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<TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/LineAttributes.html" title="class in javax.media.j3d">LineAttributes</A></B></TD><TD>The LineAttributes object defines all rendering state that can be set as a component object of a Shape3D node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/LineStripArray.html" title="class in javax.media.j3d">LineStripArray</A></B></TD><TD>The LineStripArray object draws an array of vertices as a set of connected line strips.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Link.html" title="class in javax.media.j3d">Link</A></B></TD><TD>A Link leaf node allows an application to reference a shared graph, rooted by a SharedGroup node, from within a branch graph or another shared graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Locale.html" title="class in javax.media.j3d">Locale</A></B></TD><TD>A Locale object defines a high-resolution position within a VirtualUniverse, and serves as a container for a collection of BranchGroup-rooted subgraphs (branch graphs), at that position.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/LOD.html" title="class in javax.media.j3d">LOD</A></B></TD><TD>An LOD leaf node is an abstract behavior class that operates on a list of Switch group nodes to select one of the children of the Switch nodes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Material.html" title="class in javax.media.j3d">Material</A></B></TD><TD>The Material object defines the appearance of an object under illumination.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/MediaContainer.html" title="class in javax.media.j3d">MediaContainer</A></B></TD><TD>The MediaContainer object defines all sound data: cached state flag, and associated sound media.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ModelClip.html" title="class in javax.media.j3d">ModelClip</A></B></TD><TD>The ModelClip leaf node defines a set of 6 arbitrary clipping planes in the virtual universe.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Morph.html" title="class in javax.media.j3d">Morph</A></B></TD><TD><B>Deprecated.</B> <I>As of Java 3D version 1.4.</I></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/NioImageBuffer.html" title="class in javax.media.j3d">NioImageBuffer</A></B></TD><TD>The NioImageBuffer class is a container for an image whose DataBuffer is specified via a java.nio.Buffer.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Node.html" title="class in javax.media.j3d">Node</A></B></TD><TD>The Node class provides an abstract class for all Group and Leaf Nodes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/NodeComponent.html" title="class in javax.media.j3d">NodeComponent</A></B></TD><TD>NodeComponent is a common superclass for all scene graph node component objects such as: Geometry, Appearance, Material, Texture, etc.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/NodeReferenceTable.html" title="class in javax.media.j3d">NodeReferenceTable</A></B></TD><TD>The NodeReferenceTable object is used by a leaf node's <code>updateNodeReferences</code> method called by the <code>cloneTree</code> method.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/OrderedGroup.html" title="class in javax.media.j3d">OrderedGroup</A></B></TD><TD>The OrderedGroup node is a Group that ensures its children render in a specified order.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/OrientedShape3D.html" title="class in javax.media.j3d">OrientedShape3D</A></B></TD><TD>The OrientedShape3D leaf node is a Shape3D node that is oriented along a specified axis or about a specified point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PathInterpolator.html" title="class in javax.media.j3d">PathInterpolator</A></B></TD><TD>PathInterpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PhysicalBody.html" title="class in javax.media.j3d">PhysicalBody</A></B></TD><TD>This object contains a specification of the user's head.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PhysicalEnvironment.html" title="class in javax.media.j3d">PhysicalEnvironment</A></B></TD><TD>This object contains a specification of the physical environment in which the view will be generated.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PickBounds.html" title="class in javax.media.j3d">PickBounds</A></B></TD><TD>PickBounds is a finite pick shape defined with a Bounds object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PickCone.html" title="class in javax.media.j3d">PickCone</A></B></TD><TD>PickCone is the abstract base class of all cone pick shapes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PickConeRay.html" title="class in javax.media.j3d">PickConeRay</A></B></TD><TD>PickConeRay is an infinite cone ray pick shape.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PickConeSegment.html" title="class in javax.media.j3d">PickConeSegment</A></B></TD><TD>PickConeSegment is a finite cone segment pick shape.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PickCylinder.html" title="class in javax.media.j3d">PickCylinder</A></B></TD><TD>PickCylinder is the abstract base class of all cylindrical pick shapes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PickCylinderRay.html" title="class in javax.media.j3d">PickCylinderRay</A></B></TD><TD>PickCylinderRay is an infinite cylindrical ray pick shape.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PickCylinderSegment.html" title="class in javax.media.j3d">PickCylinderSegment</A></B></TD><TD>PickCylinderSegment is a finite cylindrical segment pick shape.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PickInfo.html" title="class in javax.media.j3d">PickInfo</A></B></TD><TD>The PickInfo object contains the computed information about a pick hit.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PickPoint.html" title="class in javax.media.j3d">PickPoint</A></B></TD><TD><B>Deprecated.</B> <I>As of Java 3D version 1.4, use PickBounds with a BoundingSphere that has a small radius.</I></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PickRay.html" title="class in javax.media.j3d">PickRay</A></B></TD><TD>PickRay is an infinite ray pick shape.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PickSegment.html" title="class in javax.media.j3d">PickSegment</A></B></TD><TD>PickSegment is a line segment pick shape.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PickShape.html" title="class in javax.media.j3d">PickShape</A></B></TD><TD>An abstract class for describing a pick shape that can be used with the BranchGroup and Locale picking methods.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PointArray.html" title="class in javax.media.j3d">PointArray</A></B></TD><TD>The PointArray object draws the array of vertices as individual points.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PointAttributes.html" title="class in javax.media.j3d">PointAttributes</A></B></TD><TD>The PointAttributes object defines all attributes that apply to point primitives.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PointLight.html" title="class in javax.media.j3d">PointLight</A></B></TD><TD>The PointLight object specifies an attenuated light source at a fixed point in space that radiates light equally in all directions away from the light source.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PointSound.html" title="class in javax.media.j3d">PointSound</A></B></TD><TD>The PointSound node (a sub-class of the Sound node) defines a spatially located sound source whose waves radiate uniformly in all directions from a given location in space.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PolygonAttributes.html" title="class in javax.media.j3d">PolygonAttributes</A></B></TD><TD>The PolygonAttributes object defines attributes for rendering polygon primitives.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PositionInterpolator.html" title="class in javax.media.j3d">PositionInterpolator</A></B></TD><TD>Position interpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/PositionPathInterpolator.html" title="class in javax.media.j3d">PositionPathInterpolator</A></B></TD><TD>PositionPathInterpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/QuadArray.html" title="class in javax.media.j3d">QuadArray</A></B></TD><TD>The QuadArray object draws the array of vertices as individual quadrilaterals.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Raster.html" title="class in javax.media.j3d">Raster</A></B></TD><TD>The Raster object extends Geometry to allow drawing a raster image that is attached to a 3D location in the virtual world.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/RenderingAttributes.html" title="class in javax.media.j3d">RenderingAttributes</A></B></TD><TD>The RenderingAttributes object defines common rendering attributes for all primitive types.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/RenderingError.html" title="class in javax.media.j3d">RenderingError</A></B></TD><TD>RenderingError is a container object that holds the details of a runtime error that occurs in the Java 3D rendering system.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/RotationInterpolator.html" title="class in javax.media.j3d">RotationInterpolator</A></B></TD><TD>Rotation interpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/RotationPathInterpolator.html" title="class in javax.media.j3d">RotationPathInterpolator</A></B></TD><TD>RotationPathInterpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/RotPosPathInterpolator.html" title="class in javax.media.j3d">RotPosPathInterpolator</A></B></TD><TD>RotPosPathInterpolator behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/RotPosScalePathInterpolator.html" title="class in javax.media.j3d">RotPosScalePathInterpolator</A></B></TD><TD>RotPosScalePathInterpolation behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ScaleInterpolator.html" title="class in javax.media.j3d">ScaleInterpolator</A></B></TD><TD>Scale interpolation behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/SceneGraphObject.html" title="class in javax.media.j3d">SceneGraphObject</A></B></TD><TD>SceneGraphObject is the common superclass for all scene graph objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/SceneGraphPath.html" title="class in javax.media.j3d">SceneGraphPath</A></B></TD><TD>A SceneGraphPath object represents the path from a Locale to a terminal node in the scene graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Screen3D.html" title="class in javax.media.j3d">Screen3D</A></B></TD><TD>The Screen3D Object contains all information about a particular screen.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Sensor.html" title="class in javax.media.j3d">Sensor</A></B></TD><TD>The Sensor Class encapsulates an object that provides real-time
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