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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc (build 1.5.0_06) on Wed Dec 13 16:20:08 PST 2006 --><TITLE>AudioEngineThread (Java 3D 1.5.0)</TITLE><META NAME="keywords" CONTENT="com.sun.j3d.audioengines.AudioEngineThread class"><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../stylesheet.css" TITLE="Style"><SCRIPT type="text/javascript">function windowTitle(){ parent.document.title="AudioEngineThread (Java 3D 1.5.0)";}</SCRIPT><NOSCRIPT></NOSCRIPT></HEAD><BODY BGCOLOR="white" onload="windowTitle();"><!-- ========= START OF TOP NAVBAR ======= --><A NAME="navbar_top"><!-- --></A><A HREF="#skip-navbar_top" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> <TR 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ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../com/sun/j3d/audioengines/AudioEngine3DL2.html" title="class in com.sun.j3d.audioengines"><B>PREV CLASS</B></A> <A HREF="../../../../com/sun/j3d/audioengines/AuralParameters.html" title="class in com.sun.j3d.audioengines"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../index.html?com/sun/j3d/audioengines/AudioEngineThread.html" target="_top"><B>FRAMES</B></A> <A HREF="AudioEngineThread.html" target="_top"><B>NO FRAMES</B></A> <SCRIPT type="text/javascript"> <!-- if(window==top) { document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT> <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: <A HREF="#nested_classes_inherited_from_class_java.lang.Thread">NESTED</A> | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><A NAME="skip-navbar_top"></A><!-- ========= END OF TOP NAVBAR ========= --><HR><!-- ======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">com.sun.j3d.audioengines</FONT><BR>Class AudioEngineThread</H2><PRE>java.lang.Object <IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">java.lang.Thread <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.sun.j3d.audioengines.AudioEngineThread</B></PRE><DL><DT><B>All Implemented Interfaces:</B> <DD>java.lang.Runnable</DD></DL><HR><DL><DT><PRE>public class <B>AudioEngineThread</B><DT>extends java.lang.Thread</DL></PRE><P>The Thread Class extended for Audio Device engines that must process calls dynamically, in 'real-time" to asynchronously change engine parameters. <p> NOTE: this class is probably not needed for those Audio Device implementations that handle all dynamic parameters in the low-level audio library.<P><P><HR><P><!-- ======== NESTED CLASS SUMMARY ======== --><A NAME="nested_class_summary"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Nested Class Summary</B></FONT></TH></TR></TABLE> <A NAME="nested_classes_inherited_from_class_java.lang.Thread"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Nested classes/interfaces inherited from class java.lang.Thread</B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler</CODE></TD></TR></TABLE> <!-- =========== FIELD SUMMARY =========== --><A NAME="field_summary"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Field Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#active">active</A></B></CODE><BR> This indicates that this thread has been activated by MC</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected java.lang.Object[]</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#args">args</A></B></CODE><BR> The arguments passed in for this thread</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#classification">classification</A></B></CODE><BR> The classification of this thread.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#debugFlag">debugFlag</A></B></CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#instanceNum">instanceNum</A></B></CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected long</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#lastWaitTimestamp">lastWaitTimestamp</A></B></CODE><BR> Use to assign threadOpts WAIT_ALL_THREADS</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#NOTIFY_AND_WAIT">NOTIFY_AND_WAIT</A></B></CODE><BR> This runMonitor action notifies MasterControl that this thread has completed and wait.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#numInstances">numInstances</A></B></CODE><BR> Some variables used to name threads correctly</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected long</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#referenceTime">referenceTime</A></B></CODE><BR> The time values passed into this thread</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#RUN">RUN</A></B></CODE><BR> This runMonitor action tells the thread to run N number of iterations.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#running">running</A></B></CODE><BR> This indicates that this thread is alive and running</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#started">started</A></B></CODE><BR> This indicates that this thread is ready</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#STOP">STOP</A></B></CODE><BR> This runMonitor action tells the thread to stop running</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#type">type</A></B></CODE><BR> The type of this thread.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#UPDATE_THREAD">UPDATE_THREAD</A></B></CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#userStop">userStop</A></B></CODE><BR> Flag to indicate that user initiate a thread stop</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#WAIT">WAIT</A></B></CODE><BR> This runMonitor action puts the thread into an initial wait state</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#waiting">waiting</A></B></CODE><BR> Flag to indicate that this thread is waiting to be notify</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#WORK_THREAD">WORK_THREAD</A></B></CODE><BR> The classification types.</TD></TR></TABLE> <A NAME="fields_inherited_from_class_java.lang.Thread"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Fields inherited from class java.lang.Thread</B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY</CODE></TD></TR></TABLE> <!-- ======== CONSTRUCTOR SUMMARY ======== --><A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Constructor Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#AudioEngineThread(java.lang.ThreadGroup, java.lang.String)">AudioEngineThread</A></B>(java.lang.ThreadGroup t, java.lang.String threadName)</CODE><BR> This constructor simply assigns the given id.</TD></TR></TABLE> <!-- ========== METHOD SUMMARY =========== --><A NAME="method_summary"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Method Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#cleanup()">cleanup</A></B>()</CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>protected void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#debugPrint(java.lang.String)">debugPrint</A></B>(java.lang.String message)</CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#doWork()">doWork</A></B>()</CODE><BR> This method is defined by all slave threads to implement one iteration of work.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#finish()">finish</A></B>()</CODE><BR> This causes the threads run method to exit.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#initialize()">initialize</A></B>()</CODE><BR> This initializes this thread.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#run()">run</A></B>()</CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#runMonitor(int, long, java.lang.Object[])">runMonitor</A></B>(int action, long referenceTime, java.lang.Object[] args)</CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../com/sun/j3d/audioengines/AudioEngineThread.html#shutdown()">shutdown</A></B>()</CODE><BR> </TD></TR></TABLE> <A NAME="methods_inherited_from_class_java.lang.Thread"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Methods inherited from class java.lang.Thread</B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield</CODE></TD></TR></TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD></TR></TABLE> <P><!-- ============ FIELD DETAIL =========== -->
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