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 attenuation arrays. Arrays passed into getAngularAttenuation methods should all be at least this size.</UL><P><P><HR><P><!-- =========== FIELD SUMMARY =========== --><A NAME="field_summary"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Field Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/ConeSound.html#ALLOW_ANGULAR_ATTENUATION_READ">ALLOW_ANGULAR_ATTENUATION_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this ConeSound allows access to its object's cone params information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/ConeSound.html#ALLOW_ANGULAR_ATTENUATION_WRITE">ALLOW_ANGULAR_ATTENUATION_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this ConeSound allows writing to its object's cone params information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/ConeSound.html#ALLOW_DIRECTION_READ">ALLOW_DIRECTION_READ</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this ConeSound allows access to its object's direction information.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../javax/media/j3d/ConeSound.html#ALLOW_DIRECTION_WRITE">ALLOW_DIRECTION_WRITE</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies that this ConeSound allows writing to its object's direction information.</TD></TR></TABLE>&nbsp;<A NAME="fields_inherited_from_class_javax.media.j3d.PointSound"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Fields inherited from class javax.media.j3d.<A HREF="../../../javax/media/j3d/PointSound.html" title="class in javax.media.j3d">PointSound</A></B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../javax/media/j3d/PointSound.html#ALLOW_DISTANCE_GAIN_READ">ALLOW_DISTANCE_GAIN_READ</A>, <A HREF="../../../javax/media/j3d/PointSound.html#ALLOW_DISTANCE_GAIN_WRITE">ALLOW_DISTANCE_GAIN_WRITE</A>, <A HREF="../../../javax/media/j3d/PointSound.html#ALLOW_POSITION_READ">ALLOW_POSITION_READ</A>, <A HREF="../../../javax/media/j3d/PointSound.html#ALLOW_POSITION_WRITE">ALLOW_POSITION_WRITE</A></CODE></TD></TR></TABLE>&nbsp;<A NAME="fields_inherited_from_class_javax.media.j3d.Sound"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Fields inherited from class javax.media.j3d.<A HREF="../../../javax/media/j3d/Sound.html" title="class in javax.media.j3d">Sound</A></B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../javax/media/j3d/Sound.html#ALLOW_CHANNELS_USED_READ">ALLOW_CHANNELS_USED_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_CONT_PLAY_READ">ALLOW_CONT_PLAY_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_CONT_PLAY_WRITE">ALLOW_CONT_PLAY_WRITE</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_DURATION_READ">ALLOW_DURATION_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_ENABLE_READ">ALLOW_ENABLE_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_ENABLE_WRITE">ALLOW_ENABLE_WRITE</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_INITIAL_GAIN_READ">ALLOW_INITIAL_GAIN_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_INITIAL_GAIN_WRITE">ALLOW_INITIAL_GAIN_WRITE</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_IS_PLAYING_READ">ALLOW_IS_PLAYING_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_IS_READY_READ">ALLOW_IS_READY_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_LOOP_READ">ALLOW_LOOP_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_LOOP_WRITE">ALLOW_LOOP_WRITE</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_MUTE_READ">ALLOW_MUTE_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_MUTE_WRITE">ALLOW_MUTE_WRITE</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_PAUSE_READ">ALLOW_PAUSE_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_PAUSE_WRITE">ALLOW_PAUSE_WRITE</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_PRIORITY_READ">ALLOW_PRIORITY_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_PRIORITY_WRITE">ALLOW_PRIORITY_WRITE</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_RATE_SCALE_FACTOR_READ">ALLOW_RATE_SCALE_FACTOR_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_RATE_SCALE_FACTOR_WRITE">ALLOW_RATE_SCALE_FACTOR_WRITE</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_RELEASE_READ">ALLOW_RELEASE_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_RELEASE_WRITE">ALLOW_RELEASE_WRITE</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_SCHEDULING_BOUNDS_READ">ALLOW_SCHEDULING_BOUNDS_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_SCHEDULING_BOUNDS_WRITE">ALLOW_SCHEDULING_BOUNDS_WRITE</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_SOUND_DATA_READ">ALLOW_SOUND_DATA_READ</A>, <A HREF="../../../javax/media/j3d/Sound.html#ALLOW_SOUND_DATA_WRITE">ALLOW_SOUND_DATA_WRITE</A>, <A HREF="../../../javax/media/j3d/Sound.html#DURATION_UNKNOWN">DURATION_UNKNOWN</A>, <A HREF="../../../javax/media/j3d/Sound.html#INFINITE_LOOPS">INFINITE_LOOPS</A>, <A HREF="../../../javax/media/j3d/Sound.html#NO_FILTER">NO_FILTER</A></CODE></TD></TR></TABLE>&nbsp;<A NAME="fields_inherited_from_class_javax.media.j3d.Node"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TH ALIGN="left"><B>Fields inherited from class javax.media.j3d.<A HREF="../../../javax/media/j3d/Node.html" title="class in javax.media.j3d">Node</A></B></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../javax/media/j3d/Node.html#ALLOW_AUTO_COMPUTE_BOUNDS_READ">ALLOW_AUTO_COMPUTE_BOUNDS_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_AUTO_COMPUTE_BOUNDS_WRITE">ALLOW_AUTO_COMPUTE_BOUNDS_WRITE</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_BOUNDS_READ">ALLOW_BOUNDS_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_BOUNDS_WRITE">ALLOW_BOUNDS_WRITE</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_COLLIDABLE_READ">ALLOW_COLLIDABLE_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_COLLIDABLE_WRITE">ALLOW_COLLIDABLE_WRITE</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_LOCAL_TO_VWORLD_READ">ALLOW_LOCAL_TO_VWORLD_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_LOCALE_READ">ALLOW_LOCALE_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_PARENT_READ">ALLOW_PARENT_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_PICKABLE_READ">ALLOW_PICKABLE_READ</A>, <A HREF="../../../javax/media/j3d/Node.html#ALLOW_PICKABLE_WRITE">ALLOW_PICKABLE_WRITE</A>, <A HREF="../../../javax/media/j3d/Node.html#ENABLE_COLLISION_REPORTING">ENABLE_COLLISION_REPORTING</A>, <A HREF="../../../javax/media/j3d/Node.html#ENABLE_PICK_REPORTING">ENABLE_PICK_REPORTING</A></CODE></TD></TR></TABLE>&nbsp;<!-- ======== CONSTRUCTOR SUMMARY ======== --><A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"><B>Constructor Summary</B></FONT></TH></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../javax/media/j3d/ConeSound.html#ConeSound()">ConeSound</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs and initializes a new ConeSound node using default parameters.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../javax/media/j3d/ConeSound.html#ConeSound(javax.media.j3d.MediaContainer, float, float, float, float, float, float, float)">ConeSound</A></B>(<A HREF="../../../javax/media/j3d/MediaContainer.html" title="class in javax.media.j3d">MediaContainer</A>&nbsp;soundData,          float&nbsp;initialGain,          float&nbsp;posX,          float&nbsp;posY,          float&nbsp;posZ,          float&nbsp;dirX,          float&nbsp;dirY,          float&nbsp;dirZ)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a ConeSound node object using only the provided parameter values for sound, overall initial gain, position, and direction.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../javax/media/j3d/ConeSound.html#ConeSound(javax.media.j3d.MediaContainer, float, int, boolean, boolean, boolean, javax.media.j3d.Bounds, float, float, float, float, float[], float[], float[], float[], float, float, float)">ConeSound</A></B>(<A HREF="../../../javax/media/j3d/MediaContainer.html" title="class in javax.media.j3d">MediaContainer</A>&nbsp;soundData,          float&nbsp;initialGain,          int&nbsp;loopCount,          boolean&nbsp;release,          boolean&nbsp;continuous,          boolean&nbsp;enable,          <A HREF="../../../javax/media/j3d/Bounds.html" title="class in javax.media.j3d">Bounds</A>&nbsp;region,          float&nbsp;priority,          float&nbsp;posX,          float&nbsp;posY,          float&nbsp;posZ,          float[]&nbsp;frontDistance,          float[]&nbsp;frontDistanceGain,          float[]&nbsp;backDistance,          float[]&nbsp;backDistanceGain,          float&nbsp;dirX,          float&nbsp;dirY,          float&nbsp;dirZ)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a ConeSound node object using the provided parameter values.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../javax/media/j3d/ConeSound.html#ConeSound(javax.media.j3d.MediaContainer, float, int, boolean, boolean, boolean, javax.media.j3d.Bounds, float, float, float, float, float[], float[], float[], float[], float, float, float, float[], float[], float[])">ConeSound</A></B>(<A HREF="../../../javax/media/j3d/MediaContainer.html" title="class in javax.media.j3d">MediaContainer</A>&nbsp;soundData,          float&nbsp;initialGain,          int&nbsp;loopCount,          boolean&nbsp;release,          boolean&nbsp;continuous,          boolean&nbsp;enable,          <A HREF="../../../javax/media/j3d/Bounds.html" title="class in javax.media.j3d">Bounds</A>&nbsp;region,          float&nbsp;priority,          float&nbsp;posX,          float&nbsp;posY,          float&nbsp;posZ,          float[]&nbsp;frontDistance,          float[]&nbsp;frontDistanceGain,          float[]&nbsp;backDistance,          float[]&nbsp;backDistanceGain,          float&nbsp;dirX,          float&nbsp;dirY,          float&nbsp;dirZ,          float[]&nbsp;angle,          float[]&nbsp;angularGain,          float[]&nbsp;frequencyCutoff)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs and initializes a new Cone Sound node explicitly setting all PointSound and ConeSound fields as arguments but all the vector and point arguments are broken into individual float array components.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../javax/media/j3d/ConeSound.html#ConeSound(javax.media.j3d.MediaContainer, float, int, boolean, boolean, boolean, javax.media.j3d.Bounds, float, float, float, float, float[], float[], float, float, float, float[], float[], float[])">ConeSound</A></B>(<A HREF="../../../javax/media/j3d/MediaContainer.html" title="class in javax.media.j3d">MediaContainer</A>&nbsp;soundData,          float&nbsp;initialGain,          int&nbsp;loopCount,          boolean&nbsp;release,          boolean&nbsp;continuous,          boolean&nbsp;enable,          <A HREF="../../../javax/media/j3d/Bounds.html" title="class in javax.media.j3d">Bounds</A>&nbsp;region,          float&nbsp;priority,          float&nbsp;posX,          float&nbsp;posY,          float&nbsp;posZ,          float[]&nbsp;distance,          float[]&nbsp;distanceGain,          float&nbsp;dirX,          float&nbsp;dirY,          float&nbsp;dirZ,          float[]&nbsp;angle,          float[]&nbsp;angularGain,          float[]&nbsp;frequencyCutoff)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a ConeSound node object using all the provided PointSound parameter values, which include a single spherical distance attenuation array, but includes an angular attenuation array.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../javax/media/j3d/ConeSound.html#ConeSound(javax.media.j3d.MediaContainer, float, int, boolean, boolean, boolean, javax.media.j3d.Bounds, float, javax.vecmath.Point3f, javax.vecmath.Point2f[], javax.vecmath.Point2f[], javax.vecmath.Vector3f)">ConeSound</A></B>(<A HREF="../../../javax/media/j3d/MediaContainer.html" title="class in javax.media.j3d">MediaContainer</A>&nbsp;soundData,          float&nbsp;initialGain,

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