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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc (build 1.5.0_06) on Wed Dec 13 16:20:07 PST 2006 --><TITLE>Shader (Java 3D 1.5.0)</TITLE><META NAME="keywords" CONTENT="javax.media.j3d.Shader class"><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style"><SCRIPT type="text/javascript">function windowTitle(){ parent.document.title="Shader (Java 3D 1.5.0)";}</SCRIPT><NOSCRIPT></NOSCRIPT></HEAD><BODY BGCOLOR="white" onload="windowTitle();"><!-- ========= START OF TOP NAVBAR ======= --><A NAME="navbar_top"><!-- --></A><A HREF="#skip-navbar_top" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../javax/media/j3d/SensorRead.html" title="class in javax.media.j3d"><B>PREV CLASS</B></A> <A HREF="../../../javax/media/j3d/ShaderAppearance.html" title="class in javax.media.j3d"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../index.html?javax/media/j3d/Shader.html" target="_top"><B>FRAMES</B></A> <A HREF="Shader.html" target="_top"><B>NO FRAMES</B></A> <SCRIPT type="text/javascript"> <!-- if(window==top) { document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT> <A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><A NAME="skip-navbar_top"></A><!-- ========= END OF TOP NAVBAR ========= --><HR><!-- ======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">javax.media.j3d</FONT><BR>Class Shader</H2><PRE>java.lang.Object <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../javax/media/j3d/SceneGraphObject.html" title="class in javax.media.j3d">javax.media.j3d.SceneGraphObject</A> <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../javax/media/j3d/NodeComponent.html" title="class in javax.media.j3d">javax.media.j3d.NodeComponent</A> <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>javax.media.j3d.Shader</B></PRE><DL><DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../javax/media/j3d/SourceCodeShader.html" title="class in javax.media.j3d">SourceCodeShader</A></DD></DL><HR><DL><DT><PRE>public abstract class <B>Shader</B><DT>extends <A HREF="../../../javax/media/j3d/NodeComponent.html" title="class in javax.media.j3d">NodeComponent</A></DL></PRE><P>The Shader object is the abstract base class for programmable shader code. Currently, only text-based source code shaders are supported, so the only subclass of Shader is SourceCodeShader. We leave open the possibility for binary (object code) shaders in the future. <p> Each instance of a Shader object allows an application to specify the source code used in programming the Graphics Pipeline Unit (GPU) of the graphics accelerator. A Shader object is constructed with modes that specify the <i>shading language</i> and the <i>shader type</i>. <p> The shading language specifies the language and runtime environment used to program the GPU. The currently defined shading languages are GLSL (also known as the OpenGL 2.0 shading language) and Cg. Note that not all shading languages are supported on all platforms. It is up to the application or utility to query whether a particular shading language is supported before using it. The value of the <code>shadingLanguage</code> mode is one of: <code>SHADING_LANGUAGE_GLSL</code> or <code>SHADING_LANGUAGE_CG</code>.<p> The shader type specifies whether the shader is a <i>vertex shader</i> or a <i>fragment shader</i>. A vertex shader replaces the fixed-function graphics pipeline for vertex operations (transformation and lighting). A fragment shader replaces the fixed-function graphics pipeline for fragment shading operations (texture mapping, texture application, coloring, shading, and so forth). The value of the <code>shaderType</code> mode is one of: <code>SHADER_TYPE_VERTEX</code> or <code>SHADER_TYPE_FRAGMENT</code>. <p> Both the shading language and shader type are immutable modes of the Shader object. <p> NOTE: Applications should <i>not</i> extend this class.<P><P><DL><DT><B>Since:</B></DT> <DD>Java 3D 1.4</DD><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/ShaderProgram.html" title="class in javax.media.j3d"><CODE>ShaderProgram</CODE></A>, <A HREF="../../../javax/media/j3d/Canvas3D.html#isShadingLanguageSupported(int)"><CODE>Canvas3D.isShadingLanguageSupported(int)</CODE></A></DL><HR><P><!-- =========== FIELD SUMMARY =========== --><A NAME="field_summary"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Field Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Shader.html#SHADER_TYPE_FRAGMENT">SHADER_TYPE_FRAGMENT</A></B></CODE><BR> This constant indicates that the shader type is a fragment shader.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Shader.html#SHADER_TYPE_VERTEX">SHADER_TYPE_VERTEX</A></B></CODE><BR> This constant indicates that the shader type is a vertex shader.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Shader.html#SHADING_LANGUAGE_CG">SHADING_LANGUAGE_CG</A></B></CODE><BR> This constant indicates the Cg shading language.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Shader.html#SHADING_LANGUAGE_GLSL">SHADING_LANGUAGE_GLSL</A></B></CODE><BR> This constant indicates the GLSL shading language.</TD></TR></TABLE> <!-- ========== METHOD SUMMARY =========== --><A NAME="method_summary"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Method Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD>
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