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</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/BranchGroup.html" title="class in javax.media.j3d">BranchGroup</A></B></TD><TD>The BranchGroup serves as a pointer to the root of a scene graph branch; BranchGroup objects are the only objects that can be inserted into a Locale's set of objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Canvas3D.html" title="class in javax.media.j3d">Canvas3D</A></B></TD><TD>The Canvas3D class provides a drawing canvas for 3D rendering.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/CgShaderProgram.html" title="class in javax.media.j3d">CgShaderProgram</A></B></TD><TD>The CgShaderProgram object is a concrete implementation of a ShaderProgram node component for NVIDIA's Cg shader language.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Clip.html" title="class in javax.media.j3d">Clip</A></B></TD><TD>The Clip leaf node defines the back, or far, clip distance in the virtual universe.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ColoringAttributes.html" title="class in javax.media.j3d">ColoringAttributes</A></B></TD><TD>The ColoringAttributes object defines attributes used in color selection and shading model.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ColorInterpolator.html" title="class in javax.media.j3d">ColorInterpolator</A></B></TD><TD>Color interpolation behavior.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/CompressedGeometry.html" title="class in javax.media.j3d">CompressedGeometry</A></B></TD><TD><B>Deprecated.</B>&nbsp;<I>As of Java 3D version 1.4.</I></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/CompressedGeometryHeader.html" title="class in javax.media.j3d">CompressedGeometryHeader</A></B></TD><TD><B>Deprecated.</B>&nbsp;<I>As of Java 3D version 1.4.</I></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ConeSound.html" title="class in javax.media.j3d">ConeSound</A></B></TD><TD>The ConeSound node object defines a PointSound node whose sound source is directed along a specific vector in space.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/DecalGroup.html" title="class in javax.media.j3d">DecalGroup</A></B></TD><TD>The DecalGroup node is an ordered group node used for defining decal geometry on top of other geometry.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/DepthComponent.html" title="class in javax.media.j3d">DepthComponent</A></B></TD><TD>Abstract base class that defines a 2D array of depth (Z) values.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/DepthComponentFloat.html" title="class in javax.media.j3d">DepthComponentFloat</A></B></TD><TD>A 2D array of depth (Z) values in floating point format in the range [0,1].</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/DepthComponentInt.html" title="class in javax.media.j3d">DepthComponentInt</A></B></TD><TD>A 2D array of depth (Z) values in integer format.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/DepthComponentNative.html" title="class in javax.media.j3d">DepthComponentNative</A></B></TD><TD>A 2D array of depth (Z) values stored in the most efficient format for a particular device.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/DirectionalLight.html" title="class in javax.media.j3d">DirectionalLight</A></B></TD><TD>A DirectionalLight node defines an oriented light with an origin at infinity.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/DistanceLOD.html" title="class in javax.media.j3d">DistanceLOD</A></B></TD><TD>This class defines a distance-based LOD behavior node that operates on a Switch group node to select one of the children of that Switch node based on the distance of this LOD node from the viewer.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ExponentialFog.html" title="class in javax.media.j3d">ExponentialFog</A></B></TD><TD>The ExponentialFog leaf node extends the Fog leaf node by adding a fog density that is used as the exponent of the fog equation.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Fog.html" title="class in javax.media.j3d">Fog</A></B></TD><TD>The Fog leaf node defines a set of fog parameters common to all types of fog.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Font3D.html" title="class in javax.media.j3d">Font3D</A></B></TD><TD>The Font3D object is used to store extruded 2D glyphs.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/FontExtrusion.html" title="class in javax.media.j3d">FontExtrusion</A></B></TD><TD>The FontExtrusion object is used to describe the extrusion path for a Font3D object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Geometry.html" title="class in javax.media.j3d">Geometry</A></B></TD><TD>Geometry is an abstract class that specifies the geometry component information required by a Shape3D node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/GeometryArray.html" title="class in javax.media.j3d">GeometryArray</A></B></TD><TD>The GeometryArray object contains separate arrays of positional coordinates, colors, normals, texture coordinates, and vertex attributes that describe point, line, or polygon geometry.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/GeometryStripArray.html" title="class in javax.media.j3d">GeometryStripArray</A></B></TD><TD>The GeometryStripArray object is an abstract class that is extended for a set of GeometryArray strip primitives.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/GLSLShaderProgram.html" title="class in javax.media.j3d">GLSLShaderProgram</A></B></TD><TD>The GLSLShaderProgram object is a concrete implementation of a ShaderProgram node component for the OpenGL GLSL shading language.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/GraphicsConfigTemplate3D.html" title="class in javax.media.j3d">GraphicsConfigTemplate3D</A></B></TD><TD>This class is used to obtain a valid GraphicsConfiguration that can be used by Java 3D.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/GraphicsContext3D.html" title="class in javax.media.j3d">GraphicsContext3D</A></B></TD><TD>A GraphicsContext3D object is used for immediate mode rendering into a 3D canvas.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Group.html" title="class in javax.media.j3d">Group</A></B></TD><TD>The Group node object is a general-purpose grouping node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/HiResCoord.html" title="class in javax.media.j3d">HiResCoord</A></B></TD><TD>The HiResCoord object specifies the location of scene components within the Virtual Universe.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ImageComponent.html" title="class in javax.media.j3d">ImageComponent</A></B></TD><TD>Abstract class that is used to define 2D or 3D ImageComponent classes used in a Java 3D scene graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ImageComponent2D.html" title="class in javax.media.j3d">ImageComponent2D</A></B></TD><TD>This class defines a 2D image component.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ImageComponent3D.html" title="class in javax.media.j3d">ImageComponent3D</A></B></TD><TD>This class defines a 3D image component.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/IndexedGeometryArray.html" title="class in javax.media.j3d">IndexedGeometryArray</A></B></TD><TD>The IndexedGeometryArray object contains separate integer arrays that index into the arrays of positional coordinates, colors, normals, texture coordinates, and vertex attributes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/IndexedGeometryStripArray.html" title="class in javax.media.j3d">IndexedGeometryStripArray</A></B></TD><TD>The IndexedGeometryStripArray object is an abstract class that is extended for a set of IndexedGeometryArray strip primitives.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/IndexedLineArray.html" title="class in javax.media.j3d">IndexedLineArray</A></B></TD><TD>The IndexedLineArray object draws the array of vertices as individual line segments.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/IndexedLineStripArray.html" title="class in javax.media.j3d">IndexedLineStripArray</A></B></TD><TD>The IndexedLineStripArray object draws an array of vertices as a set of connected line strips.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/IndexedPointArray.html" title="class in javax.media.j3d">IndexedPointArray</A></B></TD><TD>The IndexedPointArray object draws the array of vertices as individual points.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/IndexedQuadArray.html" title="class in javax.media.j3d">IndexedQuadArray</A></B></TD><TD>The IndexedQuadArray object draws the array of vertices as individual quadrilaterals.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/IndexedTriangleArray.html" title="class in javax.media.j3d">IndexedTriangleArray</A></B></TD><TD>The IndexedTriangleArray object draws the array of vertices as individual triangles.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/IndexedTriangleFanArray.html" title="class in javax.media.j3d">IndexedTriangleFanArray</A></B></TD><TD>The IndexedTriangleFanArray object draws an array of vertices as a set of connected triangle fans.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/IndexedTriangleStripArray.html" title="class in javax.media.j3d">IndexedTriangleStripArray</A></B></TD><TD>The IndexedTriangleStripArray object draws an array of vertices as a set of connected triangle strips.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Interpolator.html" title="class in javax.media.j3d">Interpolator</A></B></TD><TD>Interpolator is an abstract class that extends Behavior to provide common methods used by various interpolation subclasses.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/J3DBuffer.html" title="class in javax.media.j3d">J3DBuffer</A></B></TD><TD>Java 3D wrapper class for java.nio.Buffer objects.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/J3DGraphics2D.html" title="class in javax.media.j3d">J3DGraphics2D</A></B></TD><TD>The J3DGraphics2D class extends Graphics2D to provide 2D rendering into a Canvas3D.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Leaf.html" title="class in javax.media.j3d">Leaf</A></B></TD><TD>The Leaf node is an abstract class for all scene graph nodes that have no children.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Light.html" title="class in javax.media.j3d">Light</A></B></TD><TD>The Light leaf node is an abstract class that defines a set of  parameters common to all types of light.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/LinearFog.html" title="class in javax.media.j3d">LinearFog</A></B></TD><TD>The LinearFog leaf node defines fog distance parameters for linear fog.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/LineArray.html" title="class in javax.media.j3d">LineArray</A></B></TD><TD>The LineArray object draws the array of vertices as individual line segments.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor">

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