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IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.3 $ * $Date: 2006/01/05 04:12:03 $ * $State: Exp $ */ --><html><head> <title>j3d2x2-flat config file</title></head><body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000"><pre>/* ************************************************************************ * * Java 3D configuration file for 4 screen projection configuration * arranged in a 2x2 power wall. * ************************************************************************ */// Create new screen objects and associate them with logical names and numbers.// These numbers are used as indices to retrieve the AWT GraphicsDevice from// the array that GraphicsEnvironment.getScreenDevices() returns.// // NOTE: The GraphicsDevice order in the array is specific to the local// site and display system.// (NewScreen topleft 0)(NewScreen topright 1)(NewScreen bottomleft 3)(NewScreen bottomright 2)// Set the available image areas for full screens. This is important when// precise scaling between objects in the virtual world and their projections// into the physical world is desired through use of explicit ScreenScale view// attributes. The defaults are 0.365 meters for width and 0.292 meters for// height.// (ScreenProperty topleft PhysicalScreenWidth 0.912)(ScreenProperty topleft PhysicalScreenHeight 0.680)(ScreenProperty topright PhysicalScreenWidth 0.912)(ScreenProperty topright PhysicalScreenHeight 0.680)(ScreenProperty bottomleft PhysicalScreenWidth 0.912)(ScreenProperty bottomleft PhysicalScreenHeight 0.685)(ScreenProperty bottomright PhysicalScreenWidth 0.912)(ScreenProperty bottomright PhysicalScreenHeight 0.685)// Specify full screen windows.//(ScreenProperty topleft WindowSize NoBorderFullScreen)(ScreenProperty topright WindowSize NoBorderFullScreen)(ScreenProperty bottomleft WindowSize NoBorderFullScreen)(ScreenProperty bottomright WindowSize NoBorderFullScreen)// Set the TrackerBaseToImagePlate transforms for these screens. This// transforms points in tracker base coordinates to each screen's image plate// coordinates, where the origin of the image plate is defined to be the lower// left corner of the screen with X increasing to the right, Y increasing to// the top, and Z increasing away from the screen.//// Without head or sensor tracking the tracker base is still needed as a point// of reference for describing the orientation and position of each screen to// the others. The coexistence to tracker base transform is set to identity by// default, so the tracker base origin and orientation will also set the origin// and orientation of coexistence coordinates in the physical world.//// The tracker base and center of coexistence are set here to the center of the// 2x2 array with its basis vectors aligned to image plate coordinates.//(ScreenProperty topleft TrackerBaseToImagePlate (Translate 0.912 0.000 0.0))(ScreenProperty topright TrackerBaseToImagePlate (Translate 0.000 0.000 0.0))(ScreenProperty bottomleft TrackerBaseToImagePlate (Translate 0.912 0.685 0.0))(ScreenProperty bottomright TrackerBaseToImagePlate (Translate 0.000 0.685 0.0))// Create a view using the defined screens.// (NewView view0)(ViewProperty view0 Screen topleft)(ViewProperty view0 Screen topright)(ViewProperty view0 Screen bottomleft)(ViewProperty view0 Screen bottomright)// Set the screen scale. This is scale factor from virtual to physical// coordinates. The default policy of SCALE_SCREEN_SIZE doesn't work well here// since in the 2x2 arrangement the individual screens are too small. The// explicit scale factor below assumes a normalized range of object coordinates// of [-1.0 .. +1.0].// (ViewProperty view0 ScreenScalePolicy SCALE_EXPLICIT)(ViewProperty view0 ScreenScale 0.912)// Set the user eye position in the display environment.//(ViewProperty view0 CenterEyeInCoexistence (0.0 0.0 1.0))</pre></body></html>
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