📄 glext.h
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#define GL_R1UI_N3F_V3F_SUN 0x85C7#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8#define GL_R1UI_T2F_V3F_SUN 0x85C9#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB#endif#ifndef GL_SUN_vertex#endif#ifndef GL_EXT_blend_func_separate#define GL_BLEND_DST_RGB_EXT 0x80C8#define GL_BLEND_SRC_RGB_EXT 0x80C9#define GL_BLEND_DST_ALPHA_EXT 0x80CA#define GL_BLEND_SRC_ALPHA_EXT 0x80CB#endif#ifndef GL_INGR_color_clamp#define GL_RED_MIN_CLAMP_INGR 0x8560#define GL_GREEN_MIN_CLAMP_INGR 0x8561#define GL_BLUE_MIN_CLAMP_INGR 0x8562#define GL_ALPHA_MIN_CLAMP_INGR 0x8563#define GL_RED_MAX_CLAMP_INGR 0x8564#define GL_GREEN_MAX_CLAMP_INGR 0x8565#define GL_BLUE_MAX_CLAMP_INGR 0x8566#define GL_ALPHA_MAX_CLAMP_INGR 0x8567#endif#ifndef GL_INGR_interlace_read#define GL_INTERLACE_READ_INGR 0x8568#endif#ifndef GL_EXT_stencil_wrap#define GL_INCR_WRAP_EXT 0x8507#define GL_DECR_WRAP_EXT 0x8508#endif#ifndef GL_EXT_422_pixels#define GL_422_EXT 0x80CC#define GL_422_REV_EXT 0x80CD#define GL_422_AVERAGE_EXT 0x80CE#define GL_422_REV_AVERAGE_EXT 0x80CF#endif#ifndef GL_NV_texgen_reflection#define GL_NORMAL_MAP_NV 0x8511#define GL_REFLECTION_MAP_NV 0x8512#endif#ifndef GL_EXT_texture_cube_map#define GL_NORMAL_MAP_EXT 0x8511#define GL_REFLECTION_MAP_EXT 0x8512#define GL_TEXTURE_CUBE_MAP_EXT 0x8513#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C#endif#ifndef GL_SUN_convolution_border_modes#define GL_WRAP_BORDER_SUN 0x81D4#endif#ifndef GL_EXT_texture_env_add#endif#ifndef GL_EXT_texture_lod_bias#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500#define GL_TEXTURE_LOD_BIAS_EXT 0x8501#endif#ifndef GL_EXT_texture_filter_anisotropic#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF#endif#ifndef GL_EXT_vertex_weighting#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX#define GL_MODELVIEW1_MATRIX_EXT 0x8506#define GL_VERTEX_WEIGHTING_EXT 0x8509#define GL_MODELVIEW0_EXT GL_MODELVIEW#define GL_MODELVIEW1_EXT 0x850A#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510#endif#ifndef GL_NV_light_max_exponent#define GL_MAX_SHININESS_NV 0x8504#define GL_MAX_SPOT_EXPONENT_NV 0x8505#endif#ifndef GL_NV_vertex_array_range#define GL_VERTEX_ARRAY_RANGE_NV 0x851D#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521#endif#ifndef GL_NV_register_combiners#define GL_REGISTER_COMBINERS_NV 0x8522#define GL_VARIABLE_A_NV 0x8523#define GL_VARIABLE_B_NV 0x8524#define GL_VARIABLE_C_NV 0x8525#define GL_VARIABLE_D_NV 0x8526#define GL_VARIABLE_E_NV 0x8527#define GL_VARIABLE_F_NV 0x8528#define GL_VARIABLE_G_NV 0x8529#define GL_CONSTANT_COLOR0_NV 0x852A#define GL_CONSTANT_COLOR1_NV 0x852B#define GL_PRIMARY_COLOR_NV 0x852C#define GL_SECONDARY_COLOR_NV 0x852D#define GL_SPARE0_NV 0x852E#define GL_SPARE1_NV 0x852F#define GL_DISCARD_NV 0x8530#define GL_E_TIMES_F_NV 0x8531#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532#define GL_UNSIGNED_IDENTITY_NV 0x8536#define GL_UNSIGNED_INVERT_NV 0x8537#define GL_EXPAND_NORMAL_NV 0x8538#define GL_EXPAND_NEGATE_NV 0x8539#define GL_HALF_BIAS_NORMAL_NV 0x853A#define GL_HALF_BIAS_NEGATE_NV 0x853B#define GL_SIGNED_IDENTITY_NV 0x853C#define GL_SIGNED_NEGATE_NV 0x853D#define GL_SCALE_BY_TWO_NV 0x853E#define GL_SCALE_BY_FOUR_NV 0x853F#define GL_SCALE_BY_ONE_HALF_NV 0x8540#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541#define GL_COMBINER_INPUT_NV 0x8542#define GL_COMBINER_MAPPING_NV 0x8543#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546#define GL_COMBINER_MUX_SUM_NV 0x8547#define GL_COMBINER_SCALE_NV 0x8548#define GL_COMBINER_BIAS_NV 0x8549#define GL_COMBINER_AB_OUTPUT_NV 0x854A#define GL_COMBINER_CD_OUTPUT_NV 0x854B#define GL_COMBINER_SUM_OUTPUT_NV 0x854C#define GL_MAX_GENERAL_COMBINERS_NV 0x854D#define GL_NUM_GENERAL_COMBINERS_NV 0x854E#define GL_COLOR_SUM_CLAMP_NV 0x854F#define GL_COMBINER0_NV 0x8550#define GL_COMBINER1_NV 0x8551#define GL_COMBINER2_NV 0x8552#define GL_COMBINER3_NV 0x8553#define GL_COMBINER4_NV 0x8554#define GL_COMBINER5_NV 0x8555#define GL_COMBINER6_NV 0x8556#define GL_COMBINER7_NV 0x8557/* reuse GL_TEXTURE0_ARB *//* reuse GL_TEXTURE1_ARB *//* reuse GL_ZERO *//* reuse GL_NONE *//* reuse GL_FOG */#endif#ifndef GL_NV_fog_distance#define GL_FOG_DISTANCE_MODE_NV 0x855A#define GL_EYE_RADIAL_NV 0x855B#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C/* reuse GL_EYE_PLANE */#endif#ifndef GL_NV_texgen_emboss#define GL_EMBOSS_LIGHT_NV 0x855D#define GL_EMBOSS_CONSTANT_NV 0x855E#define GL_EMBOSS_MAP_NV 0x855F#endif#ifndef GL_NV_blend_square#endif#ifndef GL_NV_texture_env_combine4#define GL_COMBINE4_NV 0x8503#define GL_SOURCE3_RGB_NV 0x8583#define GL_SOURCE3_ALPHA_NV 0x858B#define GL_OPERAND3_RGB_NV 0x8593#define GL_OPERAND3_ALPHA_NV 0x859B#endif#ifndef GL_MESA_resize_buffers#endif#ifndef GL_MESA_window_pos#endif#ifndef GL_EXT_texture_compression_s3tc#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3#endif#ifndef GL_IBM_cull_vertex#define GL_CULL_VERTEX_IBM 103050#endif#ifndef GL_IBM_multimode_draw_arrays#endif#ifndef GL_IBM_vertex_array_lists#define GL_VERTEX_ARRAY_LIST_IBM 103070#define GL_NORMAL_ARRAY_LIST_IBM 103071#define GL_COLOR_ARRAY_LIST_IBM 103072#define GL_INDEX_ARRAY_LIST_IBM 103073#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087#endif#ifndef GL_SGIX_subsample#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4#endif#ifndef GL_SGIX_ycrcb_subsample#endif#ifndef GL_SGIX_ycrcba#define GL_YCRCB_SGIX 0x8318#define GL_YCRCBA_SGIX 0x8319#endif#ifndef GL_SGI_depth_pass_instrument#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312#endif#ifndef GL_3DFX_texture_compression_FXT1#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1#endif#ifndef GL_3DFX_multisample#define GL_MULTISAMPLE_3DFX 0x86B2#define GL_SAMPLE_BUFFERS_3DFX 0x86B3#define GL_SAMPLES_3DFX 0x86B4#define GL_MULTISAMPLE_BIT_3DFX 0x20000000#endif#ifndef GL_3DFX_tbuffer#endif#ifndef GL_EXT_multisample#define GL_MULTISAMPLE_EXT 0x809D#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F#define GL_SAMPLE_MASK_EXT 0x80A0#define GL_1PASS_EXT 0x80A1#define GL_2PASS_0_EXT 0x80A2#define GL_2PASS_1_EXT 0x80A3#define GL_4PASS_0_EXT 0x80A4#define GL_4PASS_1_EXT 0x80A5#define GL_4PASS_2_EXT 0x80A6#define GL_4PASS_3_EXT 0x80A7#define GL_SAMPLE_BUFFERS_EXT 0x80A8#define GL_SAMPLES_EXT 0x80A9#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB#define GL_SAMPLE_PATTERN_EXT 0x80AC#define GL_MULTISAMPLE_BIT_EXT 0x20000000#endif#ifndef GL_SGIX_vertex_preclip#define GL_VERTEX_PRECLIP_SGIX 0x83EE#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF#endif#ifndef GL_SGIX_convolution_accuracy#define GL_CONVOLUTION_HINT_SGIX 0x8316#endif#ifndef GL_SGIX_resample#define GL_PACK_RESAMPLE_SGIX 0x842C#define GL_UNPACK_RESAMPLE_SGIX 0x842D#define GL_RESAMPLE_REPLICATE_SGIX 0x842E#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F#define GL_RESAMPLE_DECIMATE_SGIX 0x8430#endif#ifndef GL_SGIS_point_line_texgen#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3#define GL_EYE_POINT_SGIS 0x81F4#define GL_OBJECT_POINT_SGIS 0x81F5#define GL_EYE_LINE_SGIS 0x81F6#define GL_OBJECT_LINE_SGIS 0x81F7#endif#ifndef GL_SGIS_texture_color_mask#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF#endif#ifndef GL_NV_fence#define GL_ALL_COMPLETED_NV 0x84F2#define GL_FENCE_STATUS_NV 0x84F3#define GL_FENCE_CONDITION_NV 0x84F4#endif#ifndef GL_IBM_texture_mirrored_repeat#define GL_MIRRORED_REPEAT_IBM 0x8370#endif#ifndef GL_NV_evaluators#define GL_EVAL_2D_NV 0x86C0#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1#define GL_MAP_TESSELLATION_NV 0x86C2#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7#define GL_EVAL_VERTEX_ATTRIB2_NV 0x
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