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📄 orbitbehavior.html

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<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/sun/j3d/utils/behaviors/vp/ViewPlatformAWTBehavior.html#setViewingPlatform(com.sun.j3d.utils.universe.ViewingPlatform)">setViewingPlatform</A></CODE> in class <CODE><A HREF="../../../../../../com/sun/j3d/utils/behaviors/vp/ViewPlatformAWTBehavior.html" title="class in com.sun.j3d.utils.behaviors.vp">ViewPlatformAWTBehavior</A></CODE></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>vp</CODE> - the target ViewingPlatform for this behavior</DL></DD></DL><HR><A NAME="integrateTransforms()"><!-- --></A><H3>integrateTransforms</H3><PRE>protected void <B>integrateTransforms</B>()</PRE><DL><DD><B>Description copied from class: <CODE><A HREF="../../../../../../com/sun/j3d/utils/behaviors/vp/ViewPlatformAWTBehavior.html#integrateTransforms()">ViewPlatformAWTBehavior</A></CODE></B></DD><DD>Called once per frame (if the view is moving) to calculate the new view platform transform<P><DD><DL><DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/sun/j3d/utils/behaviors/vp/ViewPlatformAWTBehavior.html#integrateTransforms()">integrateTransforms</A></CODE> in class <CODE><A HREF="../../../../../../com/sun/j3d/utils/behaviors/vp/ViewPlatformAWTBehavior.html" title="class in com.sun.j3d.utils.behaviors.vp">ViewPlatformAWTBehavior</A></CODE></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="setRotationCenter(javax.vecmath.Point3d)"><!-- --></A><H3>setRotationCenter</H3><PRE>public void <B>setRotationCenter</B>(<A HREF="../../../../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>&nbsp;center)</PRE><DL><DD>Sets the center around which the View rotates. The default is (0,0,0).<P><DD><DL><DT><B>Parameters:</B><DD><CODE>center</CODE> - The Point3d to set the center of rotation to</DL></DD></DL><HR><A NAME="RotationCenter(java.lang.Object[])"><!-- --></A><H3>RotationCenter</H3><PRE>public void <B>RotationCenter</B>(java.lang.Object[]&nbsp;center)</PRE><DL><DD>Property which sets the center around which the View rotates. Used by ConfiguredUniverse.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>center</CODE> - array of length 1 containing an instance of Point3d<DT><B>Since:</B></DT>  <DD>Java 3D 1.3</DD></DL></DD></DL><HR><A NAME="getRotationCenter(javax.vecmath.Point3d)"><!-- --></A><H3>getRotationCenter</H3><PRE>public void <B>getRotationCenter</B>(<A HREF="../../../../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>&nbsp;center)</PRE><DL><DD>Places the value of the center around which the View rotates into the Point3d.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>center</CODE> - The Point3d</DL></DD></DL><HR><A NAME="setRotFactors(double, double)"><!-- --></A><H3>setRotFactors</H3><PRE>public void <B>setRotFactors</B>(double&nbsp;xfactor,                          double&nbsp;yfactor)</PRE><DL><DD>Sets the rotation x and y factors.  The factors are used to determine how many radians to rotate the view for each pixel of mouse movement. The view is rotated factor * 0.01 radians for each pixel of mouse movement.  The default factor is 1.0.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>xfactor</CODE> - The x movement multiplier<DD><CODE>yfactor</CODE> - The y movement multiplier</DL></DD></DL><HR><A NAME="RotFactors(java.lang.Object[])"><!-- --></A><H3>RotFactors</H3><PRE>public void <B>RotFactors</B>(java.lang.Object[]&nbsp;factors)</PRE><DL><DD>Property which sets the rotation x and y factors. Used by ConfiguredUniverse.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>factors</CODE> - array of length 2 containing instances of Double<DT><B>Since:</B></DT>  <DD>Java 3D 1.3</DD></DL></DD></DL><HR><A NAME="setRotXFactor(double)"><!-- --></A><H3>setRotXFactor</H3><PRE>public void <B>setRotXFactor</B>(double&nbsp;xfactor)</PRE><DL><DD>Sets the rotation x factor.  The factors are used to determine how many radians to rotate the view for each pixel of mouse movement. The view is rotated factor * 0.01 radians for each pixel of mouse movement.  The default factor is 1.0.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>xfactor</CODE> - The x movement multiplier</DL></DD></DL><HR><A NAME="RotXFactor(java.lang.Object[])"><!-- --></A><H3>RotXFactor</H3><PRE>public void <B>RotXFactor</B>(java.lang.Object[]&nbsp;xFactor)</PRE><DL><DD>Property which sets the rotation x factor. Used by ConfiguredUniverse.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>xFactor</CODE> - array of length 1 containing instance of Double<DT><B>Since:</B></DT>  <DD>Java 3D 1.3</DD></DL></DD></DL><HR><A NAME="setRotYFactor(double)"><!-- --></A><H3>setRotYFactor</H3><PRE>public void <B>setRotYFactor</B>(double&nbsp;yfactor)</PRE><DL><DD>Sets the rotation y factor.  The factors are used to determine how many radians to rotate the view for each pixel of mouse movement. The view is rotated factor * 0.01 radians for each pixel of mouse movement.  The default factor is 1.0.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>yfactor</CODE> - The y movement multiplier</DL></DD></DL><HR><A NAME="RotYFactor(java.lang.Object[])"><!-- --></A><H3>RotYFactor</H3><PRE>public void <B>RotYFactor</B>(java.lang.Object[]&nbsp;yFactor)</PRE><DL><DD>Property which sets the rotation y factor. Used by ConfiguredUniverse.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>yFactor</CODE> - array of length 1 containing instance of Double<DT><B>Since:</B></DT>  <DD>Java 3D 1.3</DD></DL></DD></DL><HR><A NAME="setTransFactors(double, double)"><!-- --></A><H3>setTransFactors</H3><PRE>public void <B>setTransFactors</B>(double&nbsp;xfactor,                            double&nbsp;yfactor)</PRE><DL><DD>Sets the translation x and y factors.  The factors are used to determine how many units to translate the view for each pixel of mouse movement. The view is translated factor * 0.01 units for each pixel of mouse movement.  The default factor is 1.0.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>xfactor</CODE> - The x movement multiplier<DD><CODE>yfactor</CODE> - The y movement multiplier</DL></DD></DL><HR><A NAME="TransFactors(java.lang.Object[])"><!-- --></A><H3>TransFactors</H3><PRE>public void <B>TransFactors</B>(java.lang.Object[]&nbsp;factors)</PRE><DL><DD>Property which sets the translation x and y factors. Used by ConfiguredUniverse.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>factors</CODE> - array of length 2 containing instances of Double<DT><B>Since:</B></DT>  <DD>Java 3D 1.3</DD></DL></DD></DL><HR><A NAME="setTransXFactor(double)"><!-- --></A><H3>setTransXFactor</H3><PRE>public void <B>setTransXFactor</B>(double&nbsp;xfactor)</PRE><DL><DD>Sets the translation x factor.  The factors are used to determine how many units to translate the view for each pixel of mouse movement. The view is translated factor * 0.01 units for each pixel of mouse movement.  The default factor is 1.0.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>xfactor</CODE> - The x movement multiplier</DL></DD></DL><HR><A NAME="TransXFactor(java.lang.Object[])"><!-- --></A><H3>TransXFactor</H3><PRE>public void <B>TransXFactor</B>(java.lang.Object[]&nbsp;xFactor)</PRE><DL><DD>Property which sets the translation x factor. Used by ConfiguredUniverse.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>xFactor</CODE> - array of length 1 containing instance of Double<DT><B>Since:</B></DT>  <DD>Java 3D 1.3</DD></DL></DD></DL><HR><A NAME="setTransYFactor(double)"><!-- --></A><H3>setTransYFactor</H3><PRE>public void <B>setTransYFactor</B>(double&nbsp;yfactor)</PRE><DL><DD>Sets the translation y factor.  The factors are used to determine how many units to translate the view for each pixel of mouse movement. The view is translated factor * 0.01 units for each pixel of mouse movement.  The default factor is 1.0.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>yfactor</CODE> - The y mov

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