📄 serialized-form.html
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</DL></DL><HR><H3>antialiasingSet</H3><PRE>boolean <B>antialiasingSet</B></PRE><DL><DL></DL></DL><HR><H3>textureColorTableSize</H3><PRE>int <B>textureColorTableSize</B></PRE><DL><DL></DL></DL><HR><H3>numActiveTexUnit</H3><PRE>int <B>numActiveTexUnit</B></PRE><DL><DL></DL></DL><HR><H3>lastActiveTexUnit</H3><PRE>int <B>lastActiveTexUnit</B></PRE><DL><DL></DL></DL><HR><H3>shadingLanguageGLSL</H3><PRE>boolean <B>shadingLanguageGLSL</B></PRE><DL><DL></DL></DL><HR><H3>shadingLanguageCg</H3><PRE>boolean <B>shadingLanguageCg</B></PRE><DL><DL></DL></DL><HR><H3>queryProps</H3><PRE>javax.media.j3d.J3dQueryProps <B>queryProps</B></PRE><DL><DL></DL></DL><HR><H3>fatalError</H3><PRE>boolean <B>fatalError</B></PRE><DL><DL></DL></DL><HR><H3>leftManualEyeInImagePlate</H3><PRE><A HREF="javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A> <B>leftManualEyeInImagePlate</B></PRE><DL><DL></DL></DL><HR><H3>rightManualEyeInImagePlate</H3><PRE><A HREF="javax/vecmath/Point3d.html" title="class in javax.vecmath">Point3d</A> <B>rightManualEyeInImagePlate</B></PRE><DL><DL></DL></DL><HR><H3>view</H3><PRE><A HREF="javax/media/j3d/View.html" title="class in javax.media.j3d">View</A> <B>view</B></PRE><DL><DL></DL></DL><HR><H3>pendingView</H3><PRE><A HREF="javax/media/j3d/View.html" title="class in javax.media.j3d">View</A> <B>pendingView</B></PRE><DL><DL></DL></DL><HR><H3>canvasViewCache</H3><PRE>javax.media.j3d.CanvasViewCache <B>canvasViewCache</B></PRE><DL><DL></DL></DL><HR><H3>canvasViewCacheFrustum</H3><PRE>javax.media.j3d.CanvasViewCache <B>canvasViewCacheFrustum</B></PRE><DL><DL></DL></DL><HR><H3>raIsVisible</H3><PRE>boolean <B>raIsVisible</B></PRE><DL><DL></DL></DL><HR><H3>ra</H3><PRE>javax.media.j3d.RenderAtom <B>ra</B></PRE><DL><DL></DL></DL><HR><H3>cvDirtyMask</H3><PRE>int[] <B>cvDirtyMask</B></PRE><DL><DL></DL></DL><HR><H3>resizeGraphics2D</H3><PRE>boolean <B>resizeGraphics2D</B></PRE><DL><DL></DL></DL><HR><H3>isRunning</H3><PRE>boolean <B>isRunning</B></PRE><DL><DL></DL></DL><HR><H3>isRunningStatus</H3><PRE>boolean <B>isRunningStatus</B></PRE><DL><DL></DL></DL><HR><H3>active</H3><PRE>boolean <B>active</B></PRE><DL><DL></DL></DL><HR><H3>visible</H3><PRE>boolean <B>visible</B></PRE><DL><DL></DL></DL><HR><H3>ctxReset</H3><PRE>boolean <B>ctxReset</B></PRE><DL><DL></DL></DL><HR><H3>screen</H3><PRE><A HREF="javax/media/j3d/Screen3D.html" title="class in javax.media.j3d">Screen3D</A> <B>screen</B></PRE><DL><DL></DL></DL><HR><H3>imageReady</H3><PRE>boolean <B>imageReady</B></PRE><DL><DL></DL></DL><HR><H3>fogOn</H3><PRE>int <B>fogOn</B></PRE><DL><DL></DL></DL><HR><H3>graphicsContext3D</H3><PRE><A HREF="javax/media/j3d/GraphicsContext3D.html" title="class in javax.media.j3d">GraphicsContext3D</A> <B>graphicsContext3D</B></PRE><DL><DL></DL></DL><HR><H3>waiting</H3><PRE>boolean <B>waiting</B></PRE><DL><DL></DL></DL><HR><H3>swapDone</H3><PRE>boolean <B>swapDone</B></PRE><DL><DL></DL></DL><HR><H3>graphicsConfiguration</H3><PRE>java.awt.GraphicsConfiguration <B>graphicsConfiguration</B></PRE><DL><DL></DL></DL><HR><H3>graphics2D</H3><PRE>javax.media.j3d.J3DGraphics2DImpl <B>graphics2D</B></PRE><DL><DL></DL></DL><HR><H3>gfxCreationLock</H3><PRE>java.lang.Object <B>gfxCreationLock</B></PRE><DL><DL></DL></DL><HR><H3>vworldToEc</H3><PRE><A HREF="javax/media/j3d/Transform3D.html" title="class in javax.media.j3d">Transform3D</A> <B>vworldToEc</B></PRE><DL><DL></DL></DL><HR><H3>vpcToEc</H3><PRE><A HREF="javax/media/j3d/Transform3D.html" title="class in javax.media.j3d">Transform3D</A> <B>vpcToEc</B></PRE><DL><DL></DL></DL><HR><H3>drawable</H3><PRE>javax.media.j3d.Drawable <B>drawable</B></PRE><DL><DL></DL></DL><HR><H3>fbConfig</H3><PRE>long <B>fbConfig</B></PRE><DL><DL></DL></DL><HR><H3>offScreenBufferInfo</H3><PRE>long <B>offScreenBufferInfo</B></PRE><DL><DL></DL></DL><HR><H3>nativeGraphicsVersion</H3><PRE>java.lang.String <B>nativeGraphicsVersion</B></PRE><DL><DL></DL></DL><HR><H3>nativeGraphicsVendor</H3><PRE>java.lang.String <B>nativeGraphicsVendor</B></PRE><DL><DL></DL></DL><HR><H3>nativeGraphicsRenderer</H3><PRE>java.lang.String <B>nativeGraphicsRenderer</B></PRE><DL><DL></DL></DL><HR><H3>firstPaintCalled</H3><PRE>boolean <B>firstPaintCalled</B></PRE><DL><DL></DL></DL><HR><H3>added</H3><PRE>boolean <B>added</B></PRE><DL><DL></DL></DL><HR><H3>ctx</H3><PRE>javax.media.j3d.Context <B>ctx</B></PRE><DL><DL></DL></DL><HR><H3>ctxTimeStamp</H3><PRE>long <B>ctxTimeStamp</B></PRE><DL><DL></DL></DL><HR><H3>ctxEyeLightingEnable</H3><PRE>boolean <B>ctxEyeLightingEnable</B></PRE><DL><DL></DL></DL><HR><H3>currentAppear</H3><PRE>javax.media.j3d.AppearanceRetained <B>currentAppear</B></PRE><DL><DL></DL></DL><HR><H3>currentMaterial</H3><PRE>javax.media.j3d.MaterialRetained <B>currentMaterial</B></PRE><DL><DL></DL></DL><HR><H3>viewFrustum</H3><PRE>javax.media.j3d.CachedFrustum <B>viewFrustum</B></PRE><DL><DD>The object used for View Frustum Culling<P><DL></DL></DL><HR><H3>lightBin</H3><PRE>javax.media.j3d.LightBin <B>lightBin</B></PRE><DL><DD>The RenderBin bundle references used to decide what the underlying context contains.<P><DL></DL></DL><HR><H3>environmentSet</H3><PRE>javax.media.j3d.EnvironmentSet <B>environmentSet</B></PRE><DL><DL></DL></DL><HR><H3>attributeBin</H3><PRE>javax.media.j3d.AttributeBin <B>attributeBin</B></PRE><DL><DL></DL></DL><HR><H3>shaderBin</H3><PRE>javax.media.j3d.ShaderBin <B>shaderBin</B></PRE><DL><DL></DL></DL><HR><H3>renderMolecule</H3><PRE>javax.media.j3d.RenderMolecule <B>renderMolecule</B></PRE><DL><DL></DL></DL><HR><H3>polygonAttributes</H3><PRE>javax.media.j3d.PolygonAttributesRetained <B>polygonAttributes</B></PRE><DL><DL></DL></DL><HR><H3>lineAttributes</H3><PRE>javax.media.j3d.LineAttributesRetained <B>lineAttributes</B></PRE><DL><DL></DL></DL><HR><H3>pointAttributes</H3><PRE>javax.media.j3d.PointAttributesRetained <B>pointAttributes</B></PRE><DL><DL></DL></DL><HR><H3>material</H3><PRE>javax.media.j3d.MaterialRetained <B>material</B></PRE><DL><DL></DL></DL><HR><H3>enableLighting</H3><PRE>boolean <B>enableLighting</B></PRE><DL><DL></DL></DL><HR><H3>transparency</H3><PRE>javax.media.j3d.TransparencyAttributesRetained <B>transparency</B></PRE><DL><DL></DL></DL><HR><H3>coloringAttributes</H3><PRE>javax.media.j3d.ColoringAttributesRetained <B>coloringAttributes</B></PRE><DL><DL></DL></DL><HR><H3>modelMatrix</H3><PRE><A HREF="javax/media/j3d/Transform3D.html" title="class in javax.media.j3d">Transform3D</A> <B>modelMatrix</B></PRE><DL><DL></DL></DL><HR><H3>projTrans</H3><PRE><A HREF="javax/media/j3d/Transform3D.html" title="class in javax.media.j3d">Transform3D</A> <B>projTrans</B></PRE><DL><DL></DL></DL><HR><H3>textureBin</H3><PRE>javax.media.j3d.TextureBin <B>textureBin</B></PRE><DL><DL></DL></DL><HR><H3>lights</H3><PRE>javax.media.j3d.LightRetained[] <B>lights</B></PRE><DL><DD>cached RenderBin states for lazy native states update<P><DL></DL></DL><HR><H3>frameCount</H3><PRE>int[] <B>frameCount</B></PRE><DL><DL></DL></DL><HR><H3>enableMask</H3><PRE>long <B>enableMask</B></PRE><DL><DL></DL></DL><HR><H3>fog</H3><PRE>javax.media.j3d.FogRetained <B>fog</B></PRE><DL><DL></DL></DL><HR><H3>modelClip</H3><PRE>javax.media.j3d.ModelClipRetained <B>modelClip</B></PRE><DL><DL></DL></DL><HR><H3>sceneAmbient</H3><PRE><A HREF="javax/vecmath/Color3f.html" title="class in javax.vecmath">Color3f</A> <B>sceneAmbient</B></PRE><DL><DL></DL></DL><HR><H3>texUnitState</H3><PRE>javax.media.j3d.TextureUnitStateRetained[] <B>texUnitState</B></PRE><DL><DL></DL></DL><HR><H3>texture</H3><PRE>javax.media.j3d.TextureRetained <B>texture</B></PRE><DL><DD>These cached values are only used in Pure Immediate and Mixed Mode rendering<P><DL></DL></DL><HR><H3>texAttrs</H3><PRE>javax.media.j3d.TextureAttributesRetained <B>texAttrs</B></PRE><DL><DL></DL></DL><HR><H3>texCoordGeneration</H3><PRE>javax.media.j3d.TexCoordGenerationRetained <B>texCoordGeneration</B></PRE><DL><DL></DL></DL><HR><H3>renderingAttrs</H3><PRE>javax.media.j3d.RenderingAttributesRetained <B>renderingAttrs</B></PRE><DL><DL></DL></DL><HR><H3>appearance</H3><PRE>javax.media.j3d.AppearanceRetained <B>appearance</B></PRE><DL><DL></DL>
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