gsplayer2.vcp

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VCP
1,601
字号
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	".\EffectDlgPPC.h"\
	".\PlayListDlgPPC.h"\
	
NODEP_CPP_EFFECT=\
	".\ipapi.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE x86) Release"

DEP_CPP_EFFECT=\
	"..\..\include\maplay.h"\
	"..\EffectDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	".\PlayListDlgPPC.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE x86) Debug"

DEP_CPP_EFFECT=\
	"..\..\include\maplay.h"\
	"..\EffectDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	".\PlayListDlgPPC.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Release"

DEP_CPP_EFFECT=\
	"..\..\include\maplay.h"\
	"..\EffectDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	".\PlayListDlgPPC.h"\
	
NODEP_CPP_EFFECT=\
	".\ipapi.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Debug"

DEP_CPP_EFFECT=\
	"..\..\include\maplay.h"\
	"..\EffectDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	".\PlayListDlgPPC.h"\
	
NODEP_CPP_EFFECT=\
	".\ipapi.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE ARMV4) Release"

DEP_CPP_EFFECT=\
	"..\..\include\maplay.h"\
	"..\..\include\mapplugin.h"\
	"..\checksys.h"\
	"..\EffectDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	".\EffectDlgPPC.h"\
	".\PlayListDlgPPC.h"\
	
NODEP_CPP_EFFECT=\
	".\inuserm.h"\
	".\ipapi.h"\
	".\otify.h"\
	".\ygshell.h"\
	"C:\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE ARMV4) Debug"

DEP_CPP_EFFECT=\
	"..\..\include\maplay.h"\
	"..\checksys.h"\
	"..\EffectDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	".\EffectDlgPPC.h"\
	".\PlayListDlgPPC.h"\
	
NODEP_CPP_EFFECT=\
	".\inuserm.h"\
	".\ipapi.h"\
	".\otify.h"\
	".\ygshell.h"\
	"C:\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE emulator) Release"

DEP_CPP_EFFECT=\
	"..\..\include\maplay.h"\
	"..\checksys.h"\
	"..\EffectDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	".\EffectDlgPPC.h"\
	".\PlayListDlgPPC.h"\
	
NODEP_CPP_EFFECT=\
	".\inuserm.h"\
	".\ipapi.h"\
	".\otify.h"\
	".\ygshell.h"\
	"C:\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE emulator) Debug"

DEP_CPP_EFFECT=\
	"..\..\include\maplay.h"\
	"..\checksys.h"\
	"..\EffectDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	".\EffectDlgPPC.h"\
	".\PlayListDlgPPC.h"\
	
NODEP_CPP_EFFECT=\
	".\inuserm.h"\
	".\ipapi.h"\
	".\otify.h"\
	".\ygshell.h"\
	"C:\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\emulator\vibrate.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE ARMV4) ReleaseXScale"

DEP_CPP_EFFECT=\
	"..\..\include\maplay.h"\
	"..\checksys.h"\
	"..\EffectDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	".\EffectDlgPPC.h"\
	".\PlayListDlgPPC.h"\
	
NODEP_CPP_EFFECT=\
	".\inuserm.h"\
	".\ipapi.h"\
	".\otify.h"\
	".\ygshell.h"\
	"C:\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE ARMV4) Release64"

DEP_CPP_EFFECT=\
	"..\..\include\maplay.h"\
	"..\checksys.h"\
	"..\EffectDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	".\EffectDlgPPC.h"\
	".\PlayListDlgPPC.h"\
	
NODEP_CPP_EFFECT=\
	".\inuserm.h"\
	".\ipapi.h"\
	".\otify.h"\
	".\ygshell.h"\
	"C:\Program Files\Windows CE Tools\wce420\POCKET PC 2003\Include\ARMV4\vibrate.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\FolderDlg.cpp

!IF  "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Release"

DEP_CPP_FOLDE=\
	"..\..\include\maplay.h"\
	"..\checksys.h"\
	"..\FolderDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	".\PlayListDlgPPC.h"\
	
NODEP_CPP_FOLDE=\
	".\ipapi.h"\
	".\otify.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Debug"

DEP_CPP_FOLDE=\
	"..\..\include\maplay.h"\
	"..\FolderDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	
NODEP_CPP_FOLDE=\
	".\ipapi.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Release"

DEP_CPP_FOLDE=\
	"..\..\include\maplay.h"\
	"..\FolderDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Debug"

DEP_CPP_FOLDE=\
	"..\..\include\maplay.h"\
	"..\FolderDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Release"

DEP_CPP_FOLDE=\
	"..\..\include\maplay.h"\
	"..\FolderDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	
NODEP_CPP_FOLDE=\
	".\ipapi.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Debug"

DEP_CPP_FOLDE=\
	"..\..\include\maplay.h"\
	"..\FolderDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"

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