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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc (build 1.5.0_06) on Wed Dec 13 16:20:14 PST 2006 --><TITLE>javax.media.j3d (Java 3D 1.5.0)</TITLE><META NAME="keywords" CONTENT="javax.media.j3d package"><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style"><SCRIPT type="text/javascript">function windowTitle(){ parent.document.title="javax.media.j3d (Java 3D 1.5.0)";}</SCRIPT><NOSCRIPT></NOSCRIPT></HEAD><BODY BGCOLOR="white" onload="windowTitle();"><!-- ========= START OF TOP NAVBAR ======= --><A NAME="navbar_top"><!-- --></A><A HREF="#skip-navbar_top" title="Skip navigation links"></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Package</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class</FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../com/sun/j3d/utils/universe/package-summary.html"><B>PREV PACKAGE</B></A> <A HREF="../../../javax/vecmath/package-summary.html"><B>NEXT PACKAGE</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../index.html?javax/media/j3d/package-summary.html" target="_top"><B>FRAMES</B></A> <A HREF="package-summary.html" target="_top"><B>NO FRAMES</B></A> <SCRIPT type="text/javascript"> <!-- if(window==top) { document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT> <A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR></TABLE><A NAME="skip-navbar_top"></A><!-- ========= END OF TOP NAVBAR ========= --><HR><H2>Package javax.media.j3d</H2>Provides the core set of classes for theJava 3D<sup><font size="-2">TM</font></sup> API; <a href="doc-files/intro.html">click here</a> for more information,including explanatory material that was formerly found in the guide.<P><B>See:</B><BR> <A HREF="#package_description"><B>Description</B></A><P><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Interface Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/AudioDevice.html" title="interface in javax.media.j3d">AudioDevice</A></B></TD><TD>The AudioDevice Class defines and encapsulates the audio device's basic information and characteristics.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/AudioDevice3D.html" title="interface in javax.media.j3d">AudioDevice3D</A></B></TD><TD>The AudioDevice3D class defines a 3D audio device that is used to set sound and aural attributes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/AudioDevice3DL2.html" title="interface in javax.media.j3d">AudioDevice3DL2</A></B></TD><TD>Extends AudioDevice3D to include reverb and environmental audio parameters that are defined in the MIDI Manufactures' Association Interactive Audio Special Interest Group (MMA IASIG) Level 2 Specification.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/GeometryUpdater.html" title="interface in javax.media.j3d">GeometryUpdater</A></B></TD><TD>The GeometryUpdater interface is used in updating geometry data that is accessed by reference from a live or compiled GeometryArray object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/GraphStructureChangeListener.html" title="interface in javax.media.j3d">GraphStructureChangeListener</A></B></TD><TD>Listener interface for monitoring structural changes to live scene graphs.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ImageComponent2D.Updater.html" title="interface in javax.media.j3d">ImageComponent2D.Updater</A></B></TD><TD>The ImageComponent2D.Updater interface is used in updating image data that is accessed by reference from a live or compiled ImageComponent object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ImageComponent3D.Updater.html" title="interface in javax.media.j3d">ImageComponent3D.Updater</A></B></TD><TD>The ImageComponent3D.Updater interface is used in updating image data that is accessed by reference from a live or compiled ImageComponent object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/InputDevice.html" title="interface in javax.media.j3d">InputDevice</A></B></TD><TD>InputDevice is the interface through which Java 3D and Java 3D application programs communicate with a device driver.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/RenderingErrorListener.html" title="interface in javax.media.j3d">RenderingErrorListener</A></B></TD><TD>Listener interface for monitoring Java 3D rendering errors.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/ShaderErrorListener.html" title="interface in javax.media.j3d">ShaderErrorListener</A></B></TD><TD>Listener interface for monitoring errors in Shader Programs.</TD></TR></TABLE> <P><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Class Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Alpha.html" title="class in javax.media.j3d">Alpha</A></B></TD><TD>The alpha NodeComponent object provides common methods for converting a time value into an alpha value (a value in the range 0 to 1).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/AlternateAppearance.html" title="class in javax.media.j3d">AlternateAppearance</A></B></TD><TD>The AlternateAppearance leaf node is used for overriding the Appearance component of selected nodes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/AmbientLight.html" title="class in javax.media.j3d">AmbientLight</A></B></TD><TD>An ambient light source object.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Appearance.html" title="class in javax.media.j3d">Appearance</A></B></TD><TD>The Appearance object defines all rendering state that can be set as a component object of a Shape3D node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/AuralAttributes.html" title="class in javax.media.j3d">AuralAttributes</A></B></TD><TD>The AuralAttributes object is a component object of a Soundscape node that defines environmental audio parameters that affect sound rendering.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Background.html" title="class in javax.media.j3d">Background</A></B></TD><TD>The Background leaf node defines a solid background color and a background image that are used to fill the window at the beginning of each new frame.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/BackgroundSound.html" title="class in javax.media.j3d">BackgroundSound</A></B></TD><TD>A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Behavior.html" title="class in javax.media.j3d">Behavior</A></B></TD><TD>The Behavior leaf node provides a framework for adding user-defined actions into the scene graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Billboard.html" title="class in javax.media.j3d">Billboard</A></B></TD><TD>The Billboard behavior node operates on the TransformGroup node to cause the local +z axis of the TransformGroup to point at the viewer's eye position.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/BoundingBox.html" title="class in javax.media.j3d">BoundingBox</A></B></TD><TD>This class defines an axis aligned bounding box which is used for bounding regions.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/BoundingLeaf.html" title="class in javax.media.j3d">BoundingLeaf</A></B></TD><TD>The BoundingLeaf node defines a bounding region object that can be referenced by other nodes to define a region of influence (Fog and Light nodes), an application region (Background, Clip, and Soundscape nodes), or a scheduling region (Sound and Behavior nodes).</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/BoundingPolytope.html" title="class in javax.media.j3d">BoundingPolytope</A></B></TD><TD>A BoundingPolytope defines a polyhedral bounding region using the intersection of four or more half spaces.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/BoundingSphere.html" title="class in javax.media.j3d">BoundingSphere</A></B></TD><TD>This class defines a spherical bounding region which is defined by a center point and a radius.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD WIDTH="15%"><B><A HREF="../../../javax/media/j3d/Bounds.html" title="class in javax.media.j3d">Bounds</A></B></TD><TD>The abstract base class for bounds objects.</TD>
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