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📄 axisangle4d.html

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<A NAME="set(javax.vecmath.Matrix3d)"><!-- --></A><H3>set</H3><PRE>public final void <B>set</B>(<A HREF="../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A>&nbsp;m1)</PRE><DL><DD>Sets the value of this axis-angle to the rotational component of the passed matrix. If the specified matrix has no rotational component, the value of this AxisAngle4d is set to an angle of 0 about an axis of (0,1,0).<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>m1</CODE> - the matrix3d</DL></DD></DL><HR><A NAME="set(javax.vecmath.Quat4f)"><!-- --></A><H3>set</H3><PRE>public final void <B>set</B>(<A HREF="../../javax/vecmath/Quat4f.html" title="class in javax.vecmath">Quat4f</A>&nbsp;q1)</PRE><DL><DD>Sets the value of this axis-angle to the rotational equivalent of the passed quaternion. If the specified quaternion has no rotational component, the value of this AxisAngle4d is set to an angle of 0 about an axis of (0,1,0).<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>q1</CODE> - the Quat4f</DL></DD></DL><HR><A NAME="set(javax.vecmath.Quat4d)"><!-- --></A><H3>set</H3><PRE>public final void <B>set</B>(<A HREF="../../javax/vecmath/Quat4d.html" title="class in javax.vecmath">Quat4d</A>&nbsp;q1)</PRE><DL><DD>Sets the value of this axis-angle to the rotational equivalent of the passed quaternion. If the specified quaternion has no rotational component, the value of this AxisAngle4d is set to an angle of 0 about an axis of (0,1,0).<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>q1</CODE> - the Quat4d</DL></DD></DL><HR><A NAME="toString()"><!-- --></A><H3>toString</H3><PRE>public java.lang.String <B>toString</B>()</PRE><DL><DD>Returns a string that contains the values of this AxisAngle4d. The form is (x,y,z,angle).<P><DD><DL><DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL></DD><DD><DL><DT><B>Returns:</B><DD>the String representation</DL></DD></DL><HR><A NAME="equals(javax.vecmath.AxisAngle4d)"><!-- --></A><H3>equals</H3><PRE>public boolean <B>equals</B>(<A HREF="../../javax/vecmath/AxisAngle4d.html" title="class in javax.vecmath">AxisAngle4d</A>&nbsp;a1)</PRE><DL><DD>Returns true if all of the data members of AxisAngle4d a1 are equal to the corresponding data members in this AxisAngle4d.<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>a1</CODE> - the axis-angle with which the comparison is made<DT><B>Returns:</B><DD>true or false</DL></DD></DL><HR><A NAME="equals(java.lang.Object)"><!-- --></A><H3>equals</H3><PRE>public boolean <B>equals</B>(java.lang.Object&nbsp;o1)</PRE><DL><DD>Returns true if the Object o1 is of type AxisAngle4d and all of the data members of o1 are equal to the corresponding data members in this AxisAngle4d.<P><DD><DL><DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>o1</CODE> - the object with which the comparison is made<DT><B>Returns:</B><DD>true or false</DL></DD></DL><HR><A NAME="epsilonEquals(javax.vecmath.AxisAngle4d, double)"><!-- --></A><H3>epsilonEquals</H3><PRE>public boolean <B>epsilonEquals</B>(<A HREF="../../javax/vecmath/AxisAngle4d.html" title="class in javax.vecmath">AxisAngle4d</A>&nbsp;a1,                             double&nbsp;epsilon)</PRE><DL><DD>Returns true if the L-infinite distance between this axis-angle and axis-angle a1 is less than or equal to the epsilon parameter,  otherwise returns false.  The L-infinite distance is equal to  MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2), abs(angle1-angle2)].<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>a1</CODE> - the axis-angle to be compared to this axis-angle<DD><CODE>epsilon</CODE> - the threshold value</DL></DD></DL><HR><A NAME="hashCode()"><!-- --></A><H3>hashCode</H3><PRE>public int <B>hashCode</B>()</PRE><DL><DD>Returns a hash code value based on the data values in this object.  Two different AxisAngle4d objects with identical data values (i.e., AxisAngle4d.equals returns true) will return the same hash code value.  Two objects with different data members may return the same hash value, although this is not likely.<P><DD><DL><DT><B>Overrides:</B><DD><CODE>hashCode</CODE> in class <CODE>java.lang.Object</CODE></DL></DD><DD><DL><DT><B>Returns:</B><DD>the integer hash code value</DL></DD></DL><HR><A NAME="clone()"><!-- --></A><H3>clone</H3><PRE>public java.lang.Object <B>clone</B>()</PRE><DL><DD>Creates a new object of the same class as this object.<P><DD><DL><DT><B>Overrides:</B><DD><CODE>clone</CODE> in class <CODE>java.lang.Object</CODE></DL></DD><DD><DL><DT><B>Returns:</B><DD>a clone of this instance.<DT><B>Throws:</B><DD><CODE>java.lang.OutOfMemoryError</CODE> - if there is not enough memory.<DT><B>Since:</B></DT>  <DD>vecmath 1.3</DD><DT><B>See Also:</B><DD><CODE>Cloneable</CODE></DL></DD></DL><HR><A NAME="getAngle()"><!-- --></A><H3>getAngle</H3><PRE>public final double <B>getAngle</B>()</PRE><DL><DD>Get the axis angle, in radians.<br> An axis angle is a rotation angle about the vector (x,y,z).<P><DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>the angle, in radians.<DT><B>Since:</B></DT>  <DD>vecmath 1.5</DD></DL></DD></DL><HR><A NAME="setAngle(double)"><!-- --></A><H3>setAngle</H3><PRE>public final void <B>setAngle</B>(double&nbsp;angle)</PRE><DL><DD>Set the axis angle, in radians.<br> An axis angle is a rotation angle about the vector (x,y,z).<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>angle</CODE> - The angle to set, in radians.<DT><B>Since:</B></DT>  <DD>vecmath 1.5</DD></DL></DD></DL><HR><A NAME="getX()"><!-- --></A><H3>getX</H3><PRE>public double <B>getX</B>()</PRE><DL><DD>Get value of <i>x</i> coordinate.<P><DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>the <i>x</i> coordinate.<DT><B>Since:</B></DT>  <DD>vecmath 1.5</DD></DL></DD></DL><HR><A NAME="setX(double)"><!-- --></A><H3>setX</H3><PRE>public final void <B>setX</B>(double&nbsp;x)</PRE><DL><DD>Set a new value for <i>x</i> coordinate.<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>x</CODE> - the <i>x</i> coordinate.<DT><B>Since:</B></DT>  <DD>vecmath 1.5</DD></DL></DD></DL><HR><A NAME="getY()"><!-- --></A><H3>getY</H3><PRE>public final double <B>getY</B>()</PRE><DL><DD>Get value of <i>y</i> coordinate.<P><DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>the <i>y</i> coordinate.<DT><B>Since:</B></DT>  <DD>vecmath 1.5</DD></DL></DD></DL><HR><A NAME="setY(double)"><!-- --></A><H3>setY</H3><PRE>public final void <B>setY</B>(double&nbsp;y)</PRE><DL><DD>Set a new value for <i>y</i> coordinate.<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>y</CODE> - the <i>y</i> coordinate.<DT><B>Since:</B></DT>  <DD>vecmath 1.5</DD></DL></DD></DL><HR><A NAME="getZ()"><!-- --></A><H3>getZ</H3><PRE>public double <B>getZ</B>()</PRE><DL><DD>Get  value of <i>z</i> coordinate.<P><DD><DL></DL></DD><DD><DL><DT><B>Returns:</B><DD>the <i>z</i> coordinate.<DT><B>Since:</B></DT>  <DD>vecmath 1.5</DD></DL></DD></DL><HR><A NAME="setZ(double)"><!-- --></A><H3>setZ</H3><PRE>public final void <B>setZ</B>(double&nbsp;z)</PRE><DL><DD>Set a new value for <i>z</i> coordinate.<P><DD><DL></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>z</CODE> - the <i>z</i> coordinate.<DT><B>Since:</B></DT>  <DD>vecmath 1.5</DD></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ======= START OF BOTTOM NAVBAR ====== --><A NAME="navbar_bottom"><!-- --></A><A HREF="#skip-navbar_bottom" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;PREV CLASS&nbsp;&nbsp;<A HREF="../../javax/vecmath/AxisAngle4f.html" title="class in javax.vecmath"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../../index.html?javax/vecmath/AxisAngle4d.html" target="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="AxisAngle4d.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT type="text/javascript">  <!--  if(window==top) {    document.writeln('<A HREF="../../allclasses-noframe.html"><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT>  <A HREF="../../allclasses-noframe.html"><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><A NAME="skip-navbar_bottom"></A><!-- ======== END OF BOTTOM NAVBAR ======= --><HR><font size="-1">Copyright (c) 2006 Sun Microsystems, Inc. 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