📄 transform3d.html
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Matrix3d, javax.vecmath.Vector3d)">get</A></B>(<A HREF="../../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1, <A HREF="../../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> t1)</CODE><BR> Places the normalized rotational component of this transform into the matrix parameter; place the translational component into the vector parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Matrix3f)">get</A></B>(<A HREF="../../../javax/vecmath/Matrix3f.html" title="class in javax.vecmath">Matrix3f</A> m1)</CODE><BR> Places the normalized rotational component of this transform into the 3x3 matrix argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Matrix3f, javax.vecmath.Vector3d)">get</A></B>(<A HREF="../../../javax/vecmath/Matrix3f.html" title="class in javax.vecmath">Matrix3f</A> m1, <A HREF="../../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> t1)</CODE><BR> Places the normalized rotational component of this transform into the matrix parameter; place the translational component into the vector parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Matrix3f, javax.vecmath.Vector3f)">get</A></B>(<A HREF="../../../javax/vecmath/Matrix3f.html" title="class in javax.vecmath">Matrix3f</A> m1, <A HREF="../../../javax/vecmath/Vector3f.html" title="class in javax.vecmath">Vector3f</A> t1)</CODE><BR> Places the normalized rotational component of this transform into the matrix parameter; place the translational component into the vector parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Matrix4d)">get</A></B>(<A HREF="../../../javax/vecmath/Matrix4d.html" title="class in javax.vecmath">Matrix4d</A> matrix)</CODE><BR> Places the values of this transform into the double precision matrix argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Matrix4f)">get</A></B>(<A HREF="../../../javax/vecmath/Matrix4f.html" title="class in javax.vecmath">Matrix4f</A> matrix)</CODE><BR> Places the values of this transform into the single precision matrix argument.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Quat4d)">get</A></B>(<A HREF="../../../javax/vecmath/Quat4d.html" title="class in javax.vecmath">Quat4d</A> q1)</CODE><BR> Places the quaternion equivalent of the normalized rotational component of this transform into the quaternion parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Quat4d, javax.vecmath.Vector3d)">get</A></B>(<A HREF="../../../javax/vecmath/Quat4d.html" title="class in javax.vecmath">Quat4d</A> q1, <A HREF="../../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> t1)</CODE><BR> Places the quaternion equivalent of the normalized rotational component of this transform into the quaternion parameter; places the translational component into the Vector parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Quat4f)">get</A></B>(<A HREF="../../../javax/vecmath/Quat4f.html" title="class in javax.vecmath">Quat4f</A> q1)</CODE><BR> Places the quaternion equivalent of the normalized rotational component of this transform into the quaternion parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Quat4f, javax.vecmath.Vector3d)">get</A></B>(<A HREF="../../../javax/vecmath/Quat4f.html" title="class in javax.vecmath">Quat4f</A> q1, <A HREF="../../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> t1)</CODE><BR> Places the quaternion equivalent of the normalized rotational component of this transform into the quaternion parameter; places the translational component into the Vector parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> float</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Quat4f, javax.vecmath.Vector3f)">get</A></B>(<A HREF="../../../javax/vecmath/Quat4f.html" title="class in javax.vecmath">Quat4f</A> q1, <A HREF="../../../javax/vecmath/Vector3f.html" title="class in javax.vecmath">Vector3f</A> t1)</CODE><BR> Places the quaternion equivalent of the normalized rotational component of this transform into the quaternion parameter; places the translational component into the Vector parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Vector3d)">get</A></B>(<A HREF="../../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> trans)</CODE><BR> Retrieves the translational components of this transform.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#get(javax.vecmath.Vector3f)">get</A></B>(<A HREF="../../../javax/vecmath/Vector3f.html" title="class in javax.vecmath">Vector3f</A> trans)</CODE><BR> Retrieves the translational components of this transform.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#getAutoNormalize()">getAutoNormalize</A></B>()</CODE><BR> Returns the state of auto-normalization.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#getBestType()">getBestType</A></B>()</CODE><BR> Returns the least general type of this matrix; the order of generality from least to most is: ZERO, IDENTITY, SCALE/TRANSLATION, ORTHOGONAL, RIGID, CONGRUENT, AFFINE.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#getDeterminantSign()">getDeterminantSign</A></B>()</CODE><BR> Returns the sign of the determinant of this matrix; a return value of true indicates a non-negative determinant; a return value of false indicates a negative determinant.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#getRotationScale(javax.vecmath.Matrix3d)">getRotationScale</A></B>(<A HREF="../../../javax/vecmath/Matrix3d.html" title="class in javax.vecmath">Matrix3d</A> m1)</CODE><BR> Gets the upper 3x3 values of this matrix and places them into the matrix m1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#getRotationScale(javax.vecmath.Matrix3f)">getRotationScale</A></B>(<A HREF="../../../javax/vecmath/Matrix3f.html" title="class in javax.vecmath">Matrix3f</A> m1)</CODE><BR> Gets the upper 3x3 values of this matrix and places them into the matrix m1.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> double</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#getScale()">getScale</A></B>()</CODE><BR> Returns the uniform scale factor of this matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#getScale(javax.vecmath.Vector3d)">getScale</A></B>(<A HREF="../../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> scale)</CODE><BR> Gets the possibly non-uniform scale components of the current transform and places them into the scale vector.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#getType()">getType</A></B>()</CODE><BR> Returns the type of this matrix as an or'ed bitmask of of all of the type classifications to which it belongs.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#hashCode()">hashCode</A></B>()</CODE><BR> Returns a hash code value based on the data values in this object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#invert()">invert</A></B>()</CODE><BR> Inverts this transform in place.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#invert(javax.media.j3d.Transform3D)">invert</A></B>(<A HREF="../../../javax/media/j3d/Transform3D.html" title="class in javax.media.j3d">Transform3D</A> t1)</CODE><BR> Sets the value of this transform to the inverse of the passed Transform3D parameter.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#lookAt(javax.vecmath.Point3d, javax.vecmath.Point3d, javax.vecmath.Vector3d)">lookAt</A></B>(<A HREF="../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A> eye, <A HREF="../../../javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A> center, <A HREF="../../../javax/vecmath/Vector3d.html" title="class in javax.vecmath">Vector3d</A> up)</CODE><BR> Helping function that specifies the position and orientation of a view matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Transform3D.html#mul(double)">mul</A></B>(double scalar)</CODE>
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