gsplayer2.vcp

来自「windows mobile上很好用的音频播放器希望大家会喜欢」· VCP 代码 · 共 2,515 行 · 第 1/5 页

VCP
2,515
字号
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_GSPLA=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Release"

DEP_CPP_GSPLA=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_GSPLA=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Debug"

DEP_CPP_GSPLA=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_GSPLA=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Release"

DEP_CPP_GSPLA=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_GSPLA=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Debug"

DEP_CPP_GSPLA=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_GSPLA=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Release"

DEP_CPP_GSPLA=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	
NODEP_CPP_GSPLA=\
	"..\PlayListDlgPPC.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Debug"

DEP_CPP_GSPLA=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	
NODEP_CPP_GSPLA=\
	"..\PlayListDlgPPC.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Release"

DEP_CPP_GSPLA=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_GSPLA=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Debug"

DEP_CPP_GSPLA=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_GSPLA=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Release"

DEP_CPP_GSPLA=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_GSPLA=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Debug"

DEP_CPP_GSPLA=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	
NODEP_CPP_GSPLA=\
	"..\PlayListDlgPPC.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\GSPlayer2.rc

!IF  "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\MainWnd.cpp

!IF  "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Release"

DEP_CPP_MAINW=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	
NODEP_CPP_MAINW=\
	"..\PlayListDlgPPC.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Debug"

DEP_CPP_MAINW=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_MAINW=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Release"

DEP_CPP_MAINW=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_MAINW=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Debug"

DEP_CPP_MAINW=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_MAINW=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Release"

DEP_CPP_MAINW=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_MAINW=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Debug"

DEP_CPP_MAINW=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_MAINW=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Release"

DEP_CPP_MAINW=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	
NODEP_CPP_MAINW=\
	"..\PlayListDlgPPC.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Debug"

DEP_CPP_MAINW=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	
NODEP_CPP_MAINW=\
	"..\PlayListDlgPPC.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Release"

DEP_CPP_MAINW=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_MAINW=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Debug"

DEP_CPP_MAINW=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_MAINW=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Release"

DEP_CPP_MAINW=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	
NODEP_CPP_MAINW=\
	"..\resource.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Debug"

DEP_CPP_MAINW=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	
NODEP_CPP_MAINW=\
	"..\PlayListDlgPPC.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\MainWndCmd.cpp

!IF  "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Release"

DEP_CPP_MAINWN=\
	"..\..\include\maplay.h"\
	"..\EffectDlg.h"\
	"..\FolderDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	
NODEP_CPP_MAINWN=\
	"..\EffectDlgPPC.h"\
	"..\PlayListDlgPPC.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Debug"

DEP_CPP_MAINWN=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Release"

DEP_CPP_MAINWN=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH4) Debug"

DEP_CPP_MAINWN=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Release"

DEP_CPP_MAINWN=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE SH3) Debug"

DEP_CPP_MAINWN=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Release"

DEP_CPP_MAINWN=\
	"..\..\include\maplay.h"\
	"..\EffectDlg.h"\
	"..\FolderDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	
NODEP_CPP_MAINWN=\
	"..\EffectDlgPPC.h"\
	"..\PlayListDlgPPC.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE ARM) Debug"

DEP_CPP_MAINWN=\
	"..\..\include\maplay.h"\
	"..\EffectDlg.h"\
	"..\FolderDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	
NODEP_CPP_MAINWN=\
	"..\EffectDlgPPC.h"\
	"..\PlayListDlgPPC.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Release"

DEP_CPP_MAINWN=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE CEF) Debug"

DEP_CPP_MAINWN=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Release"

DEP_CPP_MAINWN=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	

!ELSEIF  "$(CFG)" == "GSPlayer2 - Win32 (WCE x86em) Debug"

DEP_CPP_MAINWN=\
	"..\..\include\maplay.h"\
	"..\EffectDlg.h"\
	"..\FolderDlg.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\
	
NODEP_CPP_MAINWN=\
	"..\EffectDlgPPC.h"\
	"..\PlayListDlgPPC.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\MainWndCtrl.cpp

!IF  "$(CFG)" == "GSPlayer2 - Win32 (WCE MIPS) Release"

DEP_CPP_MAINWND=\
	"..\..\include\maplay.h"\
	"..\GSPlayer2.h"\
	"..\MainWnd.h"\
	"..\MultiBuff.h"\
	"..\Options.h"\
	"..\PlayerApp.h"\
	"..\PlayListDlg.h"\
	"..\Skin.h"\

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