📄 matrix4f.html
字号:
<CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getM10()">getM10</A></B>()</CODE><BR> Get first matrix element in the second row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getM11()">getM11</A></B>()</CODE><BR> Get second matrix element in the second row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getM12()">getM12</A></B>()</CODE><BR> Get the third matrix element in the second row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getM13()">getM13</A></B>()</CODE><BR> Get the fourth element of the second row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getM20()">getM20</A></B>()</CODE><BR> Get the first matrix element in the third row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getM21()">getM21</A></B>()</CODE><BR> Get the second matrix element in the third row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getM22()">getM22</A></B>()</CODE><BR> Get the third matrix element in the third row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getM23()">getM23</A></B>()</CODE><BR> Get the fourth element of the third row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getM30()">getM30</A></B>()</CODE><BR> Get the first element of the fourth row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getM31()">getM31</A></B>()</CODE><BR> Get the second element of the fourth row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getM32()">getM32</A></B>()</CODE><BR> Get the third element of the fourth row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getM33()">getM33</A></B>()</CODE><BR> Get the fourth element of the fourth row.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getRotationScale(javax.vecmath.Matrix3f)">getRotationScale</A></B>(<A HREF="../../javax/vecmath/Matrix3f.html" title="class in javax.vecmath">Matrix3f</A> m1)</CODE><BR> Gets the upper 3x3 values of this matrix and places them into the matrix m1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getRow(int, float[])">getRow</A></B>(int row, float[] v)</CODE><BR> Copies the matrix values in the specified row into the array parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getRow(int, javax.vecmath.Vector4f)">getRow</A></B>(int row, <A HREF="../../javax/vecmath/Vector4f.html" title="class in javax.vecmath">Vector4f</A> v)</CODE><BR> Copies the matrix values in the specified row into the vector parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#getScale()">getScale</A></B>()</CODE><BR> Performs an SVD normalization of this matrix to calculate and return the uniform scale factor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#hashCode()">hashCode</A></B>()</CODE><BR> Returns a hash code value based on the data values in this object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#invert()">invert</A></B>()</CODE><BR> Inverts this matrix in place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#invert(javax.vecmath.Matrix4f)">invert</A></B>(<A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m1)</CODE><BR> Sets the value of this matrix to the matrix inverse of the passed (user declared) matrix m1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#mul(float)">mul</A></B>(float scalar)</CODE><BR> Multiplies each element of this matrix by a scalar.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#mul(float, javax.vecmath.Matrix4f)">mul</A></B>(float scalar, <A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m1)</CODE><BR> Multiplies each element of matrix m1 by a scalar and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#mul(javax.vecmath.Matrix4f)">mul</A></B>(<A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m1)</CODE><BR> Sets the value of this matrix to the result of multiplying itself with matrix m1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#mul(javax.vecmath.Matrix4f, javax.vecmath.Matrix4f)">mul</A></B>(<A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m1, <A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m2)</CODE><BR> Sets the value of this matrix to the result of multiplying the two argument matrices together.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#mulTransposeBoth(javax.vecmath.Matrix4f, javax.vecmath.Matrix4f)">mulTransposeBoth</A></B>(<A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m1, <A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m2)</CODE><BR> Multiplies the transpose of matrix m1 times the transpose of matrix m2, and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#mulTransposeLeft(javax.vecmath.Matrix4f, javax.vecmath.Matrix4f)">mulTransposeLeft</A></B>(<A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m1, <A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m2)</CODE><BR> Multiplies the transpose of matrix m1 times matrix m2, and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#mulTransposeRight(javax.vecmath.Matrix4f, javax.vecmath.Matrix4f)">mulTransposeRight</A></B>(<A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m1, <A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m2)</CODE><BR> Multiplies matrix m1 times the transpose of matrix m2, and places the result into this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#negate()">negate</A></B>()</CODE><BR> Negates the value of this matrix: this = -this.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#negate(javax.vecmath.Matrix4f)">negate</A></B>(<A HREF="../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> m1)</CODE><BR> Sets the value of this matrix equal to the negation of of the Matrix4f parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#rotX(float)">rotX</A></B>(float angle)</CODE><BR> Sets the value of this matrix to a counter clockwise rotation about the x axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#rotY(float)">rotY</A></B>(float angle)</CODE><BR> Sets the value of this matrix to a counter clockwise rotation about the y axis.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../javax/vecmath/Matrix4f.html#rotZ(float)">rotZ</A></B>(float angle)</CODE><BR> Sets the value of this matrix to a counter clockwise rotation
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -