📄 directionallight.html
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<A NAME="methods_inherited_from_class_javax.media.j3d.SceneGraphObject"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Methods inherited from class javax.media.j3d.<A HREF="../../../javax/media/j3d/SceneGraphObject.html" title="class in javax.media.j3d">SceneGraphObject</A></B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../javax/media/j3d/SceneGraphObject.html#clearCapability(int)">clearCapability</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#clearCapabilityIsFrequent(int)">clearCapabilityIsFrequent</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#duplicateSceneGraphObject(javax.media.j3d.SceneGraphObject)">duplicateSceneGraphObject</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getCapability(int)">getCapability</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getCapabilityIsFrequent(int)">getCapabilityIsFrequent</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getName()">getName</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getUserData()">getUserData</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#isCompiled()">isCompiled</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#isLive()">isLive</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setCapability(int)">setCapability</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setCapabilityIsFrequent(int)">setCapabilityIsFrequent</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setName(java.lang.String)">setName</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setUserData(java.lang.Object)">setUserData</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#toString()">toString</A></CODE></TD></TR></TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD></TR></TABLE> <P><!-- ============ FIELD DETAIL =========== --><A NAME="field_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Field Detail</B></FONT></TH></TR></TABLE><A NAME="ALLOW_DIRECTION_READ"><!-- --></A><H3>ALLOW_DIRECTION_READ</H3><PRE>public static final int <B>ALLOW_DIRECTION_READ</B></PRE><DL><DD>Specifies that the Node allows access to its object's direction information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.DirectionalLight.ALLOW_DIRECTION_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DIRECTION_WRITE"><!-- --></A><H3>ALLOW_DIRECTION_WRITE</H3><PRE>public static final int <B>ALLOW_DIRECTION_WRITE</B></PRE><DL><DD>Specifies that the Node allows writing to its object's direction information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.DirectionalLight.ALLOW_DIRECTION_WRITE">Constant Field Values</A></DL></DL><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TH></TR></TABLE><A NAME="DirectionalLight()"><!-- --></A><H3>DirectionalLight</H3><PRE>public <B>DirectionalLight</B>()</PRE><DL><DD>Constructs a DirectionalLight node with default parameters. The default values are as follows: <ul> direction : (0,0,-1)<br> </ul><P></DL><HR><A NAME="DirectionalLight(javax.vecmath.Color3f, javax.vecmath.Vector3f)"><!-- --></A><H3>DirectionalLight</H3><PRE>public <B>DirectionalLight</B>(<A HREF="../../../javax/vecmath/Color3f.html" title="class in javax.vecmath">Color3f</A> color, <A HREF="../../../javax/vecmath/Vector3f.html" title="class in javax.vecmath">Vector3f</A> direction)</PRE><DL><DD>Constructs and initializes a directional light.<P><DL><DT><B>Parameters:</B><DD><CODE>color</CODE> - the color of the light source<DD><CODE>direction</CODE> - the direction vector pointing from the light to the object</DL></DL><HR><A NAME="DirectionalLight(boolean, javax.vecmath.Color3f, javax.vecmath.Vector3f)"><!-- --></A><H3>DirectionalLight</H3><PRE>public <B>DirectionalLight</B>(boolean lightOn, <A HREF="../../../javax/vecmath/Color3f.html" title="class in javax.vecmath">Color3f</A> color, <A HREF="../../../javax/vecmath/Vector3f.html" title="class in javax.vecmath">Vector3f</A> direction)</PRE><DL><DD>Constructs and initializes a directional light.<P><DL><DT><B>Parameters:</B><DD><CODE>lightOn</CODE> - flag indicating whether this light is on or off<DD><CODE>color</CODE> - the color of the light source<DD><CODE>direction</CODE> - the direction vector pointing from the light to the object</DL></DL><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Method Detail</B></FONT></TH></TR></TABLE><A NAME="setDirection(javax.vecmath.Vector3f)"><!-- --></A><H3>setDirection</H3><PRE>public void <B>setDirection</B>(<A HREF="../../../javax/vecmath/Vector3f.html" title="class in javax.vecmath">Vector3f</A> direction)</PRE><DL><DD>Set light direction.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>direction</CODE> - the new direction<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html" title="class in javax.media.j3d">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="setDirection(float, float, float)"><!-- --></A><H3>setDirection</H3><PRE>public void <B>setDirection</B>(float x, float y, float z)</PRE><DL><DD>Set light direction.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>x</CODE> - the new X direction<DD><CODE>y</CODE> - the new Y direction<DD><CODE>z</CODE> - the new Z direction<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html" title="class in javax.media.j3d">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="getDirection(javax.vecmath.Vector3f)"><!-- --></A><H3>getDirection</H3><PRE>public void <B>getDirection</B>(<A HREF="../../../javax/vecmath/Vector3f.html" title="class in javax.vecmath">Vector3f</A> direction)</PRE><DL><DD>Gets this Light's current direction and places it in the parameter specified.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>direction</CODE> - the vector that will receive this node's direction<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html" title="class in javax.media.j3d">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="cloneNode(boolean)"><!-- --></A><H3>cloneNode</H3><PRE>public <A HREF="../../../javax/media/j3d/Node.html" title="class in javax.media.j3d">Node</A> <B>cloneNode</B>(boolean forceDuplicate)</PRE><DL><DD>Used to create a new instance of the node. This routine is called by <code>cloneTree</code> to duplicate the current node.<P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../javax/media/j3d/Node.html#cloneNode(boolean)">cloneNode</A></CODE> in class <CODE><A HREF="../../../javax/media/j3d/Node.html" title="class in javax.media.j3d">Node</A></CODE></DL></DD><DD><DL><DT><B>Parameters:</B><DD><CODE>forceDuplicate</CODE> - when set to <code>true</code>, causes the <code>duplicateOnCloneTree</code> flag to be ignored. When <code>false</code>, the value of each node's <code>duplicateOnCloneTree</code> variable determines whether NodeComponent data is duplicated or copied.<DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/Node.html#cloneTree()"><CODE>Node.cloneTree()</CODE></A>, <A HREF="../../../javax/media/j3d/Node.html#cloneNode(boolean)"><CODE>Node.cloneNode(boolean)</CODE></A>, <A HREF="../../../javax/media/j3d/Node.html#duplicateNode(javax.media.j3d.Node, boolean)"><CODE>Node.duplicateNode(javax.media.j3d.Node, boolean)</CODE></A>, <A HREF="../../../javax/media/j3d/NodeComponent.html#setDuplicateOnCloneTree(boolean)"><CODE>NodeComponent.setDuplicateOnCloneTree(boolean)</CODE></A></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ======= START OF BOTTOM NAVBAR ====== --><A NAME="navbar_bottom"><!-- --></A><A HREF="#skip-navbar_bottom" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../javax/media/j3d/DepthComponentNative.html" title="class in javax.media.j3d"><B>PREV CLASS</B></A> <A HREF="../../../javax/media/j3d/DistanceLOD.html" title="class in javax.media.j3d"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../index.html?javax/media/j3d/DirectionalLight.html" target="_top"><B>FRAMES</B></A> <A HREF="DirectionalLight.html" target="_top"><B>NO FRAMES</B></A> <SCRIPT type="text/javascript"> <!-- if(window==top) { document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT> <A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><A NAME="skip-navbar_bottom"></A><!-- ======== END OF BOTTOM NAVBAR ======= --><HR><font size="-1">Copyright (c) 2006 Sun Microsystems, Inc. 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