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📄 winable.h

📁 c语言编程软件vc6.0中文绿色版_vc6.0官方下载
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    HMODULE         hmodWinEventProc,   // Must pass this if global!
    WINEVENTPROC    lpfnWinEventProc,
    DWORD           idProcess,          // Can be zero; all processes
    DWORD           idThread,           // Can be zero; all threads
    DWORD           dwFlags
);

//
// Returns zero on failure, or a DWORD ID if success.  We will clean up any
// event hooks installed by the current process when it goes away, if it
// hasn't cleaned the hooks up itself.  But to dynamically unhook, call
// UnhookWinEvents().
//


WINABLEAPI
BOOL
WINAPI
UnhookWinEvent(
    HWINEVENTHOOK          hEvent);

//
// If idProcess isn't zero but idThread is, will hook all threads in that
//      process.
// If idThread isn't zero but idProcess is, will hook idThread only.
// If both are zero, will hook everything
//


//
// EVENT DEFINITION
//
#define EVENT_MIN           0x00000001
#define EVENT_MAX           0x7FFFFFFF


//
//  EVENT_SYSTEM_SOUND
//  Sent when a sound is played.  Currently nothing is generating this, we
//  are going to be cleaning up the SOUNDSENTRY feature in the control panel
//  and will use this at that time.  Applications implementing WinEvents
//  are perfectly welcome to use it.  Clients of IAccessible* will simply
//  turn around and get back a non-visual object that describes the sound.
//
#define EVENT_SYSTEM_SOUND              0x0001

//
// EVENT_SYSTEM_ALERT
// Sent when an alert needs to be given to the user.  MessageBoxes generate
// alerts for example.
//
#define EVENT_SYSTEM_ALERT              0x0002

//
// EVENT_SYSTEM_FOREGROUND
// Sent when the foreground (active) window changes, even if it is changing
// to another window in the same thread as the previous one.
//
#define EVENT_SYSTEM_FOREGROUND         0x0003

//
// EVENT_SYSTEM_MENUSTART
// EVENT_SYSTEM_MENUEND
// Sent when entering into and leaving from menu mode (system, app bar, and
// track popups).
//
#define EVENT_SYSTEM_MENUSTART          0x0004
#define EVENT_SYSTEM_MENUEND            0x0005

//
// EVENT_SYSTEM_MENUPOPUPSTART
// EVENT_SYSTEM_MENUPOPUPEND
// Sent when a menu popup comes up and just before it is taken down.  Note
// that for a call to TrackPopupMenu(), a client will see EVENT_SYSTEM_MENUSTART
// followed almost immediately by EVENT_SYSTEM_MENUPOPUPSTART for the popup
// being shown.
//
#define EVENT_SYSTEM_MENUPOPUPSTART     0x0006
#define EVENT_SYSTEM_MENUPOPUPEND       0x0007


//
// EVENT_SYSTEM_CAPTURESTART
// EVENT_SYSTEM_CAPTUREEND
// Sent when a window takes the capture and releases the capture.
//
#define EVENT_SYSTEM_CAPTURESTART       0x0008
#define EVENT_SYSTEM_CAPTUREEND         0x0009

//
// EVENT_SYSTEM_MOVESIZESTART
// EVENT_SYSTEM_MOVESIZEEND
// Sent when a window enters and leaves move-size dragging mode.
//
#define EVENT_SYSTEM_MOVESIZESTART      0x000A
#define EVENT_SYSTEM_MOVESIZEEND        0x000B

//
// EVENT_SYSTEM_CONTEXTHELPSTART
// EVENT_SYSTEM_CONTEXTHELPEND
// Sent when a window enters and leaves context sensitive help mode.
//
#define EVENT_SYSTEM_CONTEXTHELPSTART   0x000C
#define EVENT_SYSTEM_CONTEXTHELPEND     0x000D

//
// EVENT_SYSTEM_DRAGDROPSTART
// EVENT_SYSTEM_DRAGDROPEND
// Sent when a window enters and leaves drag drop mode.  Note that it is up
// to apps and OLE to generate this, since the system doesn't know.  Like
// EVENT_SYSTEM_SOUND, it will be a while before this is prevalent.
//
#define EVENT_SYSTEM_DRAGDROPSTART      0x000E
#define EVENT_SYSTEM_DRAGDROPEND        0x000F

//
// EVENT_SYSTEM_DIALOGSTART
// EVENT_SYSTEM_DIALOGEND
// Sent when a dialog comes up and just before it goes away.
//
#define EVENT_SYSTEM_DIALOGSTART        0x0010
#define EVENT_SYSTEM_DIALOGEND          0x0011

//
// EVENT_SYSTEM_SCROLLINGSTART
// EVENT_SYSTEM_SCROLLINGEND
// Sent when beginning and ending the tracking of a scrollbar in a window,
// and also for scrollbar controls.
//
#define EVENT_SYSTEM_SCROLLINGSTART     0x0012
#define EVENT_SYSTEM_SCROLLINGEND       0x0013

//
// EVENT_SYSTEM_SWITCHSTART
// EVENT_SYSTEM_SWITCHEND
// Sent when beginning and ending alt-tab mode with the switch window.
//
#define EVENT_SYSTEM_SWITCHSTART        0x0014
#define EVENT_SYSTEM_SWITCHEND          0x0015

//
// EVENT_SYSTEM_MINIMIZESTART
// EVENT_SYSTEM_MINIMIZEEND
// Sent when a window minimizes and just before it restores.
//
#define EVENT_SYSTEM_MINIMIZESTART      0x0016
#define EVENT_SYSTEM_MINIMIZEEND        0x0017



//
// Object events
//
// The system AND apps generate these.  The system generates these for 
// real windows.  Apps generate these for objects within their window which
// act like a separate control, e.g. an item in a list view.
//
// For all events, if you want detailed accessibility information, callers
// should
//      * Call AccessibleObjectFromWindow() with the hwnd, idObject parameters
//          of the event, and IID_IAccessible as the REFIID, to get back an 
//          IAccessible* to talk to
//      * Initialize and fill in a VARIANT as VT_I4 with lVal the idChild
//          parameter of the event.
//      * If idChild isn't zero, call get_accChild() in the container to see
//          if the child is an object in its own right.  If so, you will get
//          back an IDispatch* object for the child.  You should release the
//          parent, and call QueryInterface() on the child object to get its
//          IAccessible*.  Then you talk directly to the child.  Otherwise,
//          if get_accChild() returns you nothing, you should continue to
//          use the child VARIANT.  You will ask the container for the properties
//          of the child identified by the VARIANT.  In other words, the
//          child in this case is accessible but not a full-blown object.
//          Like a button on a titlebar which is 'small' and has no children.
//          

//
#define EVENT_OBJECT_CREATE                 0x8000  // hwnd + ID + idChild is created item
#define EVENT_OBJECT_DESTROY                0x8001  // hwnd + ID + idChild is destroyed item
#define EVENT_OBJECT_SHOW                   0x8002  // hwnd + ID + idChild is shown item
#define EVENT_OBJECT_HIDE                   0x8003  // hwnd + ID + idChild is hidden item
#define EVENT_OBJECT_REORDER                0x8004  // hwnd + ID + idChild is parent of zordering children
//
// NOTE:
// Minimize the number of notifications!  
//
// When you are hiding a parent object, obviously all child objects are no 
// longer visible on screen.  They still have the same "visible" status, 
// but are not truly visible.  Hence do not send HIDE notifications for the
// children also.  One implies all.  The same goes for SHOW.
//


#define EVENT_OBJECT_FOCUS                  0x8005  // hwnd + ID + idChild is focused item
#define EVENT_OBJECT_SELECTION              0x8006  // hwnd + ID + idChild is selected item (if only one), or idChild is OBJID_WINDOW if complex
#define EVENT_OBJECT_SELECTIONADD           0x8007  // hwnd + ID + idChild is item added
#define EVENT_OBJECT_SELECTIONREMOVE        0x8008  // hwnd + ID + idChild is item removed
#define EVENT_OBJECT_SELECTIONWITHIN        0x8009  // hwnd + ID + idChild is parent of changed selected items

//
// NOTES:
// There is only one "focused" child item in a parent.  This is the place
// keystrokes are going at a given moment.  Hence only send a notification 
// about where the NEW focus is going.  A NEW item getting the focus already 
// implies that the OLD item is losing it.
//
// SELECTION however can be multiple.  Hence the different SELECTION
// notifications.  Here's when to use each:
//
// (1) Send a SELECTION notification in the simple single selection
//     case (like the focus) when the item with the selection is
//     merely moving to a different item within a container.  hwnd + ID
//     is the container control, idChildItem is the new child with the
//     selection.
//
// (2) Send a SELECTIONADD notification when a new item has simply been added 
//     to the selection within a container.  This is appropriate when the
//     number of newly selected items is very small.  hwnd + ID is the
//     container control, idChildItem is the new child added to the selection.
//
// (3) Send a SELECTIONREMOVE notification when a new item has simply been
//     removed from the selection within a container.  This is appropriate
//     when the number of newly selected items is very small, just like
//     SELECTIONADD.  hwnd + ID is the container control, idChildItem is the
//     new child removed from the selection.
//
// (4) Send a SELECTIONWITHIN notification when the selected items within a
//     control have changed substantially.  Rather than propagate a large
//     number of changes to reflect removal for some items, addition of
//     others, just tell somebody who cares that a lot happened.  It will
//     be faster an easier for somebody watching to just turn around and
//     query the container control what the new bunch of selected items
//     are.
//

#define EVENT_OBJECT_STATECHANGE            0x800A  // hwnd + ID + idChild is item w/ state change
#define EVENT_OBJECT_LOCATIONCHANGE         0x800B  // hwnd + ID + idChild is moved/sized item


#define EVENT_OBJECT_NAMECHANGE             0x800C  // hwnd + ID + idChild is item w/ name change
#define EVENT_OBJECT_DESCRIPTIONCHANGE      0x800D  // hwnd + ID + idChild is item w/ desc change
#define EVENT_OBJECT_VALUECHANGE            0x800E  // hwnd + ID + idChild is item w/ value change
#define EVENT_OBJECT_PARENTCHANGE           0x800F  // hwnd + ID + idChild is item w/ new parent
#define EVENT_OBJECT_HELPCHANGE             0x8010  // hwnd + ID + idChild is item w/ help change
#define EVENT_OBJECT_DEFACTIONCHANGE        0x8011  // hwnd + ID + idChild is item w/ def action change
#define EVENT_OBJECT_ACCELERATORCHANGE      0x8012  // hwnd + ID + idChild is item w/ keybd accel change


#ifdef __cplusplus
}
#endif  // __cplusplus

#endif  // !_WINABLE_

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