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<TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getColumn(int, javax.vecmath.Vector3d)">getColumn</A></B>(int column, <A HREF="../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> v)</CODE><BR> Copies the matrix values in the specified column into the vector parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getElement(int, int)">getElement</A></B>(int row, int column)</CODE><BR> Retrieves the value at the specified row and column of the specified matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getM00()">getM00</A></B>()</CODE><BR> Get the first matrix element in the first row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getM01()">getM01</A></B>()</CODE><BR> Get the second matrix element in the first row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getM02()">getM02</A></B>()</CODE><BR> Get the third matrix element in the first row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getM10()">getM10</A></B>()</CODE><BR> Get first matrix element in the second row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getM11()">getM11</A></B>()</CODE><BR> Get second matrix element in the second row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getM12()">getM12</A></B>()</CODE><BR> Get the third matrix element in the second row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getM20()">getM20</A></B>()</CODE><BR> Get the first matrix element in the third row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getM21()">getM21</A></B>()</CODE><BR> Get the second matrix element in the third row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getM22()">getM22</A></B>()</CODE><BR> Get the third matrix element in the third row .</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getRow(int, double[])">getRow</A></B>(int row, double[] v)</CODE><BR> Copies the matrix values in the specified row into the array parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getRow(int, javax.vecmath.Vector3d)">getRow</A></B>(int row, <A HREF="../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> v)</CODE><BR> Copies the matrix values in the specified row into the vector parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#getScale()">getScale</A></B>()</CODE><BR> Performs an SVD normalization of this matrix to calculate and return the uniform scale factor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#hashCode()">hashCode</A></B>()</CODE><BR> Returns a hash code value based on the data values in this object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#invert()">invert</A></B>()</CODE><BR> Inverts this matrix in place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#invert(javax.vecmath.Matrix3d)">invert</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1)</CODE><BR> Sets the value of this matrix to the matrix inverse of the passed matrix m1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#mul(double)">mul</A></B>(double scalar)</CODE><BR> Multiplies each element of this matrix by a scalar.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#mul(double, javax.vecmath.Matrix3d)">mul</A></B>(double scalar, <A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1)</CODE><BR> Multiplies each element of matrix m1 by a scalar and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#mul(javax.vecmath.Matrix3d)">mul</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1)</CODE><BR> Sets the value of this matrix to the result of multiplying itself with matrix m1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#mul(javax.vecmath.Matrix3d, javax.vecmath.Matrix3d)">mul</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1, <A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m2)</CODE><BR> Sets the value of this matrix to the result of multiplying the two argument matrices together.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#mulNormalize(javax.vecmath.Matrix3d)">mulNormalize</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1)</CODE><BR> Multiplies this matrix by matrix m1, does an SVD normalization of the result, and places the result back into this matrix this = SVDnorm(this*m1).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#mulNormalize(javax.vecmath.Matrix3d, javax.vecmath.Matrix3d)">mulNormalize</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1, <A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m2)</CODE><BR> Multiplies matrix m1 by matrix m2, does an SVD normalization of the result, and places the result into this matrix this = SVDnorm(m1*m2).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#mulTransposeBoth(javax.vecmath.Matrix3d, javax.vecmath.Matrix3d)">mulTransposeBoth</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1, <A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m2)</CODE><BR> Multiplies the transpose of matrix m1 times the transpose of matrix m2, and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#mulTransposeLeft(javax.vecmath.Matrix3d, javax.vecmath.Matrix3d)">mulTransposeLeft</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1, <A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m2)</CODE><BR> Multiplies the transpose of matrix m1 times matrix m2, and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#mulTransposeRight(javax.vecmath.Matrix3d, javax.vecmath.Matrix3d)">mulTransposeRight</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1, <A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m2)</CODE><BR> Multiplies matrix m1 times the transpose of matrix m2, and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#negate()">negate</A></B>()</CODE><BR> Negates the value of this matrix: this = -this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#negate(javax.vecmath.Matrix3d)">negate</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1)</CODE><BR> Sets the value of this matrix equal to the negation of of the Matrix3d parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#normalize()">normalize</A></B>()</CODE><BR> Performs singular value decomposition normalization of this matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#normalize(javax.vecmath.Matrix3d)">normalize</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1)</CODE><BR> Perform singular value decomposition normalization of matrix m1 and place the normalized values into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#normalizeCP()">normalizeCP</A></B>()</CODE><BR> Perform cross product normalization of this matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#normalizeCP(javax.vecmath.Matrix3d)">normalizeCP</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1)</CODE><BR> Perform cross product normalization of matrix m1 and place the normalized values into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#rotX(double)">rotX</A></B>(double angle)</CODE><BR> Sets the value of this matrix to a counter clockwise rotation about the x axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#rotY(double)">rotY</A></B>(double angle)</CODE><BR> Sets the value of this matrix to a counter clockwise rotation about the y axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#rotZ(double)">rotZ</A></B>(double angle)</CODE><BR> Sets the value of this matrix to a counter clockwise rotation about the z axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#set(javax.vecmath.AxisAngle4d)">set</A></B>(<A HREF="../../javax/vecmath/AxisAngle4d.html" title="class in javax.vecmath">AxisAngle4d</A> a1)</CODE><BR> Sets the value of this matrix to the matrix conversion of the double precision axis and angle argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#set(javax.vecmath.AxisAngle4f)">set</A></B>(<A HREF="../../javax/vecmath/AxisAngle4f.html" title="class in javax.vecmath">AxisAngle4f</A> a1)</CODE><BR> Sets the value of this matrix to the matrix conversion of the single precision axis and angle argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#set(double)">set</A></B>(double scale)</CODE><BR> Sets the value of this matrix to a scale matrix with the passed scale amount.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix3d.html#set(double[])">set</A></B>(double[] m)</CODE><BR>
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