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<A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TH></TR></TABLE><A NAME="ShaderAppearance()"><!-- --></A><H3>ShaderAppearance</H3><PRE>public <B>ShaderAppearance</B>()</PRE><DL><DD>Constructs a ShaderAppearance component object using defaults for all state variables. All component object references are initialized to null.<P></DL><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Method Detail</B></FONT></TH></TR></TABLE><A NAME="setShaderProgram(javax.media.j3d.ShaderProgram)"><!-- --></A><H3>setShaderProgram</H3><PRE>public void <B>setShaderProgram</B>(<A HREF="../../../javax/media/j3d/ShaderProgram.html" title="class in javax.media.j3d">ShaderProgram</A>&nbsp;shaderProgram)</PRE><DL><DD>Sets the ShaderProgram object to the specified object.  Setting it to null causes a default pass-through shader to be used ???<P><DD><DL><DT><B>Parameters:</B><DD><CODE>shaderProgram</CODE> - object that specifies the desired shader program<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html" title="class in javax.media.j3d">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="getShaderProgram()"><!-- --></A><H3>getShaderProgram</H3><PRE>public <A HREF="../../../javax/media/j3d/ShaderProgram.html" title="class in javax.media.j3d">ShaderProgram</A> <B>getShaderProgram</B>()</PRE><DL><DD>Retrieves the current ShaderProgram object.<P><DD><DL><DT><B>Returns:</B><DD>the ShaderProgram object<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html" title="class in javax.media.j3d">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="setShaderAttributeSet(javax.media.j3d.ShaderAttributeSet)"><!-- --></A><H3>setShaderAttributeSet</H3><PRE>public void <B>setShaderAttributeSet</B>(<A HREF="../../../javax/media/j3d/ShaderAttributeSet.html" title="class in javax.media.j3d">ShaderAttributeSet</A>&nbsp;shaderAttributeSet)</PRE><DL><DD>Sets the ShaderAttributeSet object to the specified object.  Setting it to null is equivalent to specifying an empty set of attributes.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>shaderAttributeSet</CODE> - object that specifies the desired shader attributes<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html" title="class in javax.media.j3d">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="getShaderAttributeSet()"><!-- --></A><H3>getShaderAttributeSet</H3><PRE>public <A HREF="../../../javax/media/j3d/ShaderAttributeSet.html" title="class in javax.media.j3d">ShaderAttributeSet</A> <B>getShaderAttributeSet</B>()</PRE><DL><DD>Retrieves the current ShaderAttributeSet object.<P><DD><DL><DT><B>Returns:</B><DD>the ShaderAttributeSet object<DT><B>Throws:</B><DD><CODE><A HREF="../../../javax/media/j3d/CapabilityNotSetException.html" title="class in javax.media.j3d">CapabilityNotSetException</A></CODE> - if appropriate capability is not set and this object is part of live or compiled scene graph</DL></DD></DL><HR><A NAME="cloneNodeComponent()"><!-- --></A><H3>cloneNodeComponent</H3><PRE>public <A HREF="../../../javax/media/j3d/NodeComponent.html" title="class in javax.media.j3d">NodeComponent</A> <B>cloneNodeComponent</B>()</PRE><DL><DD><B>Deprecated.</B>&nbsp;<I>replaced with cloneNodeComponent(boolean forceDuplicate)</I><P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../javax/media/j3d/Appearance.html#cloneNodeComponent()">cloneNodeComponent</A></CODE> in class <CODE><A HREF="../../../javax/media/j3d/Appearance.html" title="class in javax.media.j3d">Appearance</A></CODE></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="duplicateNodeComponent(javax.media.j3d.NodeComponent)"><!-- --></A><H3>duplicateNodeComponent</H3><PRE>public void <B>duplicateNodeComponent</B>(<A HREF="../../../javax/media/j3d/NodeComponent.html" title="class in javax.media.j3d">NodeComponent</A>&nbsp;originalNodeComponent)</PRE><DL><DD><B>Deprecated.</B>&nbsp;<I>replaced with duplicateNodeComponent(  NodeComponent originalNodeComponent, boolean forceDuplicate)</I><P><DD>NOTE: Applications should <i>not</i> call this method directly. It should only be called by the cloneNode method.<P><DD><DL><DT><B>Overrides:</B><DD><CODE><A HREF="../../../javax/media/j3d/Appearance.html#duplicateNodeComponent(javax.media.j3d.NodeComponent)">duplicateNodeComponent</A></CODE> in class <CODE><A HREF="../../../javax/media/j3d/Appearance.html" title="class in javax.media.j3d">Appearance</A></CODE></DL></DD><DD><DL></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ======= START OF BOTTOM NAVBAR ====== --><A NAME="navbar_bottom"><!-- --></A><A HREF="#skip-navbar_bottom" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;<A HREF="../../../javax/media/j3d/Shader.html" title="class in javax.media.j3d"><B>PREV CLASS</B></A>&nbsp;&nbsp;<A HREF="../../../javax/media/j3d/ShaderAttribute.html" title="class in javax.media.j3d"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../../../index.html?javax/media/j3d/ShaderAppearance.html" target="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="ShaderAppearance.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT type="text/javascript">  <!--  if(window==top) {    document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT>  <A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><A NAME="skip-navbar_bottom"></A><!-- ======== END OF BOTTOM NAVBAR ======= --><HR><font size="-1">Copyright (c) 2006 Sun Microsystems, Inc. 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