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📄 d3dx9effect.h

📁 c语言编程软件vc6.0中文绿色版_vc6.0官方下载
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    STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
    STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
    STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
    STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
    STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
    STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
    STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
    STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
    STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
    STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
};


//////////////////////////////////////////////////////////////////////////////
// ID3DXEffect ///////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

typedef interface ID3DXEffect ID3DXEffect;
typedef interface ID3DXEffect *LPD3DXEFFECT;

// {B589B04A-293D-4516-AF0B-3D7DBCF5AC54}
DEFINE_GUID( IID_ID3DXEffect,
0xb589b04a, 0x293d, 0x4516, 0xaf, 0xb, 0x3d, 0x7d, 0xbc, 0xf5, 0xac, 0x54);


#undef INTERFACE
#define INTERFACE ID3DXEffect

DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
{
    // ID3DXBaseEffect
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // Descs
    STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
    STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
    STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
    STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
    STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;

    // Handle operations
    STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
    STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
    STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
    STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
    STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index);
    STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName);
    STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;

    // Get/Set Parameters
    STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
    STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
    STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
    STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
    STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
    STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
    STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
    STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
    STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
    STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
    STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
    STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
    STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
    STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
    STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
    STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
    STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
    STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
    STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
    STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
    STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
    STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
    STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
    STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
    STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
    STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
    STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
    STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
    STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
    STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
    STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
    STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
    STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
    STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
    STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
    STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
    STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
    // ID3DXBaseEffect

    // Pool
    STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE;

    // Selecting and setting a technique
    STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
    STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
    STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
    STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE hTechnique, D3DXHANDLE *pTechnique) PURE;
    STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE hParameter, D3DXHANDLE hTechnique) PURE;

    // Using current technique
    STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
    STDMETHOD(Pass)(THIS_ UINT Pass) PURE;
    STDMETHOD(End)(THIS) PURE;

    // Managing D3D Device
    STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
    STDMETHOD(OnLostDevice)(THIS) PURE;
    STDMETHOD(OnResetDevice)(THIS) PURE;

    // Cloning
    STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 pDevice, LPD3DXEFFECT* ppEffect) PURE;
};


//////////////////////////////////////////////////////////////////////////////
// ID3DXEffectCompiler ///////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

typedef interface ID3DXEffectCompiler ID3DXEffectCompiler;
typedef interface ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;

// {F8EE90D3-FCC6-4f14-8AE8-6374AE968E33}
DEFINE_GUID( IID_ID3DXEffectCompiler,
0xf8ee90d3, 0xfcc6, 0x4f14, 0x8a, 0xe8, 0x63, 0x74, 0xae, 0x96, 0x8e, 0x33);


#undef INTERFACE
#define INTERFACE ID3DXEffectCompiler

DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
{
    // ID3DXBaseEffect
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    STDMETHOD_(ULONG, Release)(THIS) PURE;

    // Descs
    STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
    STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
    STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
    STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
    STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;

    // Handle operations
    STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
    STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
    STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
    STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
    STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index);
    STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName);
    STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
    STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;

    // Get/Set Parameters
    STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
    STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
    STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
    STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
    STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
    STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
    STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
    STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
    STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
    STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
    STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
    STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
    STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
    STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
    STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
    STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
    STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
    STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
    STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
    STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
    STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
    STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
    STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
    STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
    STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
    STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
    STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
    STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
    STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
    STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
    STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
    STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
    STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
    STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
    STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
    STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
    STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
    // ID3DXBaseEffect

    // Parameter sharing, specialization, and information
    STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL Literal) PURE;
    STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL *pLiteral) PURE;

    // Compilation
    STDMETHOD(CompileEffect)(THIS_ DWORD Flags,
        LPD3DXBUFFER* ppEffect, LPD3DXBUFFER* ppErrorMsgs) PURE;

    STDMETHOD(CompileShader)(THIS_ D3DXHANDLE hFunction, LPCSTR pTarget, DWORD Flags,
        LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable) PURE;
};


//////////////////////////////////////////////////////////////////////////////
// APIs //////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////


#ifdef __cplusplus
extern "C" {
#endif //__cplusplus

//----------------------------------------------------------------------------

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