VOLTRACK_HEIGHT 20
class CSkin
{
public:
CSkin();
virtual ~CSkin();
virtual void Load(LPCTSTR pszFile = NULL);
virtual void Unload();
virtual HBITMAP GetBkImage();
#define IMAGELIST_NUMBER 0
#define IMAGELIST_BUTTON 1
#define IMAGELIST_BUTTON_NORMAL 2
#define IMAGELIST_BUTTON_PUSH 3
#define IMAGELIST_STATUS 4
#define IMAGELIST_PLAYOPT 5
#define IMAGELIST_VOLSLIDER 6
#define IMAGELIST_VOLTRACK 7
#define IMAGELIST_MAX IMAGELIST_VOLTRACK
virtual HIMAGELIST GetImageList(int nIndex);
#define COLOR_DISP 0
#define COLOR_INFO 1
#define COLOR_TITLE 2
#define COLOR_SEEK 3
#define COLOR_PEEKL 4
#define COLOR_PEEKR 5
#define COLOR_MAX COLOR_PEEKR
virtual COLORREF GetColor(int nIndex);
virtual BOOL IsDispVisible();
protected:
virtual void ResetColors();
virtual HIMAGELIST LoadImageList(int cx, int cy, LPCTSTR pszFile, UINT uDef);
virtual HBITMAP LoadBitmap(LPCTSTR pszFile);
virtual COLORREF StrToColor(LPTSTR pszColor);
protected:
HBITMAP m_hbmpBkgnd;
HIMAGELIST m_himlImageLists[IMAGELIST_MAX + 1];
int m_nColors[COLOR_MAX + 1];
BOOL m_fDispVisible;
};
#endif // __SKIN_H__
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