📄 node.html
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<TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../javax/media/j3d/Node.html" title="class in javax.media.j3d">Node</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#cloneTree(javax.media.j3d.NodeReferenceTable, boolean, boolean)">cloneTree</A></B>(<A HREF="../../../javax/media/j3d/NodeReferenceTable.html" title="class in javax.media.j3d">NodeReferenceTable</A> referenceTable, boolean forceDuplicate, boolean allowDanglingReferences)</CODE><BR> Duplicates all the nodes of the specified sub-graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#duplicateNode(javax.media.j3d.Node, boolean)">duplicateNode</A></B>(<A HREF="../../../javax/media/j3d/Node.html" title="class in javax.media.j3d">Node</A> originalNode, boolean forceDuplicate)</CODE><BR> Copies all node information from <code>originalNode</code> into the current node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../javax/media/j3d/Bounds.html" title="class in javax.media.j3d">Bounds</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#getBounds()">getBounds</A></B>()</CODE><BR> Returns the bounding object of a node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#getBoundsAutoCompute()">getBoundsAutoCompute</A></B>()</CODE><BR> Gets the value indicating if the automatic calcuation of geometric bounds of a node is on/off.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#getCollidable()">getCollidable</A></B>()</CODE><BR> Returns the collidable value; this value determines whether this node and it's children, if a group node, can be considered for collision purposes; if it is set to false, then neither this node nor any children nodes will be traversed for collision purposes; the default value is true.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../javax/media/j3d/Locale.html" title="class in javax.media.j3d">Locale</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#getLocale()">getLocale</A></B>()</CODE><BR> Retrieves the locale to which this node is attached.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#getLocalToVworld(javax.media.j3d.SceneGraphPath, javax.media.j3d.Transform3D)">getLocalToVworld</A></B>(<A HREF="../../../javax/media/j3d/SceneGraphPath.html" title="class in javax.media.j3d">SceneGraphPath</A> path, <A HREF="../../../javax/media/j3d/Transform3D.html" title="class in javax.media.j3d">Transform3D</A> t)</CODE><BR> Retrieves the local coordinates to virtual world coordinates transform for the particular path in the scene graph ending with this node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#getLocalToVworld(javax.media.j3d.Transform3D)">getLocalToVworld</A></B>(<A HREF="../../../javax/media/j3d/Transform3D.html" title="class in javax.media.j3d">Transform3D</A> t)</CODE><BR> Retrieves the local coordinates to virtual world coordinates transform for this node in the scene graph.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../javax/media/j3d/Node.html" title="class in javax.media.j3d">Node</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#getParent()">getParent</A></B>()</CODE><BR> </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#getPickable()">getPickable</A></B>()</CODE><BR> Returns true if this <code>Node</code> is pickable, false if it is not pickable.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#setBounds(javax.media.j3d.Bounds)">setBounds</A></B>(<A HREF="../../../javax/media/j3d/Bounds.html" title="class in javax.media.j3d">Bounds</A> bounds)</CODE><BR> Sets the geometric bounds of a node.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#setBoundsAutoCompute(boolean)">setBoundsAutoCompute</A></B>(boolean autoCompute)</CODE><BR> Turns the automatic calcuation of geometric bounds of a node on/off.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#setCollidable(boolean)">setCollidable</A></B>(boolean collidable)</CODE><BR> Sets the collidable value; determines whether this node and any of its children, if a group node, can be considered for collision purposes.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/Node.html#setPickable(boolean)">setPickable</A></B>(boolean pickable)</CODE><BR> When set to <code>true</code> this <code>Node</code> can be Picked.</TD></TR></TABLE> <A NAME="methods_inherited_from_class_javax.media.j3d.SceneGraphObject"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Methods inherited from class javax.media.j3d.<A HREF="../../../javax/media/j3d/SceneGraphObject.html" title="class in javax.media.j3d">SceneGraphObject</A></B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../javax/media/j3d/SceneGraphObject.html#clearCapability(int)">clearCapability</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#clearCapabilityIsFrequent(int)">clearCapabilityIsFrequent</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#duplicateSceneGraphObject(javax.media.j3d.SceneGraphObject)">duplicateSceneGraphObject</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getCapability(int)">getCapability</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getCapabilityIsFrequent(int)">getCapabilityIsFrequent</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getName()">getName</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#getUserData()">getUserData</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#isCompiled()">isCompiled</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#isLive()">isLive</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setCapability(int)">setCapability</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setCapabilityIsFrequent(int)">setCapabilityIsFrequent</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setName(java.lang.String)">setName</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#setUserData(java.lang.Object)">setUserData</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#toString()">toString</A>, <A HREF="../../../javax/media/j3d/SceneGraphObject.html#updateNodeReferences(javax.media.j3d.NodeReferenceTable)">updateNodeReferences</A></CODE></TD></TR></TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD></TR></TABLE> <P><!-- ============ FIELD DETAIL =========== --><A NAME="field_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Field Detail</B></FONT></TH></TR></TABLE><A NAME="ENABLE_PICK_REPORTING"><!-- --></A><H3>ENABLE_PICK_REPORTING</H3><PRE>public static final int <B>ENABLE_PICK_REPORTING</B></PRE><DL><DD>Specifies that this Node will be reported in the pick SceneGraphPath if a pick occurs. This capability is only specifiable for Group nodes; it is ignored for leaf nodes. The default for Group nodes is false. All interior nodes not needed for uniqueness in a SceneGraphPath that don't have ENABLE_PICK_REPORTING set to true will not be reported in the SceneGraphPath.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/SceneGraphPath.html" title="class in javax.media.j3d"><CODE>SceneGraphPath</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Node.ENABLE_PICK_REPORTING">Constant Field Values</A></DL></DL><HR><A NAME="ENABLE_COLLISION_REPORTING"><!-- --></A><H3>ENABLE_COLLISION_REPORTING</H3><PRE>public static final int <B>ENABLE_COLLISION_REPORTING</B></PRE><DL><DD>Specifies that this Node will be reported in the collision SceneGraphPath if a collision occurs. This capability is only specifiable for Group nodes; it is ignored for leaf nodes. The default for Group nodes is false. All interior nodes not needed for uniqueness in a SceneGraphPath that don't have ENABLE_COLLISION_REPORTING set to true will not be reported in the SceneGraphPath.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/SceneGraphPath.html" title="class in javax.media.j3d"><CODE>SceneGraphPath</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.Node.ENABLE_COLLISION_REPORTING">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_BOUNDS_READ"><!-- --></A><H3>ALLOW_BOUNDS_READ</H3><PRE>public static final int <B>ALLOW_BOUNDS_READ</B></PRE><DL><DD>Specifies that this Node allows read access to its bounds information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Node.ALLOW_BOUNDS_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_BOUNDS_WRITE"><!-- --></A><H3>ALLOW_BOUNDS_WRITE</H3><PRE>public static final int <B>ALLOW_BOUNDS_WRITE</B></PRE><DL><DD>Specifies that this Node allows write access to its bounds information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Node.ALLOW_BOUNDS_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_PICKABLE_READ"><!-- --></A><H3>ALLOW_PICKABLE_READ</H3><PRE>public static final int <B>ALLOW_PICKABLE_READ</B></PRE><DL><DD>Specifies that this Node allows reading its pickability state.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Node.ALLOW_PICKABLE_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_PICKABLE_WRITE"><!-- --></A><H3>ALLOW_PICKABLE_WRITE</H3><PRE>public static final int <B>ALLOW_PICKABLE_WRITE</B></PRE><DL><DD>Specifies that this Node allows write access its pickability state.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Node.ALLOW_PICKABLE_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_COLLIDABLE_READ"><!-- --></A><H3>ALLOW_COLLIDABLE_READ</H3><PRE>public static final int <B>ALLOW_COLLIDABLE_READ</B></PRE><DL><DD>Specifies that this Node allows reading its collidability state.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Node.ALLOW_COLLIDABLE_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_COLLIDABLE_WRITE"><!-- --></A><H3>ALLOW_COLLIDABLE_WRITE</H3><PRE>public static final int <B>ALLOW_COLLIDABLE_WRITE</B></PRE><DL><DD>Specifies that this Node allows write access its collidability state.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Node.ALLOW_COLLIDABLE_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_AUTO_COMPUTE_BOUNDS_READ"><!-- --></A><H3>ALLOW_AUTO_COMPUTE_BOUNDS_READ</H3><PRE>public static final int <B>ALLOW_AUTO_COMPUTE_BOUNDS_READ</B></PRE><DL><DD>Specifies that this Node allows read access to its bounds auto compute information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Node.ALLOW_AUTO_COMPUTE_BOUNDS_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_AUTO_COMPUTE_BOUNDS_WRITE"><!-- --></A><H3>ALLOW_AUTO_COMPUTE_BOUNDS_WRITE</H3><PRE>public static final int <B>ALLOW_AUTO_COMPUTE_BOUNDS_WRITE</B></PRE><DL><DD>Specifies that this Node allows write access to its bounds auto compute information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Node.ALLOW_AUTO_COMPUTE_BOUNDS_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_LOCAL_TO_VWORLD_READ"><!-- --></A><H3>ALLOW_LOCAL_TO_VWORLD_READ</H3><PRE>public static final int <B>ALLOW_LOCAL_TO_VWORLD_READ</B></PRE><DL><DD>Specifies that this Node allows read access to its local coordinates to virtual world (Vworld) coordinates transform.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.Node.ALLOW_LOCAL_TO_VWORLD_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_PARENT_READ"><!-- --></A><H3>ALLOW_PARENT_READ</H3><PRE>public static final int <B>ALLOW_PARENT_READ</B></PRE><DL>
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