📄 package-summary.html
字号:
data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/SensorRead.html" title="class in javax.media.j3d">SensorRead</A></B></TD><TD>A SensorRead encapsulates all the information associated with a single reading of a sensor, including a timestamp, a transform, and, optionally, button values.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Shader.html" title="class in javax.media.j3d">Shader</A></B></TD><TD>The Shader object is the abstract base class for programmable shader code.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ShaderAppearance.html" title="class in javax.media.j3d">ShaderAppearance</A></B></TD><TD>The ShaderAppearance object defines programmable shading attributes that can be set as a component object of a Shape3D node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ShaderAttribute.html" title="class in javax.media.j3d">ShaderAttribute</A></B></TD><TD>The ShaderAttribute object encapsulates a uniform attribute for a shader programs.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ShaderAttributeArray.html" title="class in javax.media.j3d">ShaderAttributeArray</A></B></TD><TD>The ShaderAttributeArray object encapsulates a uniform shader attribute whose value is specified explicitly.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ShaderAttributeBinding.html" title="class in javax.media.j3d">ShaderAttributeBinding</A></B></TD><TD>The ShaderAttributeBinding object encapsulates a uniform attribute whose value is bound to a Java 3D system attribute.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ShaderAttributeObject.html" title="class in javax.media.j3d">ShaderAttributeObject</A></B></TD><TD>The ShaderAttributeObject class is an abstract class that encapsulates a uniform shader attribute whose value is specified explicitly.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ShaderAttributeSet.html" title="class in javax.media.j3d">ShaderAttributeSet</A></B></TD><TD>The ShaderAttributeSet object provides uniform attributes to shader programs.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ShaderAttributeValue.html" title="class in javax.media.j3d">ShaderAttributeValue</A></B></TD><TD>The ShaderAttributeValue object encapsulates a uniform shader attribute whose value is specified explicitly.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ShaderError.html" title="class in javax.media.j3d">ShaderError</A></B></TD><TD>ShaderError is a container object that holds the details of a runtime error that occurs while compiling or executing a programmable shader.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ShaderProgram.html" title="class in javax.media.j3d">ShaderProgram</A></B></TD><TD>The ShaderProgram node component object is the abstract base class for programmable shader programs.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Shape3D.html" title="class in javax.media.j3d">Shape3D</A></B></TD><TD>The Shape3D leaf node specifies all geometric objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/SharedGroup.html" title="class in javax.media.j3d">SharedGroup</A></B></TD><TD>The SharedGroup provides the ability to manipulate an instanced scene graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Sound.html" title="class in javax.media.j3d">Sound</A></B></TD><TD>Sound node is an abstract class that defines the properties common to all sound sources.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Soundscape.html" title="class in javax.media.j3d">Soundscape</A></B></TD><TD>The Soundscape Leaf Node defines the attributes that characterize the listener's environment as it pertains to sound.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/SourceCodeShader.html" title="class in javax.media.j3d">SourceCodeShader</A></B></TD><TD>The SourceCodeShader object is a shader that is defined using text-based source code.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/SpotLight.html" title="class in javax.media.j3d">SpotLight</A></B></TD><TD>The SpotLight object specifies an attenuated light source at a fixed point in space that radiates light in a specified direction from the light source.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Switch.html" title="class in javax.media.j3d">Switch</A></B></TD><TD>The Switch node controls which of its children will be rendered.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/SwitchValueInterpolator.html" title="class in javax.media.j3d">SwitchValueInterpolator</A></B></TD><TD>SwitchValueInterpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/TexCoordGeneration.html" title="class in javax.media.j3d">TexCoordGeneration</A></B></TD><TD>The TexCoordGeneration object contains all parameters needed for automatic texture coordinate generation.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Text3D.html" title="class in javax.media.j3d">Text3D</A></B></TD><TD>A Text3D object is a text string that has been converted to 3D geometry.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Texture.html" title="class in javax.media.j3d">Texture</A></B></TD><TD>The Texture object is a component object of an Appearance object that defines the texture properties used when texture mapping is enabled.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Texture2D.html" title="class in javax.media.j3d">Texture2D</A></B></TD><TD>Texture2D is a subclass of Texture class.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Texture3D.html" title="class in javax.media.j3d">Texture3D</A></B></TD><TD>Texture3D is a subclass of Texture class.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/TextureAttributes.html" title="class in javax.media.j3d">TextureAttributes</A></B></TD><TD>The TextureAttributes object defines attributes that apply to texture mapping.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/TextureCubeMap.html" title="class in javax.media.j3d">TextureCubeMap</A></B></TD><TD>TextureCubeMap is a subclass of Texture class.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/TextureUnitState.html" title="class in javax.media.j3d">TextureUnitState</A></B></TD><TD>The TextureUnitState object defines all texture mapping state for a single texture unit.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Transform3D.html" title="class in javax.media.j3d">Transform3D</A></B></TD><TD>A generalized transform object represented internally as a 4x4 double-precision floating point matrix.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/TransformGroup.html" title="class in javax.media.j3d">TransformGroup</A></B></TD><TD>Group node that contains a transform.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/TransformInterpolator.html" title="class in javax.media.j3d">TransformInterpolator</A></B></TD><TD>TransformInterpolator is an abstract class that extends Interpolator to provide common methods used by various transform related interpolator subclasses.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/TransparencyAttributes.html" title="class in javax.media.j3d">TransparencyAttributes</A></B></TD><TD>The TransparencyAttributes object defines all attributes affecting transparency of the object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/TransparencyInterpolator.html" title="class in javax.media.j3d">TransparencyInterpolator</A></B></TD><TD>TransparencyInterpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/TriangleArray.html" title="class in javax.media.j3d">TriangleArray</A></B></TD><TD>The TriangleArray object draws the array of vertices as individual triangles.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/TriangleFanArray.html" title="class in javax.media.j3d">TriangleFanArray</A></B></TD><TD>The TriangleFanArray object draws an array of vertices as a set of connected triangle fans.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/TriangleStripArray.html" title="class in javax.media.j3d">TriangleStripArray</A></B></TD><TD>The TriangleStripArray object draws an array of vertices as a set of connected triangle strips.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/View.html" title="class in javax.media.j3d">View</A></B></TD><TD>The View object contains all parameters needed in rendering a three dimensional scene from one viewpoint.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ViewPlatform.html" title="class in javax.media.j3d">ViewPlatform</A></B></TD><TD>The ViewPlatform leaf node object controls the position, orientation and scale of the viewer.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ViewSpecificGroup.html" title="class in javax.media.j3d">ViewSpecificGroup</A></B></TD><TD>The ViewSpecificGroup node is a Group whose descendants are rendered only on a specified set of views.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/VirtualUniverse.html" title="class in javax.media.j3d">VirtualUniverse</A></B></TD><TD>A VirtualUniverse object is the top-level container for all scene graphs.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/WakeupAnd.html" title="class in javax.media.j3d">WakeupAnd</A></B></TD><TD>Class specifying any number of wakeup conditions ANDed together.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/WakeupAndOfOrs.html" title="class in javax.media.j3d">WakeupAndOfOrs</A></B></TD><TD>Class specifying any number of OR wakeup conditions ANDed together.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/WakeupCondition.html" title="class in javax.media.j3d">WakeupCondition</A></B></TD><TD>An abstract class specifying a single wakeup Condition.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/WakeupCriterion.html" title="class in javax.media.j3d">WakeupCriterion</A></B></TD><TD>An abstract class specifying a singleton wakeup Criterion.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/WakeupOnActivation.html" title="class in javax.media.j3d">WakeupOnActivation</A></B></TD><TD>Class specifying a wakeup the first time an active Viewplatform's activation volume intersects with this object's scheduling region.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/WakeupOnAWTEvent.html" title="class in javax.media.j3d">WakeupOnAWTEvent</A></B></TD><TD>Class that specifies a Behavior wakeup when a specific AWT event occurs.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/WakeupOnBehaviorPost.html" title="class in javax.media.j3d">WakeupOnBehaviorPost</A></B></TD><TD>Class that specifies a Behavior wakeup when a specific behavior object posts a specific event</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/WakeupOnCollisionEntry.html" title="class in javax.media.j3d">WakeupOnCollisionEntry</A></B></TD><TD>Class specifying a wakeup when the specified object collides with any other object in the scene graph.</TD>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -