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 for each eye into the specified Transform3D objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getLeftEyeInImagePlate(javax.vecmath.Point3d)">getLeftEyeInImagePlate</A></B>(<A HREF="../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>&nbsp;position)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the actual position of the left eye in image-plate coordinates and copies that value into the object provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getLeftManualEyeInImagePlate(javax.vecmath.Point3d)">getLeftManualEyeInImagePlate</A></B>(<A HREF="../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>&nbsp;position)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the position of the user-specified, manual left eye in image-plate coordinates and copies that value into the object provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.awt.Point</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getLocation()">getLocation</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.awt.Point</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getLocation(java.awt.Point)">getLocation</A></B>(java.awt.Point&nbsp;rv)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.awt.Point</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getLocationOnScreen()">getLocationOnScreen</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getMonoscopicViewPolicy()">getMonoscopicViewPolicy</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns policy on how Java 3D generates monoscopic view.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../javax/media/j3d/ImageComponent2D.html" title="class in javax.media.j3d">ImageComponent2D</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getOffScreenBuffer()">getOffScreenBuffer</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the off-screen buffer for this Canvas3D.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.awt.Point</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getOffScreenLocation()">getOffScreenLocation</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the location of this off-screen Canvas3D.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.awt.Point</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getOffScreenLocation(java.awt.Point)">getOffScreenLocation</A></B>(java.awt.Point&nbsp;rv)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the location of this off-screen Canvas3D and stores it in the specified Point object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;double</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getPhysicalHeight()">getPhysicalHeight</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the physical height of this canvas window in meters.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;double</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getPhysicalWidth()">getPhysicalWidth</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the physical width of this canvas window in meters.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getPixelLocationFromImagePlate(javax.vecmath.Point3d, javax.vecmath.Point2d)">getPixelLocationFromImagePlate</A></B>(<A HREF="../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>&nbsp;imagePlatePoint,                               <A HREF="../../../javax/vecmath/Point2d.html" title="class in javax.vecmath">Point2d</A>&nbsp;pixelLocation)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Projects the specified point from image plate coordinates into AWT pixel coordinates.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getPixelLocationInImagePlate(int, int, javax.vecmath.Point3d)">getPixelLocationInImagePlate</A></B>(int&nbsp;x,                             int&nbsp;y,                             <A HREF="../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>&nbsp;imagePlatePoint)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Computes the position of the specified AWT pixel value in image-plate coordinates and copies that value into the object provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getPixelLocationInImagePlate(javax.vecmath.Point2d, javax.vecmath.Point3d)">getPixelLocationInImagePlate</A></B>(<A HREF="../../../javax/vecmath/Point2d.html" title="class in javax.vecmath">Point2d</A>&nbsp;pixelLocation,                             <A HREF="../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>&nbsp;imagePlatePoint)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Computes the position of the specified AWT pixel value in image-plate coordinates and copies that value into the object provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getRightEyeInImagePlate(javax.vecmath.Point3d)">getRightEyeInImagePlate</A></B>(<A HREF="../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>&nbsp;position)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the actual position of the right eye in image-plate coordinates and copies that value into the object provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getRightManualEyeInImagePlate(javax.vecmath.Point3d)">getRightManualEyeInImagePlate</A></B>(<A HREF="../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A>&nbsp;position)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the position of the user-specified, manual right eye in image-plate coordinates and copies that value into the object provided.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getSceneAntialiasingAvailable()">getSceneAntialiasingAvailable</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a status flag indicating whether or not scene antialiasing is available.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../javax/media/j3d/Screen3D.html" title="class in javax.media.j3d">Screen3D</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getScreen3D()">getScreen3D</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieve the Screen3D object that this Canvas3D is attached to.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.awt.Dimension</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getSize()">getSize</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.awt.Dimension</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getSize(java.awt.Dimension)">getSize</A></B>(java.awt.Dimension&nbsp;rv)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getStereoAvailable()">getStereoAvailable</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a status flag indicating whether or not stereo is available.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getStereoEnable()">getStereoEnable</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a status flag indicating whether or not stereo is enabled.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;<A HREF="../../../javax/media/j3d/View.html" title="class in javax.media.j3d">View</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getView()">getView</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets view that points to this Canvas3D.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getVworldProjection(javax.media.j3d.Transform3D, javax.media.j3d.Transform3D)">getVworldProjection</A></B>(<A HREF="../../../javax/media/j3d/Transform3D.html" title="class in javax.media.j3d">Transform3D</A>&nbsp;leftProjection,                    <A HREF="../../../javax/media/j3d/Transform3D.html" title="class in javax.media.j3d">Transform3D</A>&nbsp;rightProjection)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies the current Vworld projection transform for each eye into the specified Transform3D objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getVworldToImagePlate(javax.media.j3d.Transform3D)">getVworldToImagePlate</A></B>(<A HREF="../../../javax/media/j3d/Transform3D.html" title="class in javax.media.j3d">Transform3D</A>&nbsp;t)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the current Virtual World coordinates to ImagePlate coordinates transform and places it into the specified object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getWidth()">getWidth</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getX()">getX</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#getY()">getY</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#isOffScreen()">isOffScreen</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves a flag indicating whether this Canvas3D is an off-screen canvas.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#isRendererRunning()">isRendererRunning</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the state of the renderer for this Canvas3D object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#isShadingLanguageSupported(int)">isShadingLanguageSupported</A></B>(int&nbsp;shadingLanguage)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a flag indicating whether or not the specified shading language is supported.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Canvas3D.html#paint(java.awt.Graphics)">paint</A></B>(java.awt.Graphics&nbsp;g)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Canvas3D uses the paint callback to track when it is possible to

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