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<A NAME="field_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Field Detail</B></FONT></TH></TR></TABLE><A NAME="debugFlag"><!-- --></A><H3>debugFlag</H3><PRE>protected static final boolean <B>debugFlag</B></PRE><DL><DL><DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.sun.j3d.audioengines.AudioEngineThread.debugFlag">Constant Field Values</A></DL></DL><HR><A NAME="WORK_THREAD"><!-- --></A><H3>WORK_THREAD</H3><PRE>protected static final int <B>WORK_THREAD</B></PRE><DL><DD>The classification types.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.sun.j3d.audioengines.AudioEngineThread.WORK_THREAD">Constant Field Values</A></DL></DL><HR><A NAME="UPDATE_THREAD"><!-- --></A><H3>UPDATE_THREAD</H3><PRE>protected static final int <B>UPDATE_THREAD</B></PRE><DL><DL><DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.sun.j3d.audioengines.AudioEngineThread.UPDATE_THREAD">Constant Field Values</A></DL></DL><HR><A NAME="WAIT"><!-- --></A><H3>WAIT</H3><PRE>protected static final int <B>WAIT</B></PRE><DL><DD>This runMonitor action puts the thread into an initial wait state<P><DL><DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.sun.j3d.audioengines.AudioEngineThread.WAIT">Constant Field Values</A></DL></DL><HR><A NAME="NOTIFY_AND_WAIT"><!-- --></A><H3>NOTIFY_AND_WAIT</H3><PRE>protected static final int <B>NOTIFY_AND_WAIT</B></PRE><DL><DD>This runMonitor action notifies MasterControl that this thread has completed and wait.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.sun.j3d.audioengines.AudioEngineThread.NOTIFY_AND_WAIT">Constant Field Values</A></DL></DL><HR><A NAME="RUN"><!-- --></A><H3>RUN</H3><PRE>protected static final int <B>RUN</B></PRE><DL><DD>This runMonitor action tells the thread to run N number of iterations.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.sun.j3d.audioengines.AudioEngineThread.RUN">Constant Field Values</A></DL></DL><HR><A NAME="STOP"><!-- --></A><H3>STOP</H3><PRE>protected static final int <B>STOP</B></PRE><DL><DD>This runMonitor action tells the thread to stop running<P><DL><DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.sun.j3d.audioengines.AudioEngineThread.STOP">Constant Field Values</A></DL></DL><HR><A NAME="active"><!-- --></A><H3>active</H3><PRE>protected boolean <B>active</B></PRE><DL><DD>This indicates that this thread has been activated by MC<P><DL></DL></DL><HR><A NAME="running"><!-- --></A><H3>running</H3><PRE>protected boolean <B>running</B></PRE><DL><DD>This indicates that this thread is alive and running<P><DL></DL></DL><HR><A NAME="started"><!-- --></A><H3>started</H3><PRE>protected boolean <B>started</B></PRE><DL><DD>This indicates that this thread is ready<P><DL></DL></DL><HR><A NAME="referenceTime"><!-- --></A><H3>referenceTime</H3><PRE>protected long <B>referenceTime</B></PRE><DL><DD>The time values passed into this thread<P><DL></DL></DL><HR><A NAME="lastWaitTimestamp"><!-- --></A><H3>lastWaitTimestamp</H3><PRE>protected long <B>lastWaitTimestamp</B></PRE><DL><DD>Use to assign threadOpts WAIT_ALL_THREADS<P><DL></DL></DL><HR><A NAME="type"><!-- --></A><H3>type</H3><PRE>protected int <B>type</B></PRE><DL><DD>The type of this thread. It is one of the above constants.<P><DL></DL></DL><HR><A NAME="classification"><!-- --></A><H3>classification</H3><PRE>protected int <B>classification</B></PRE><DL><DD>The classification of this thread. It is one of the above constants.<P><DL></DL></DL><HR><A NAME="args"><!-- --></A><H3>args</H3><PRE>protected java.lang.Object[] <B>args</B></PRE><DL><DD>The arguments passed in for this thread<P><DL></DL></DL><HR><A NAME="userStop"><!-- --></A><H3>userStop</H3><PRE>protected boolean <B>userStop</B></PRE><DL><DD>Flag to indicate that user initiate a thread stop<P><DL></DL></DL><HR><A NAME="waiting"><!-- --></A><H3>waiting</H3><PRE>protected boolean <B>waiting</B></PRE><DL><DD>Flag to indicate that this thread is waiting to be notify<P><DL></DL></DL><HR><A NAME="numInstances"><!-- --></A><H3>numInstances</H3><PRE>protected static int <B>numInstances</B></PRE><DL><DD>Some variables used to name threads correctly<P><DL></DL></DL><HR><A NAME="instanceNum"><!-- --></A><H3>instanceNum</H3><PRE>protected int <B>instanceNum</B></PRE><DL><DL></DL></DL><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TH></TR></TABLE><A NAME="AudioEngineThread(java.lang.ThreadGroup, java.lang.String)"><!-- --></A><H3>AudioEngineThread</H3><PRE>public <B>AudioEngineThread</B>(java.lang.ThreadGroup t, java.lang.String threadName)</PRE><DL><DD>This constructor simply assigns the given id.<P></DL><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Method Detail</B></FONT></TH></TR></TABLE><A NAME="debugPrint(java.lang.String)"><!-- --></A><H3>debugPrint</H3><PRE>protected void <B>debugPrint</B>(java.lang.String message)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="doWork()"><!-- --></A><H3>doWork</H3><PRE>public void <B>doWork</B>()</PRE><DL><DD>This method is defined by all slave threads to implement one iteration of work.<P><DD><DL></DL></DD></DL><HR><A NAME="initialize()"><!-- --></A><H3>initialize</H3><PRE>public void <B>initialize</B>()</PRE><DL><DD>This initializes this thread. Once this method returns, the thread is ready to do work.<P><DD><DL></DL></DD></DL><HR><A NAME="finish()"><!-- --></A><H3>finish</H3><PRE>public void <B>finish</B>()</PRE><DL><DD>This causes the threads run method to exit.<P><DD><DL></DL></DD></DL><HR><A NAME="run()"><!-- --></A><H3>run</H3><PRE>public void <B>run</B>()</PRE><DL><DD><DL><DT><B>Specified by:</B><DD><CODE>run</CODE> in interface <CODE>java.lang.Runnable</CODE><DT><B>Overrides:</B><DD><CODE>run</CODE> in class <CODE>java.lang.Thread</CODE></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="runMonitor(int, long, java.lang.Object[])"><!-- --></A><H3>runMonitor</H3><PRE>public void <B>runMonitor</B>(int action, long referenceTime, java.lang.Object[] args)</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="shutdown()"><!-- --></A><H3>shutdown</H3><PRE>public void <B>shutdown</B>()</PRE><DL><DD><DL></DL></DD></DL><HR><A NAME="cleanup()"><!-- --></A><H3>cleanup</H3><PRE>public void <B>cleanup</B>()</PRE><DL><DD><DL></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ======= START OF BOTTOM NAVBAR ====== --><A NAME="navbar_bottom"><!-- --></A><A HREF="#skip-navbar_bottom" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../com/sun/j3d/audioengines/AudioEngine3DL2.html" title="class in com.sun.j3d.audioengines"><B>PREV CLASS</B></A> <A HREF="../../../../com/sun/j3d/audioengines/AuralParameters.html" title="class in com.sun.j3d.audioengines"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../index.html?com/sun/j3d/audioengines/AudioEngineThread.html" target="_top"><B>FRAMES</B></A> <A HREF="AudioEngineThread.html" target="_top"><B>NO FRAMES</B></A> <SCRIPT type="text/javascript"> <!-- if(window==top) { document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT> <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: <A HREF="#nested_classes_inherited_from_class_java.lang.Thread">NESTED</A> | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><A NAME="skip-navbar_bottom"></A><!-- ======== END OF BOTTOM NAVBAR ======= --><HR><font size="-1">Copyright (c) 2006 Sun Microsystems, Inc. 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