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 reading the text alignment value.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Text3D.ALLOW_ALIGNMENT_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_ALIGNMENT_WRITE"><!-- --></A><H3>ALLOW_ALIGNMENT_WRITE</H3><PRE>public static final int <B>ALLOW_ALIGNMENT_WRITE</B></PRE><DL><DD>Specifies that this Text3D object allows writing the text alignment value.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Text3D.ALLOW_ALIGNMENT_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_PATH_READ"><!-- --></A><H3>ALLOW_PATH_READ</H3><PRE>public static final int <B>ALLOW_PATH_READ</B></PRE><DL><DD>Specifies that this Text3D object allows reading the text path value.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Text3D.ALLOW_PATH_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_PATH_WRITE"><!-- --></A><H3>ALLOW_PATH_WRITE</H3><PRE>public static final int <B>ALLOW_PATH_WRITE</B></PRE><DL><DD>Specifies that this Text3D object allows writing the text path value.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Text3D.ALLOW_PATH_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_CHARACTER_SPACING_READ"><!-- --></A><H3>ALLOW_CHARACTER_SPACING_READ</H3><PRE>public static final int <B>ALLOW_CHARACTER_SPACING_READ</B></PRE><DL><DD>Specifies that this Text3D object allows reading the text character spacing value.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Text3D.ALLOW_CHARACTER_SPACING_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_CHARACTER_SPACING_WRITE"><!-- --></A><H3>ALLOW_CHARACTER_SPACING_WRITE</H3><PRE>public static final int <B>ALLOW_CHARACTER_SPACING_WRITE</B></PRE><DL><DD>Specifies that this Text3D object allows writing the text character spacing value.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Text3D.ALLOW_CHARACTER_SPACING_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_BOUNDING_BOX_READ"><!-- --></A><H3>ALLOW_BOUNDING_BOX_READ</H3><PRE>public static final int <B>ALLOW_BOUNDING_BOX_READ</B></PRE><DL><DD>Specifies that this Text3D object allows reading the text string bounding box value<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Text3D.ALLOW_BOUNDING_BOX_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALIGN_CENTER"><!-- --></A><H3>ALIGN_CENTER</H3><PRE>public static final int <B>ALIGN_CENTER</B></PRE><DL><DD><code>alignment</code>: the center of the string is placed on the <code>position</code> point.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Text3D.html#getAlignment()"><CODE>getAlignment()</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Text3D.ALIGN_CENTER">Constant Field Values</A></DL></DL><HR><A NAME="ALIGN_FIRST"><!-- --></A><H3>ALIGN_FIRST</H3><PRE>public static final int <B>ALIGN_FIRST</B></PRE><DL><DD><code>alignment</code>: the first character of the string is placed on the <code>position</code> point.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Text3D.html#getAlignment()"><CODE>getAlignment()</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Text3D.ALIGN_FIRST">Constant Field Values</A></DL></DL><HR><A NAME="ALIGN_LAST"><!-- --></A><H3>ALIGN_LAST</H3><PRE>public static final int <B>ALIGN_LAST</B></PRE><DL><DD><code>alignment</code>: the last character of the string is placed on the <code>position</code> point.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Text3D.html#getAlignment()"><CODE>getAlignment()</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Text3D.ALIGN_LAST">Constant Field Values</A></DL></DL><HR><A NAME="PATH_LEFT"><!-- --></A><H3>PATH_LEFT</H3><PRE>public static final int <B>PATH_LEFT</B></PRE><DL><DD><code>path</code>: succeeding glyphs are placed to the left of the current glyph.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Text3D.html#getPath()"><CODE>getPath()</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Text3D.PATH_LEFT">Constant Field Values</A></DL></DL><HR><A NAME="PATH_RIGHT"><!-- --></A><H3>PATH_RIGHT</H3><PRE>public static final int <B>PATH_RIGHT</B></PRE><DL><DD><code>path</code>: succeeding glyphs are placed to the left of the current glyph.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Text3D.html#getPath()"><CODE>getPath()</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Text3D.PATH_RIGHT">Constant Field Values</A></DL></DL><HR><A NAME="PATH_UP"><!-- --></A><H3>PATH_UP</H3><PRE>public static final int <B>PATH_UP</B></PRE><DL><DD><code>path</code>: succeeding glyphs are placed above the current glyph.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Text3D.html#getPath()"><CODE>getPath()</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Text3D.PATH_UP">Constant Field Values</A></DL></DL><HR><A NAME="PATH_DOWN"><!-- --></A><H3>PATH_DOWN</H3><PRE>public static final int <B>PATH_DOWN</B></PRE><DL><DD><code>path</code>: succeeding glyphs are placed below the current glyph.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Text3D.html#getPath()"><CODE>getPath()</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Text3D.PATH_DOWN">Constant Field Values</A></DL></DL><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TH></TR></TABLE><A NAME="Text3D()"><!-- --></A><H3>Text3D</H3><PRE>public <B>Text3D</B>()</PRE><DL><DD>Constructs a Text3D object with default parameters. The default values are as follows: <ul> font 3D : null<br> string : null<br> position : (0,0,0)<br> alignment : ALIGN_FIRST<br> path : PATH_RIGHT<br> character spacing : 0.0<br> </ul><P></DL><HR><A NAME="Text3D(javax.media.j3d.Font3D)"><!-- --></A><H3>Text3D</H3><PRE>public <B>Text3D</B>(<A HREF="../../../javax/media/j3d/Font3D.html" title="class in javax.media.j3d">Font3D</A>&nbsp;font3D)</PRE><DL><DD>Creates a Text3D object with the given Font3D object.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Font3D.html" title="class in javax.media.j3d"><CODE>Font3D</CODE></A></DL></DL><HR><A NAME="Text3D(javax.media.j3d.Font3D, java.lang.String)"><!-- --></A><H3>Text3D</H3><PRE>public <B>Text3D</B>(<A HREF="../../../javax/media/j3d/Font3D.html" title="class in javax.media.j3d">Font3D</A>&nbsp;font3D,              java.lang.String&nbsp;string)</PRE><DL><DD>Creates a Text3D object given a Font3D object and a string.  The string is converted into 3D glyphs.  The first glyph from the string is placed at (0.0, 0.0, 0.0) and succeeding glyphs are placed to the right of the initial glyph.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Font3D.html" title="class in javax.media.j3d"><CODE>Font3D</CODE></A></DL></DL><HR><A NAME="Text3D(javax.media.j3d.Font3D, java.lang.String, javax.vecmath.Point3f)"><!-- --></A><H3>Text3D</H3><PRE>public <B>Text3D</B>(<A HREF="../../../javax/media/j3d/Font3D.html" title="class in javax.media.j3d">Font3D</A>&nbsp;font3D,              java.lang.String&nbsp;string,              <A HREF="../../../javax/vecmath/Point3f.html" title="class in javax.vecmath">Point3f</A>&nbsp;position)</PRE><DL><DD>Creates a Text3D object given a Font3D, a string and position. The string is converted into 3D glyphs.  The first glyph from the string is placed at position <code>position</code> and succeeding glyphs are placed to the right of the initial glyph.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Font3D.html" title="class in javax.media.j3d"><CODE>Font3D</CODE></A></DL></DL><HR><A NAME="Text3D(javax.media.j3d.Font3D, java.lang.String, javax.vecmath.Point3f, int, int)"><!-- --></A><H3>Text3D</H3><PRE>public <B>Text3D</B>(<A HREF="../../../javax/media/j3d/Font3D.html" title="class in javax.media.j3d">Font3D</A>&nbsp;font3D,              java.lang.String&nbsp;string,              <A HREF="../../../javax/vecmath/Point3f.html" title="class in javax.vecmath">Point3f</A>&nbsp;position,              int&nbsp;alignment,              int&nbsp;path)</PRE><DL><DD>Creates a Text3D object given a Font3D, string, position, alignment and path along which string is to be placed. The string is converted into 3D glyphs.  The placement of the glyphs with respect to the <code>position</code> position depends on the alignment parameter and the path parameter.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Font3D.html" title="class in javax.media.j3d"><CODE>Font3D</CODE></A></DL></DL><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Method Detail</B></FONT></TH></TR></TABLE><A NAME="getFont3D()"><!-- --></A><H3>getFont3D</H3><PRE>public <A HREF="../../../javax/media/j3d/Font3D.html" title="class in javax.media.j3d">Font3D</A> <B>getFont3D</B>()</PRE><DL><DD>Returns the Font3D objects used by this Text3D NodeComponent object.<P><DD><DL><DT><B>Returns:</B><DD>the Font3D object of this Text3D node - null if no Font3D  has been associated with this node.<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html" title="class in javax.media.j3d">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="setFont3D(javax.media.j3d.Font3D)"><!-- --></A><H3>setFont3D</H3><PRE>public void <B>setFont3D</B>(<A HREF="../../../javax/media/j3d/Font3D.html" title="class in javax.media.j3d">Font3D</A>&nbsp;font3d)</PRE><DL><DD>Sets the Font3D object used by this Text3D NodeComponent object.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>font3d</CODE> - the Font3D object to associate with this Text3D node.<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html" title="class in javax.media.j3d">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="getString()"><!-- --></A><H3>getString</H3><PRE>public java.lang.String <B>getString</B>()</PRE>

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