📄 gsplayer2.rc
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Japanese resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_JPN)
#ifdef _WIN32
LANGUAGE LANG_JAPANESE, SUBLANG_DEFAULT
#pragma code_page(932)
#endif //_WIN32
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,2,5,1
PRODUCTVERSION 2,2,5,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "041104b0"
BEGIN
VALUE "Comments", "\0"
VALUE "CompanyName", " \0"
VALUE "FileDescription", "GSPlayer2\0"
VALUE "FileVersion", "2, 2, 5, 1\0"
VALUE "InternalName", "GSPlayer2\0"
VALUE "LegalCopyright", "Copyright (C) 2005-2006 Y.Nagamidori\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "GSPlayer2.exe\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "GSPlayer WinCE\0"
VALUE "ProductVersion", "2, 2, 5, 1\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x411, 1200
END
END
#endif // !_MAC
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_BACK BITMAP DISCARDABLE "..\\res\\back256.bmp"
IDB_TRACK BITMAP DISCARDABLE "..\\res\\trackhpc.bmp"
IDB_NUMBER BITMAP DISCARDABLE "..\\res\\number.bmp"
IDB_STATUS BITMAP DISCARDABLE "..\\res\\status.bmp"
IDB_BUTTON BITMAP DISCARDABLE "..\\res\\button.bmp"
IDB_PLAYOPTION BITMAP DISCARDABLE "..\\res\\playopt.bmp"
IDB_VOLSLIDER BITMAP DISCARDABLE "..\\res\\vol_slider.bmp"
IDB_VOLTRACK BITMAP DISCARDABLE "..\\res\\vol_track.bmp"
IDB_BUTTON_PUSH BITMAP DISCARDABLE "..\\res\\button_push.bmp"
IDB_BUTTON_NORMAL BITMAP DISCARDABLE "..\\res\\button_normal.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUT_DLG DIALOG DISCARDABLE 0, 0, 219, 83
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "兽凹蕻輳顣
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