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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc (build 1.5.0_06) on Wed Dec 13 16:20:09 PST 2006 --><TITLE>ObjectFile (Java 3D 1.5.0)</TITLE><META NAME="keywords" CONTENT="com.sun.j3d.loaders.objectfile.ObjectFile class"><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style"><SCRIPT type="text/javascript">function windowTitle(){    parent.document.title="ObjectFile (Java 3D 1.5.0)";}</SCRIPT><NOSCRIPT></NOSCRIPT></HEAD><BODY BGCOLOR="white" onload="windowTitle();"><!-- ========= START OF TOP NAVBAR ======= --><A NAME="navbar_top"><!-- --></A><A HREF="#skip-navbar_top" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;PREV CLASS&nbsp;&nbsp;NEXT CLASS</FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../../../../../index.html?com/sun/j3d/loaders/objectfile/ObjectFile.html" target="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="ObjectFile.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT type="text/javascript">  <!--  if(window==top) {    document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT>  <A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><A NAME="skip-navbar_top"></A><!-- ========= END OF TOP NAVBAR ========= --><HR><!-- ======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">com.sun.j3d.loaders.objectfile</FONT><BR>Class ObjectFile</H2><PRE>java.lang.Object  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.sun.j3d.loaders.objectfile.ObjectFile</B></PRE><DL><DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../com/sun/j3d/loaders/Loader.html" title="interface in com.sun.j3d.loaders">Loader</A></DD></DL><HR><DL><DT><PRE>public class <B>ObjectFile</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../com/sun/j3d/loaders/Loader.html" title="interface in com.sun.j3d.loaders">Loader</A></DL></PRE><P>The ObjectFile class implements the Loader interface for the Wavefront .obj file format, a standard 3D object file format created for use with Wavefront's Advanced Visualizer (tm) and available for purchase from Viewpoint DataLabs, as well as other 3D model companies.  Object Files are text based files supporting both polygonal and free-form geometry (curves  and surfaces).  The Java 3D .obj file loader supports a subset of the file format, but it is enough to load almost all commonly available  Object Files.  Free-form geometry is not supported.</p> The Object File tokens currently supported by this loader are:</p> <code>v <i>float</i> <i>float</i> <i>float</i></code></p>   <dl><dd>A single vertex's geometric position in space.  The first vertex   listed in the file has index 1,   and subsequent vertices are numbered sequentially.</dl></p> <code>vn <i>float</i> <i>float</i> <i>float</i></code></p>   <dl><dd>A normal.  The first normal in the file is index 1, and    subsequent normals are numbered sequentially.</dl></p> <code>vt <i>float</i> <i>float</i></code></p>   <dl><dd>A texture coordinate.  The first texture coordinate in the file is   index 1, and subsequent normals are numbered sequentially.</dl></p> <code>f <i>int</i> <i>int</i> <i>int</i> . . .</code></p>   <dl><dd><i><b>or</b></i></dl></p> <code>f <i>int</i>/<i>int</i> <i>int</i>/<i>int</i> <i>int</i>/<i>int</i> . . .</code></p>   <dl><dd><i><b>or</i></b></dl></p> <code>f <i>int</i>/<i>int</i>/<i>int</i> <i>int</i>/<i>int</i>/<i>int</i> <i>int</i>/<i>int</i>/<i>int</i> . . .</code></p>   <dl><dd>A polygonal face.  The numbers are indexes into the arrays of   vertex positions, texture coordinates, and normals respectively.   There is no maximum number of vertices that a single polygon may   contain.  The .obj file specification says that each face must   be flat and convex, but if the TRIANGULATE flag is sent to the   ObjectFile constructor, each face will be triangulated by the   Java 3D Triangulator, and therefore may be concave.   A number may be omitted if, for example, texture coordinates are   not being defined in the model.  Numbers are normally positive   indexes, but may also be negative.  An index of -1 means the last   member added to the respective array, -2 is the one before that,   and so on.</dl></p> <code>g <i>name</i></code></p>   <dl><dd>Faces defined after this token will be added to the named group.   These geometry groups are returned as separated Shape3D objects   attached to the parent SceneGroup.  Each named Shape3D will also   be in the Hashtable returned by Scene.getNamedObjects().  It is   legal to add faces to a group, switch to another group, and then    add more faces to the original group by reissuing the same name   with the g token.  If faces are added to the model before the g   token is seen, the faces are put into the default group called   "default."</dl></p> <code>s <i>int</i></code></p>   <dl><dd><i><b>or</i></b></dl></p> <code>s off</code></p>   <dl><dd>If the vn token is not used in the file to specify vertex normals   for the model, this token may be used to put faces into groups   for normal calculation ("smoothing groups") in the same manner as   the 'g' token   is used to group faces geometrically.  Faces in the same smoothing   group will have their normals calculated as if they are part of   the same smooth surface.  To do this, we use the Java 3D NormalGenerator   utility with the creaseAngle parameter set to PI (180 degrees -    smooth shading, no creases) or to whatever the user has set the    creaseAngle.  Faces in group 0 or 'off' use a    creaseAngle of zero, meaning there is no smoothing (the normal   of the face is used at all vertices giving the surface a faceted   look; there will be a   crease, or "Hard Edge," between each face in group zero).  There is   also an implied hard edge <i>between</i> each smoothing group, where they   meet each other.</p>   </p>   If neither the vn nor the s token is used in the file, then normals   are calculated using the creaseAngle set in the contructor.   Normals are calculated on each geometry   group separately, meaning there will be a hard edge between each   geometry group.</dl></p>   </p> <code>usemtl <i>name</i></code></p>   <dl><dd>The current (and subsequent) geometry groups (specified with   the 'g' token) have applied   to them the named material property.  The following set of material   properties are available by default:</dl></p>   <pre>     amber           amber_trans       aqua            aqua_filter     archwhite       archwhite2        bflesh          black     blondhair       blue_pure         bluegrey        bluetint     blugrn          blutan            bluteal         bone     bone1           bone2             brass           brnhair     bronze          brown             brownlips       brownskn     brzskin         chappie           charcoal        deepgreen     default         dkblue            dkblue_pure     dkbrown     dkdkgrey        dkgreen           dkgrey          dkorange     dkpurple        dkred             dkteal          emerald     fgreen          flaqua            flblack         flblonde     flblue_pure     flbrown           fldkblue_pure   fldkdkgrey     fldkgreen       fldkgreen2        fldkgrey        fldkolivegreen     fldkpurple      fldkred           flesh           fleshtransparent     flgrey          fllime            flltbrown       flltgrey     flltolivegreen  flmintgreen       flmustard       florange     flpinegreen     flpurple          flred           fltan     flwhite         flwhite1          flyellow        glass     glassblutint    glasstransparent  gold            green     greenskn        grey              hair            iris     jetflame        lavendar          lcdgreen        lighttan     lighttan2       lighttan3         lighttannew     lightyellow     lime            lips              ltbrown         ltgrey     meh             metal             mintgrn         muscle     navy_blue       offwhite.cool     offwhite.warm   olivegreen     orange          pale_green        pale_pink       pale_yellow     peach           periwinkle        pink            pinktan     plasma          purple            red             redbrick     redbrown        redorange         redwood         rubber     ruby            sand_stone        sapphire        shadow     ship2           silver            skin            sky_blue     smoked_glass    tan               taupe           teeth     violet          white             yellow          yellow_green     yellowbrt       yelloworng   </pre> <code>mtllib <i>filename</i></code></p>   <dl><dd>Load material properties from the named file.  Materials   with the same name as the predefined materials above will override   the default value.  Any directory path information in (filename)   is ignored.  The .mtl files are assumed to be in the same directory    as the .obj file.  If they are in a different directory, use   Loader.setBasePath() (or Loader.setBaseUrl() ).  The format of the   material properties files   are as follows:</p>   <code>newmtl <i>name</i></code></p>     <dl><dd>Start the definition of a new named material property.</dl></p>   <code>Ka <i>float</i> <i>float</i> <i>float</i></code></p>     <dl><dd>Ambient color.</dl></p>   <code>Kd <i>float</i> <i>float</i> <i>float</i></code></p>     <dl><dd>Diffuse color.</dl></p>   <code>Ks <i>float</i> <i>float</i> <i>float</i></code></p>     <dl><dd>Specular color.</dl></p>   <code>illum <i>(0, 1, or 2)</i></code></p>     <dl><dd>0 to disable lighting, 1 for ambient & diffuse only (specular     color set to black), 2 for full lighting.</dl></p>   <code>Ns <i>float</i></code></p>     <dl><dd>Shininess (clamped to 1.0 - 128.0).</dl></p>   <code>map_Kd <i>filename</i></code></p>     <dl><dd>Texture map.  Supports .rgb, .rgba, .int, .inta, .sgi, and     .bw files in addition to those supported by     <a href="../../utils/image/TextureLoader.html">TextureLoader</a>.     </dl></dl></p><P><P><HR><P><!-- =========== FIELD SUMMARY =========== --><A NAME="field_summary"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Field Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../com/sun/j3d/loaders/objectfile/ObjectFile.html#RESIZE">RESIZE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flag sent to constructor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../com/sun/j3d/loaders/objectfile/ObjectFile.html#REVERSE">REVERSE</A></B></CODE>

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