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📄 auralparameters.html

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</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD></TR></TABLE>&nbsp;<P><!-- ============ FIELD DETAIL =========== --><A NAME="field_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Field Detail</B></FONT></TH></TR></TABLE><A NAME="SPEED_OF_SOUND"><!-- --></A><H3>SPEED_OF_SOUND</H3><PRE>public static final float <B>SPEED_OF_SOUND</B></PRE><DL><DL><DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.sun.j3d.audioengines.AuralParameters.SPEED_OF_SOUND">Constant Field Values</A></DL></DL><HR><A NAME="NO_FILTERING"><!-- --></A><H3>NO_FILTERING</H3><PRE>public static final int <B>NO_FILTERING</B></PRE><DL><DL><DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.sun.j3d.audioengines.AuralParameters.NO_FILTERING">Constant Field Values</A></DL></DL><HR><A NAME="rolloff"><!-- --></A><H3>rolloff</H3><PRE>public float <B>rolloff</B></PRE><DL><DL></DL></DL><HR><A NAME="reflectionCoefficient"><!-- --></A><H3>reflectionCoefficient</H3><PRE>public float <B>reflectionCoefficient</B></PRE><DL><DL></DL></DL><HR><A NAME="reverbDelay"><!-- --></A><H3>reverbDelay</H3><PRE>public float <B>reverbDelay</B></PRE><DL><DL></DL></DL><HR><A NAME="reverbOrder"><!-- --></A><H3>reverbOrder</H3><PRE>public int <B>reverbOrder</B></PRE><DL><DL></DL></DL><HR><A NAME="frequencyScaleFactor"><!-- --></A><H3>frequencyScaleFactor</H3><PRE>public float <B>frequencyScaleFactor</B></PRE><DL><DL></DL></DL><HR><A NAME="velocityScaleFactor"><!-- --></A><H3>velocityScaleFactor</H3><PRE>public float <B>velocityScaleFactor</B></PRE><DL><DL></DL></DL><HR><A NAME="reverbCoefficient"><!-- --></A><H3>reverbCoefficient</H3><PRE>public float <B>reverbCoefficient</B></PRE><DL><DL></DL></DL><HR><A NAME="reflectionDelay"><!-- --></A><H3>reflectionDelay</H3><PRE>public float <B>reflectionDelay</B></PRE><DL><DL></DL></DL><HR><A NAME="decayTime"><!-- --></A><H3>decayTime</H3><PRE>public float <B>decayTime</B></PRE><DL><DL></DL></DL><HR><A NAME="decayFrequencyCutoff"><!-- --></A><H3>decayFrequencyCutoff</H3><PRE>public float <B>decayFrequencyCutoff</B></PRE><DL><DL></DL></DL><HR><A NAME="diffusion"><!-- --></A><H3>diffusion</H3><PRE>public float <B>diffusion</B></PRE><DL><DL></DL></DL><HR><A NAME="density"><!-- --></A><H3>density</H3><PRE>public float <B>density</B></PRE><DL><DL></DL></DL><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TH></TR></TABLE><A NAME="AuralParameters()"><!-- --></A><H3>AuralParameters</H3><PRE>public <B>AuralParameters</B>()</PRE><DL><DD>Construct a new AuralParameters object<P></DL><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Method Detail</B></FONT></TH></TR></TABLE><A NAME="setDistanceFilter(int, double[], float[])"><!-- --></A><H3>setDistanceFilter</H3><PRE>public void <B>setDistanceFilter</B>(int&nbsp;filterType,                              double[]&nbsp;distance,                              float[]&nbsp;filterCutoff)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="getDistanceFilterLength()"><!-- --></A><H3>getDistanceFilterLength</H3><PRE>public int <B>getDistanceFilterLength</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="getDistanceFilterType()"><!-- --></A><H3>getDistanceFilterType</H3><PRE>public int <B>getDistanceFilterType</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="getDistanceFilter(double[], float[])"><!-- --></A><H3>getDistanceFilter</H3><PRE>public void <B>getDistanceFilter</B>(double[]&nbsp;distance,                              float[]&nbsp;filterCutoff)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="debugPrint(java.lang.String)"><!-- --></A><H3>debugPrint</H3><PRE>protected void <B>debugPrint</B>(java.lang.String&nbsp;message)</PRE><DL><DD>Debug print method for Sound nodes<P><DD><DL></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ======= START OF BOTTOM NAVBAR ====== --><A NAME="navbar_bottom"><!-- --></A><A HREF="#skip-navbar_bottom" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">  <TR ALIGN="center" VALIGN="top">  <TD 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