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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc (build 1.5.0_06) on Wed Dec 13 16:20:13 PST 2006 --><TITLE>AxisAngle4f (Java 3D 1.5.0)</TITLE><META NAME="keywords" CONTENT="javax.vecmath.AxisAngle4f class"><LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style"><SCRIPT type="text/javascript">function windowTitle(){ parent.document.title="AxisAngle4f (Java 3D 1.5.0)";}</SCRIPT><NOSCRIPT></NOSCRIPT></HEAD><BODY BGCOLOR="white" onload="windowTitle();"><!-- ========= START OF TOP NAVBAR ======= --><A NAME="navbar_top"><!-- --></A><A HREF="#skip-navbar_top" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../javax/vecmath/AxisAngle4d.html" title="class in javax.vecmath"><B>PREV CLASS</B></A> <A HREF="../../javax/vecmath/Color3b.html" title="class in javax.vecmath"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../index.html?javax/vecmath/AxisAngle4f.html" target="_top"><B>FRAMES</B></A> <A HREF="AxisAngle4f.html" target="_top"><B>NO FRAMES</B></A> <SCRIPT type="text/javascript"> <!-- if(window==top) { document.writeln('<A HREF="../../allclasses-noframe.html"><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT> <A HREF="../../allclasses-noframe.html"><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><A NAME="skip-navbar_top"></A><!-- ========= END OF TOP NAVBAR ========= --><HR><!-- ======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">javax.vecmath</FONT><BR>Class AxisAngle4f</H2><PRE>java.lang.Object <IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>javax.vecmath.AxisAngle4f</B></PRE><DL><DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable, java.lang.Cloneable</DD></DL><HR><DL><DT><PRE>public class <B>AxisAngle4f</B><DT>extends java.lang.Object<DT>implements java.io.Serializable, java.lang.Cloneable</DL></PRE><P>A four-element axis angle represented by single-precision floating point x,y,z,angle components. An axis angle is a rotation of angle (radians) about the vector (x,y,z).<P><P><DL><DT><B>See Also:</B><DD><A HREF="../../serialized-form.html#javax.vecmath.AxisAngle4f">Serialized Form</A></DL><HR><P><!-- =========== FIELD SUMMARY =========== --><A NAME="field_summary"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Field Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#angle">angle</A></B></CODE><BR> The angle of rotation in radians.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#x">x</A></B></CODE><BR> The x coordinate.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#y">y</A></B></CODE><BR> The y coordinate.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#z">z</A></B></CODE><BR> The z coordinate.</TD></TR></TABLE> <!-- ======== CONSTRUCTOR SUMMARY ======== --><A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Constructor Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#AxisAngle4f()">AxisAngle4f</A></B>()</CODE><BR> Constructs and initializes an AxisAngle4f to (0,0,1,0).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#AxisAngle4f(javax.vecmath.AxisAngle4d)">AxisAngle4f</A></B>(<A HREF="../../javax/vecmath/AxisAngle4d.html" title="class in javax.vecmath">AxisAngle4d</A> a1)</CODE><BR> Constructs and initializes an AxisAngle4f from the specified AxisAngle4d.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#AxisAngle4f(javax.vecmath.AxisAngle4f)">AxisAngle4f</A></B>(<A HREF="../../javax/vecmath/AxisAngle4f.html" title="class in javax.vecmath">AxisAngle4f</A> a1)</CODE><BR> Constructs and initializes an AxisAngle4f from the specified AxisAngle4f.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#AxisAngle4f(float[])">AxisAngle4f</A></B>(float[] a)</CODE><BR> Constructs and initializes an AxisAngle4f from the array of length 4.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#AxisAngle4f(float, float, float, float)">AxisAngle4f</A></B>(float x, float y, float z, float angle)</CODE><BR> Constructs and initializes a AxisAngle4f from the specified xyzw coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#AxisAngle4f(javax.vecmath.Vector3f, float)">AxisAngle4f</A></B>(<A HREF="../../javax/vecmath/Vector3f.html" title="class in javax.vecmath">Vector3f</A> axis, float angle)</CODE><BR> Constructs and initializes an AxisAngle4f from the specified axis and angle.</TD></TR></TABLE> <!-- ========== METHOD SUMMARY =========== --><A NAME="method_summary"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Method Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> java.lang.Object</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#clone()">clone</A></B>()</CODE><BR> Creates a new object of the same class as this object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#epsilonEquals(javax.vecmath.AxisAngle4f, float)">epsilonEquals</A></B>(<A HREF="../../javax/vecmath/AxisAngle4f.html" title="class in javax.vecmath">AxisAngle4f</A> a1, float epsilon)</CODE><BR> Returns true if the L-infinite distance between this axis-angle and axis-angle a1 is less than or equal to the epsilon parameter, otherwise returns false.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#equals(javax.vecmath.AxisAngle4f)">equals</A></B>(<A HREF="../../javax/vecmath/AxisAngle4f.html" title="class in javax.vecmath">AxisAngle4f</A> a1)</CODE><BR> Returns true if all of the data members of AxisAngle4f a1 are equal to the corresponding data members in this AxisAngle4f.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object o1)</CODE><BR> Returns true if the Object o1 is of type AxisAngle4f and all of the data members of o1 are equal to the corresponding data members in this AxisAngle4f.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#get(float[])">get</A></B>(float[] a)</CODE><BR> Copies the value of this axis-angle into the array a.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#getAngle()">getAngle</A></B>()</CODE><BR> Get the axis angle, in radians.<br> An axis angle is a rotation angle about the vector (x,y,z).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#getX()">getX</A></B>()</CODE><BR> Get value of <i>x</i> coordinate.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#getY()">getY</A></B>()</CODE><BR> Get value of <i>y</i> coordinate.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#getZ()">getZ</A></B>()</CODE><BR> Get value of <i>z</i> coordinate.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#hashCode()">hashCode</A></B>()</CODE><BR> Returns a hash code value based on the data values in this object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#set(javax.vecmath.AxisAngle4d)">set</A></B>(<A HREF="../../javax/vecmath/AxisAngle4d.html" title="class in javax.vecmath">AxisAngle4d</A> a1)</CODE><BR> Sets the value of this axis-angle to the value of axis-angle a1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#set(javax.vecmath.AxisAngle4f)">set</A></B>(<A HREF="../../javax/vecmath/AxisAngle4f.html" title="class in javax.vecmath">AxisAngle4f</A> a1)</CODE><BR> Sets the value of this axis-angle to the value of axis-angle a1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#set(float[])">set</A></B>(float[] a)</CODE><BR> Sets the value of this axis-angle to the specified values in the array of length 4.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#set(float, float, float, float)">set</A></B>(float x, float y, float z, float angle)</CODE><BR> Sets the value of this axis-angle to the specified x,y,z,angle.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#set(javax.vecmath.Matrix3d)">set</A></B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1)</CODE><BR> Sets the value of this axis-angle to the rotational component of the passed matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#set(javax.vecmath.Matrix3f)">set</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html" title="class in javax.vecmath">Matrix3f</A> m1)</CODE><BR> Sets the value of this axis-angle to the rotational component of the passed matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#set(javax.vecmath.Matrix4d)">set</A></B>(<A HREF="../../javax/vecmath/Matrix4d.html" title="class in javax.vecmath">Matrix4d</A> m1)</CODE><BR> Sets the value of this axis-angle to the rotational component of the passed matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#set(javax.vecmath.Matrix4f)">set</A></B>(<A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m1)</CODE><BR> Sets the value of this axis-angle to the rotational component of the passed matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/AxisAngle4f.html#set(javax.vecmath.Quat4d)">set</A></B>(<A HREF="../../javax/vecmath/Quat4d.html" title="class in javax.vecmath">Quat4d</A> q1)</CODE><BR> Sets the value of this axis-angle to the rotational equivalent of the passed quaternion.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD>
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