📄 intersect.html
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<A HREF="../../../../../../javax/vecmath/Point3f.html" title="class in javax.vecmath">Point3f</A> pnt, double[] dist)</CODE><BR> <B>Deprecated.</B> Return true if point intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0].</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#rayAndQuad(javax.media.j3d.PickRay, javax.vecmath.Point3d[], int, double[])">rayAndQuad</A></B>(<A HREF="../../../../../../javax/media/j3d/PickRay.html" title="class in javax.media.j3d">PickRay</A> ray, <A HREF="../../../../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Determines if the <code>PickRay</code> and quadrilateral objects intersect.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#rayAndTriangle(javax.media.j3d.PickRay, javax.vecmath.Point3d[], int, double[])">rayAndTriangle</A></B>(<A HREF="../../../../../../javax/media/j3d/PickRay.html" title="class in javax.media.j3d">PickRay</A> ray, <A HREF="../../../../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Return true if triangle intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0].</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#rayAndTriangle(javax.media.j3d.PickRay, javax.vecmath.Point3f[], int, double[])">rayAndTriangle</A></B>(<A HREF="../../../../../../javax/media/j3d/PickRay.html" title="class in javax.media.j3d">PickRay</A> ray, <A HREF="../../../../../../javax/vecmath/Point3f.html" title="class in javax.vecmath">Point3f</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Return true if triangle intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0].</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#segmentAndLine(javax.media.j3d.PickSegment, javax.vecmath.Point3d[], int, double[])">segmentAndLine</A></B>(<A HREF="../../../../../../javax/media/j3d/PickSegment.html" title="class in javax.media.j3d">PickSegment</A> segment, <A HREF="../../../../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Determines if the <code>PickSegment</code> and Line objects intersect.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#segmentAndLine(javax.media.j3d.PickSegment, javax.vecmath.Point3f[], int, double[])">segmentAndLine</A></B>(<A HREF="../../../../../../javax/media/j3d/PickSegment.html" title="class in javax.media.j3d">PickSegment</A> segment, <A HREF="../../../../../../javax/vecmath/Point3f.html" title="class in javax.vecmath">Point3f</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Return true if line intersects with segment and the distance, from the start of segment to the intersection point, is stored in dist[0].</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#segmentAndPoint(javax.media.j3d.PickSegment, javax.vecmath.Point3d, double[])">segmentAndPoint</A></B>(<A HREF="../../../../../../javax/media/j3d/PickSegment.html" title="class in javax.media.j3d">PickSegment</A> segment, <A HREF="../../../../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A> pnt, double[] dist)</CODE><BR> <B>Deprecated.</B> Determines if the <code>PickSegment</code> and <code>Point3d</code> objects intersect.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#segmentAndPoint(javax.media.j3d.PickSegment, javax.vecmath.Point3f, double[])">segmentAndPoint</A></B>(<A HREF="../../../../../../javax/media/j3d/PickSegment.html" title="class in javax.media.j3d">PickSegment</A> segment, <A HREF="../../../../../../javax/vecmath/Point3f.html" title="class in javax.vecmath">Point3f</A> pnt, double[] dist)</CODE><BR> <B>Deprecated.</B> Return true if point intersects with segment and the distance, from the start of segment to the intersection point, is stored in dist[0].</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#segmentAndQuad(javax.media.j3d.PickSegment, javax.vecmath.Point3d[], int, double[])">segmentAndQuad</A></B>(<A HREF="../../../../../../javax/media/j3d/PickSegment.html" title="class in javax.media.j3d">PickSegment</A> segment, <A HREF="../../../../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Caluates the intersection between a <code>PickSegment</code> object and a quadrilateral.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#segmentAndQuad(javax.media.j3d.PickSegment, javax.vecmath.Point3f[], int, double[])">segmentAndQuad</A></B>(<A HREF="../../../../../../javax/media/j3d/PickSegment.html" title="class in javax.media.j3d">PickSegment</A> segment, <A HREF="../../../../../../javax/vecmath/Point3f.html" title="class in javax.vecmath">Point3f</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Return true if quad intersects with segment and the distance, from the start of segment to the intersection point, is stored in dist[0].</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#segmentAndTriangle(javax.media.j3d.PickSegment, javax.vecmath.Point3d[], int, double[])">segmentAndTriangle</A></B>(<A HREF="../../../../../../javax/media/j3d/PickSegment.html" title="class in javax.media.j3d">PickSegment</A> segment, <A HREF="../../../../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Caluates the intersection between a <code>PickSegment</code> object and a triangle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#segmentAndTriangle(javax.media.j3d.PickSegment, javax.vecmath.Point3f[], int, double[])">segmentAndTriangle</A></B>(<A HREF="../../../../../../javax/media/j3d/PickSegment.html" title="class in javax.media.j3d">PickSegment</A> segment, <A HREF="../../../../../../javax/vecmath/Point3f.html" title="class in javax.vecmath">Point3f</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Return true if triangle intersects with segment and the distance, from the start of segment to the intersection point, is stored in dist[0].</TD></TR></TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD></TR></TABLE> <P><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TH></TR></TABLE><A NAME="Intersect()"><!-- --></A><H3>Intersect</H3><PRE>public <B>Intersect</B>()</PRE><DL><DD><B>Deprecated.</B> </DL><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Method Detail</B></FONT></TH></TR></TABLE><A NAME="rayAndQuad(javax.media.j3d.PickRay, javax.vecmath.Point3d[], int, double[])"><!-- --></A><H3>rayAndQuad</H3><PRE>public static boolean <B>rayAndQuad</B>(<A HREF="../../../../../../javax/media/j3d/PickRay.html" title="class in javax.media.j3d">PickRay</A> ray, <A HREF="../../../../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>[] coordinates, int index, double[] dist)</PRE><DL><DD><B>Deprecated.</B> <DD>Determines if the <code>PickRay</code> and quadrilateral objects intersect. The quadrilateral is defined as <code>coordinates[index]</code> to <code>coordinates[index+3]</code>.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>ray</CODE> - The ray to use in the intersection test.<DD><CODE>coordinates</CODE> - An array holding the quadrilateral data.<DD><CODE>index</CODE> - An array index that designates the starting position in the array of the quadrilateral to test.<DD><CODE>dist</CODE> - On return dist[0] will be set to the distance between ray's origin and the point of intersection, if it exists. The dist array should be allocated by the user.<DT><B>Returns:</B><DD><code>true</code> if the ray intersects the quad, <code>false</code> if the ray does not intersect the object.</DL></DD></DL><HR><A NAME="rayAndTriangle(javax.media.j3d.PickRay, javax.vecmath.Point3d[], int, double[])"><!-- --></A><H3>rayAndTriangle</H3><PRE>public static boolean <B>rayAndTriangle</B>(<A HREF="../../../../../../javax/media/j3d/PickRay.html" title="class in javax.media.j3d">PickRay</A> ray, <A HREF="../../../../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>[] coordinates, int index, double[] dist)</PRE><DL>
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