📄 renderingattributes.html
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<P><DL><DT><B>Since:</B></DT> <DD>Java 3D 1.4</DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.ALLOW_DEPTH_TEST_FUNCTION_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DEPTH_ENABLE_READ"><!-- --></A><H3>ALLOW_DEPTH_ENABLE_READ</H3><PRE>public static final int <B>ALLOW_DEPTH_ENABLE_READ</B></PRE><DL><DD>Specifies that this RenderingAttributes object allows reading its depth buffer enable and depth buffer write enable component information.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.ALLOW_DEPTH_ENABLE_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_DEPTH_ENABLE_WRITE"><!-- --></A><H3>ALLOW_DEPTH_ENABLE_WRITE</H3><PRE>public static final int <B>ALLOW_DEPTH_ENABLE_WRITE</B></PRE><DL><DD>Specifies that this RenderingAttributes object allows writing its depth buffer enable and depth buffer write enable component information.<P><DL><DT><B>Since:</B></DT> <DD>Java 3D 1.3</DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.ALLOW_DEPTH_ENABLE_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_VISIBLE_READ"><!-- --></A><H3>ALLOW_VISIBLE_READ</H3><PRE>public static final int <B>ALLOW_VISIBLE_READ</B></PRE><DL><DD>Specifies that this RenderingAttributes object allows reading its visibility information.<P><DL><DT><B>Since:</B></DT> <DD>Java 3D 1.2</DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.ALLOW_VISIBLE_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_VISIBLE_WRITE"><!-- --></A><H3>ALLOW_VISIBLE_WRITE</H3><PRE>public static final int <B>ALLOW_VISIBLE_WRITE</B></PRE><DL><DD>Specifies that this RenderingAttributes object allows writing its visibility information.<P><DL><DT><B>Since:</B></DT> <DD>Java 3D 1.2</DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.ALLOW_VISIBLE_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_IGNORE_VERTEX_COLORS_READ"><!-- --></A><H3>ALLOW_IGNORE_VERTEX_COLORS_READ</H3><PRE>public static final int <B>ALLOW_IGNORE_VERTEX_COLORS_READ</B></PRE><DL><DD>Specifies that this RenderingAttributes object allows reading its ignore vertex colors information.<P><DL><DT><B>Since:</B></DT> <DD>Java 3D 1.2</DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.ALLOW_IGNORE_VERTEX_COLORS_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_IGNORE_VERTEX_COLORS_WRITE"><!-- --></A><H3>ALLOW_IGNORE_VERTEX_COLORS_WRITE</H3><PRE>public static final int <B>ALLOW_IGNORE_VERTEX_COLORS_WRITE</B></PRE><DL><DD>Specifies that this RenderingAttributes object allows writing its ignore vertex colors information.<P><DL><DT><B>Since:</B></DT> <DD>Java 3D 1.2</DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.ALLOW_IGNORE_VERTEX_COLORS_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_RASTER_OP_READ"><!-- --></A><H3>ALLOW_RASTER_OP_READ</H3><PRE>public static final int <B>ALLOW_RASTER_OP_READ</B></PRE><DL><DD>Specifies that this RenderingAttributes object allows reading its raster operation information.<P><DL><DT><B>Since:</B></DT> <DD>Java 3D 1.2</DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.ALLOW_RASTER_OP_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_RASTER_OP_WRITE"><!-- --></A><H3>ALLOW_RASTER_OP_WRITE</H3><PRE>public static final int <B>ALLOW_RASTER_OP_WRITE</B></PRE><DL><DD>Specifies that this RenderingAttributes object allows writing its raster operation information.<P><DL><DT><B>Since:</B></DT> <DD>Java 3D 1.2</DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.ALLOW_RASTER_OP_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_STENCIL_ATTRIBUTES_READ"><!-- --></A><H3>ALLOW_STENCIL_ATTRIBUTES_READ</H3><PRE>public static final int <B>ALLOW_STENCIL_ATTRIBUTES_READ</B></PRE><DL><DD>Specifies that this RenderingAttributes object allows reading its stencil enable, stencil op, stencil function, and stencil write mask information.<P><DL><DT><B>Since:</B></DT> <DD>Java 3D 1.4</DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.ALLOW_STENCIL_ATTRIBUTES_READ">Constant Field Values</A></DL></DL><HR><A NAME="ALLOW_STENCIL_ATTRIBUTES_WRITE"><!-- --></A><H3>ALLOW_STENCIL_ATTRIBUTES_WRITE</H3><PRE>public static final int <B>ALLOW_STENCIL_ATTRIBUTES_WRITE</B></PRE><DL><DD>Specifies that this RenderingAttributes object allows writing its stencil enable, stencil op, stencil function, and stencil write mask information.<P><DL><DT><B>Since:</B></DT> <DD>Java 3D 1.4</DD><DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.ALLOW_STENCIL_ATTRIBUTES_WRITE">Constant Field Values</A></DL></DL><HR><A NAME="ALWAYS"><!-- --></A><H3>ALWAYS</H3><PRE>public static final int <B>ALWAYS</B></PRE><DL><DD>Specifies that pixels are always drawn irrespective of the values being tested. Can be used to specify the alpha test function, the depth test function, or the stencil function. This setting effectively disables alpha, depth, or stencil testing.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/RenderingAttributes.html#setAlphaTestFunction(int)"><CODE>setAlphaTestFunction(int)</CODE></A>, <A HREF="../../../javax/media/j3d/RenderingAttributes.html#setDepthTestFunction(int)"><CODE>setDepthTestFunction(int)</CODE></A>, <A HREF="../../../javax/media/j3d/RenderingAttributes.html#setStencilFunction(int, int, int)"><CODE>setStencilFunction(int,int,int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.ALWAYS">Constant Field Values</A></DL></DL><HR><A NAME="NEVER"><!-- --></A><H3>NEVER</H3><PRE>public static final int <B>NEVER</B></PRE><DL><DD>Specifies that pixels are never drawn irrespective of the values being tested. Can be used to specify the alpha test function, the depth test function, or the stencil function.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/RenderingAttributes.html#setAlphaTestFunction(int)"><CODE>setAlphaTestFunction(int)</CODE></A>, <A HREF="../../../javax/media/j3d/RenderingAttributes.html#setDepthTestFunction(int)"><CODE>setDepthTestFunction(int)</CODE></A>, <A HREF="../../../javax/media/j3d/RenderingAttributes.html#setStencilFunction(int, int, int)"><CODE>setStencilFunction(int,int,int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.NEVER">Constant Field Values</A></DL></DL><HR><A NAME="EQUAL"><!-- --></A><H3>EQUAL</H3><PRE>public static final int <B>EQUAL</B></PRE><DL><DD>Specifies that pixels are drawn if the two values being tested are equal. Can be used to specify the alpha test function, the depth test function, or the stencil function.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/RenderingAttributes.html#setAlphaTestFunction(int)"><CODE>setAlphaTestFunction(int)</CODE></A>, <A HREF="../../../javax/media/j3d/RenderingAttributes.html#setDepthTestFunction(int)"><CODE>setDepthTestFunction(int)</CODE></A>, <A HREF="../../../javax/media/j3d/RenderingAttributes.html#setStencilFunction(int, int, int)"><CODE>setStencilFunction(int,int,int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.EQUAL">Constant Field Values</A></DL></DL><HR><A NAME="NOT_EQUAL"><!-- --></A><H3>NOT_EQUAL</H3><PRE>public static final int <B>NOT_EQUAL</B></PRE><DL><DD>Specifies that pixels are drawn if the two values being tested are not equal. Can be used to specify the alpha test function, the depth test function, or the stencil function.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/RenderingAttributes.html#setAlphaTestFunction(int)"><CODE>setAlphaTestFunction(int)</CODE></A>, <A HREF="../../../javax/media/j3d/RenderingAttributes.html#setDepthTestFunction(int)"><CODE>setDepthTestFunction(int)</CODE></A>, <A HREF="../../../javax/media/j3d/RenderingAttributes.html#setStencilFunction(int, int, int)"><CODE>setStencilFunction(int,int,int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.NOT_EQUAL">Constant Field Values</A></DL></DL><HR><A NAME="LESS"><!-- --></A><H3>LESS</H3><PRE>public static final int <B>LESS</B></PRE><DL><DD>Specifies that pixels are drawn if the source/reference value is less than the destination/test value. Can be used to specify the alpha test function, the depth test function, or the stencil function.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/RenderingAttributes.html#setAlphaTestFunction(int)"><CODE>setAlphaTestFunction(int)</CODE></A>, <A HREF="../../../javax/media/j3d/RenderingAttributes.html#setDepthTestFunction(int)"><CODE>setDepthTestFunction(int)</CODE></A>, <A HREF="../../../javax/media/j3d/RenderingAttributes.html#setStencilFunction(int, int, int)"><CODE>setStencilFunction(int,int,int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.LESS">Constant Field Values</A></DL></DL><HR><A NAME="LESS_OR_EQUAL"><!-- --></A><H3>LESS_OR_EQUAL</H3><PRE>public static final int <B>LESS_OR_EQUAL</B></PRE><DL><DD>Specifies that pixels are drawn if the source/reference value is less than or equal to the destination/test value. Can be used to specify the alpha test function, the depth test function, or the stencil function.<P><DL><DT><B>See Also:</B><DD><A HREF="../../../javax/media/j3d/RenderingAttributes.html#setAlphaTestFunction(int)"><CODE>setAlphaTestFunction(int)</CODE></A>, <A HREF="../../../javax/media/j3d/RenderingAttributes.html#setDepthTestFunction(int)"><CODE>setDepthTestFunction(int)</CODE></A>, <A HREF="../../../javax/media/j3d/RenderingAttributes.html#setStencilFunction(int, int, int)"><CODE>setStencilFunction(int,int,int)</CODE></A>, <A HREF="../../../constant-values.html#javax.media.j3d.RenderingAttributes.LESS_OR_EQUAL">Constant Field Values</A></DL></DL><HR><A NAME="GREATER"><!-- --></A><H3>GREATER</H3><PRE>public static final int <B>GREATER</B></PRE><DL><DD>Specifies that pixels are drawn if the source/reference value is greater than the destination/test value. Can be used to specify the alpha test function, the depth test function, or the stencil function.<P><DL><DT><
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