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<TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#mulTransposeBoth(javax.vecmath.Matrix4d, javax.vecmath.Matrix4d)">mulTransposeBoth</A></B>(<A HREF="../../javax/vecmath/Matrix4d.html" title="class in javax.vecmath">Matrix4d</A> m1, <A HREF="../../javax/vecmath/Matrix4d.html" title="class in javax.vecmath">Matrix4d</A> m2)</CODE><BR> Multiplies the transpose of matrix m1 times the transpose of matrix m2, and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#mulTransposeLeft(javax.vecmath.Matrix4d, javax.vecmath.Matrix4d)">mulTransposeLeft</A></B>(<A HREF="../../javax/vecmath/Matrix4d.html" title="class in javax.vecmath">Matrix4d</A> m1, <A HREF="../../javax/vecmath/Matrix4d.html" title="class in javax.vecmath">Matrix4d</A> m2)</CODE><BR> Multiplies the transpose of matrix m1 times matrix m2, and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#mulTransposeRight(javax.vecmath.Matrix4d, javax.vecmath.Matrix4d)">mulTransposeRight</A></B>(<A HREF="../../javax/vecmath/Matrix4d.html" title="class in javax.vecmath">Matrix4d</A> m1, <A HREF="../../javax/vecmath/Matrix4d.html" title="class in javax.vecmath">Matrix4d</A> m2)</CODE><BR> Multiplies matrix m1 times the transpose of matrix m2, and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#negate()">negate</A></B>()</CODE><BR> Negates the value of this matrix: this = -this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#negate(javax.vecmath.Matrix4d)">negate</A></B>(<A HREF="../../javax/vecmath/Matrix4d.html" title="class in javax.vecmath">Matrix4d</A> m1)</CODE><BR> Sets the value of this matrix equal to the negation of of the Matrix4d parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#rotX(double)">rotX</A></B>(double angle)</CODE><BR> Sets the value of this matrix to a counter-clockwise rotation about the x axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#rotY(double)">rotY</A></B>(double angle)</CODE><BR> Sets the value of this matrix to a counter-clockwise rotation about the y axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#rotZ(double)">rotZ</A></B>(double angle)</CODE><BR> Sets the value of this matrix to a counter-clockwise rotation about the z axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.AxisAngle4d)">set</A></B>(<A HREF="../../javax/vecmath/AxisAngle4d.html" title="class in javax.vecmath">AxisAngle4d</A> a1)</CODE><BR> Sets the value of this matrix to the matrix conversion of the double precision axis and angle argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.AxisAngle4f)">set</A></B>(<A HREF="../../javax/vecmath/AxisAngle4f.html" title="class in javax.vecmath">AxisAngle4f</A> a1)</CODE><BR> Sets the value of this matrix to the matrix conversion of the single precision axis and angle argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(double)">set</A></B>(double scale)</CODE><BR> Sets the value of this matrix to a scale matrix with the passed scale amount.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(double[])">set</A></B>(double[] m)</CODE><BR> Sets the values in this Matrix4d equal to the row-major array parameter (ie, the first four elements of the array will be copied into the first row of this matrix, etc.).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(double, javax.vecmath.Vector3d)">set</A></B>(double scale, <A HREF="../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> v1)</CODE><BR> Sets the value of this transform to a scale and translation matrix; the scale is not applied to the translation and all of the matrix values are modified.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Matrix3d)">set</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1)</CODE><BR> Sets the rotational component (upper 3x3) of this matrix to the matrix values in the double precision Matrix3d argument; the other elements of this matrix are initialized as if this were an identity matrix (i.e., affine matrix with no translational component).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Matrix3d, javax.vecmath.Vector3d, double)">set</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1, <A HREF="../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> t1, double scale)</CODE><BR> Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale factor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Matrix3f)">set</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html" title="class in javax.vecmath">Matrix3f</A> m1)</CODE><BR> Sets the rotational component (upper 3x3) of this matrix to the matrix values in the single precision Matrix3f argument; the other elements of this matrix are initialized as if this were an identity matrix (i.e., affine matrix with no translational component).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Matrix3f, javax.vecmath.Vector3f, float)">set</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html" title="class in javax.vecmath">Matrix3f</A> m1, <A HREF="../../javax/vecmath/Vector3f.html" title="class in javax.vecmath">Vector3f</A> t1, float scale)</CODE><BR> Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale factor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Matrix4d)">set</A></B>(<A HREF="../../javax/vecmath/Matrix4d.html" title="class in javax.vecmath">Matrix4d</A> m1)</CODE><BR> Sets the value of this matrix to a copy of the passed matrix m1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Matrix4f)">set</A></B>(<A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m1)</CODE><BR> Sets the value of this matrix to a copy of the passed matrix m1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Quat4d)">set</A></B>(<A HREF="../../javax/vecmath/Quat4d.html" title="class in javax.vecmath">Quat4d</A> q1)</CODE><BR> Sets the value of this matrix to the matrix conversion of the (double precision) quaternion argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Quat4d, javax.vecmath.Vector3d, double)">set</A></B>(<A HREF="../../javax/vecmath/Quat4d.html" title="class in javax.vecmath">Quat4d</A> q1, <A HREF="../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> t1, double s)</CODE><BR> Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Quat4f)">set</A></B>(<A HREF="../../javax/vecmath/Quat4f.html" title="class in javax.vecmath">Quat4f</A> q1)</CODE><BR> Sets the value of this matrix to the matrix conversion of the single precision quaternion argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Quat4f, javax.vecmath.Vector3d, double)">set</A></B>(<A HREF="../../javax/vecmath/Quat4f.html" title="class in javax.vecmath">Quat4f</A> q1, <A HREF="../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> t1, double s)</CODE><BR> Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Quat4f, javax.vecmath.Vector3f, float)">set</A></B>(<A HREF="../../javax/vecmath/Quat4f.html" title="class in javax.vecmath">Quat4f</A> q1, <A HREF="../../javax/vecmath/Vector3f.html" title="class in javax.vecmath">Vector3f</A> t1, float s)</CODE><BR> Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Vector3d)">set</A></B>(<A HREF="../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> v1)</CODE><BR> Sets the value of this matrix to a translate matrix by the passed translation value.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#set(javax.vecmath.Vector3d, double)">set</A></B>(<A HREF="../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> v1, double scale)</CODE><BR> Sets the value of this transform to a scale and translation matrix; the translation is scaled by the scale factor and all of the matrix values are modified.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4d.html#setColumn(int, double[])">setColumn</A></B>(int column, double[] v)</CODE>
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