📄 cubicsplinesegment.html
字号:
spline segment from the i<sup>th</sup> key frame to the (i+1) <sup>th</sup> key frame.</TD></TR></TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD></TR></TABLE> <P><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Method Detail</B></FONT></TH></TR></TABLE><A NAME="computeLength(float)"><!-- --></A><H3>computeLength</H3><PRE>public float <B>computeLength</B>(float u)</PRE><DL><DD>Computes the length of the curve at a given point between key frames.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>u</CODE> - specifies the point between keyframes where 0 <= u <= 1.</DL></DD></DL><HR><A NAME="getInterpolatedQuaternion(float, javax.vecmath.Quat4f)"><!-- --></A><H3>getInterpolatedQuaternion</H3><PRE>public void <B>getInterpolatedQuaternion</B>(float u, <A HREF="../../../../../../javax/vecmath/Quat4f.html" title="class in javax.vecmath">Quat4f</A> newQuat)</PRE><DL><DD>Computes the interpolated quaternion along the curve at a given point between key frames. This routine uses linear interpolation if the (i+1)<sup>th</sup> key frame's linear value is equal to 1.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>u</CODE> - specifies the point between keyframes where 0 <= u <= 1.<DD><CODE>newQuat</CODE> - returns the value of the interpolated quaternion</DL></DD></DL><HR><A NAME="getInterpolatedScale(float, javax.vecmath.Point3f)"><!-- --></A><H3>getInterpolatedScale</H3><PRE>public void <B>getInterpolatedScale</B>(float u, <A HREF="../../../../../../javax/vecmath/Point3f.html" title="class in javax.vecmath">Point3f</A> newScale)</PRE><DL><DD>Computes the interpolated scale along the curve at a given point between key frames and returns a Point3f with the interpolated x, y, and z scale components. This routine uses linear interpolation if the (i+1)<sup>th</sup> key frame's linear value is equal to 1.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>u</CODE> - specifies the point between keyframes where 0 <= u <= 1.<DD><CODE>newScale</CODE> - returns the interpolated x,y,z scale value in a Point3f</DL></DD></DL><HR><A NAME="getInterpolatedPosition(float, javax.vecmath.Point3f)"><!-- --></A><H3>getInterpolatedPosition</H3><PRE>public void <B>getInterpolatedPosition</B>(float u, <A HREF="../../../../../../javax/vecmath/Point3f.html" title="class in javax.vecmath">Point3f</A> newPos)</PRE><DL><DD>Computes the interpolated position along the curve at a given point between key frames and returns a Point3f with the interpolated x, y, and z scale components. This routine uses linear interpolation if the (i+1)<sup>th</sup> key frame's linear value is equal to 1.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>u</CODE> - specifies the point between keyframes where 0 <= u <= 1.<DD><CODE>newPos</CODE> - returns the interpolated x,y,z position in a Point3f</DL></DD></DL><HR><A NAME="getInterpolatedPositionVector(float, javax.vecmath.Vector3f)"><!-- --></A><H3>getInterpolatedPositionVector</H3><PRE>public void <B>getInterpolatedPositionVector</B>(float u, <A HREF="../../../../../../javax/vecmath/Vector3f.html" title="class in javax.vecmath">Vector3f</A> newPos)</PRE><DL><DD>Computes the interpolated position along the curve at a given point between key frames and returns a Vector3f with the interpolated x, y, and z scale components. This routine uses linear interpolation if the (i+1)<sup>th</sup> key frame's linear value is equal to 1.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>u</CODE> - specifies the point between keyframes where 0 <= u <= 1.<DD><CODE>newPos</CODE> - returns the interpolated x,y,z position in a Vector3f.</DL></DD></DL><HR><A NAME="getInterpolatedValue(float)"><!-- --></A><H3>getInterpolatedValue</H3><PRE>public float <B>getInterpolatedValue</B>(float u)</PRE><DL><DD>Computes the ratio of the length of the spline from the i<sup>th</sup> key frame to the position specified by u to the length of the entire spline segment from the i<sup>th</sup> key frame to the (i+1) <sup>th</sup> key frame. When the (i+1)<sup>th</sup> key frame's linear value is equal to 1, this is meaninful otherwise it should return u.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>u</CODE> - specifies the point between keyframes where 0 <= u <= 1.<DT><B>Returns:</B><DD>the interpolated ratio</DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ======= START OF BOTTOM NAVBAR ====== --><A NAME="navbar_bottom"><!-- --></A><A HREF="#skip-navbar_bottom" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../../../com/sun/j3d/utils/behaviors/interpolators/CubicSplineCurve.html" title="class in com.sun.j3d.utils.behaviors.interpolators"><B>PREV CLASS</B></A> <A HREF="../../../../../../com/sun/j3d/utils/behaviors/interpolators/KBCubicSplineCurve.html" title="class in com.sun.j3d.utils.behaviors.interpolators"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../../../index.html?com/sun/j3d/utils/behaviors/interpolators/CubicSplineSegment.html" target="_top"><B>FRAMES</B></A> <A HREF="CubicSplineSegment.html" target="_top"><B>NO FRAMES</B></A> <SCRIPT type="text/javascript"> <!-- if(window==top) { document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT> <A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: NESTED | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><A NAME="skip-navbar_bottom"></A><!-- ======== END OF BOTTOM NAVBAR ======= --><HR><font size="-1">Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. Use is subject to <a href="../../../../../../LICENSE-SPEC.html">license terms</a>.</BODY></HTML>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -