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📄 glext.h

📁 c语言编程软件vc6.0中文绿色版_vc6.0官方下载
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#define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E#define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F#define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210#define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211#define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216#define GL_STRICT_LIGHTING_HINT_PGI       0x1A217#define GL_STRICT_SCISSOR_HINT_PGI        0x1A218#define GL_FULL_STIPPLE_HINT_PGI          0x1A219#define GL_CLIP_NEAR_HINT_PGI             0x1A220#define GL_CLIP_FAR_HINT_PGI              0x1A221#define GL_WIDE_LINE_HINT_PGI             0x1A222#define GL_BACK_NORMALS_HINT_PGI          0x1A223#endif#ifndef GL_EXT_paletted_texture#define GL_COLOR_INDEX1_EXT               0x80E2#define GL_COLOR_INDEX2_EXT               0x80E3#define GL_COLOR_INDEX4_EXT               0x80E4#define GL_COLOR_INDEX8_EXT               0x80E5#define GL_COLOR_INDEX12_EXT              0x80E6#define GL_COLOR_INDEX16_EXT              0x80E7#define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED#endif#ifndef GL_EXT_clip_volume_hint#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0#endif#ifndef GL_SGIX_list_priority#define GL_LIST_PRIORITY_SGIX             0x8182#endif#ifndef GL_SGIX_ir_instrument1#define GL_IR_INSTRUMENT1_SGIX            0x817F#endif#ifndef GL_SGIX_calligraphic_fragment#define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183#endif#ifndef GL_SGIX_texture_lod_bias#define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E#define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F#define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190#endif#ifndef GL_SGIX_shadow_ambient#define GL_SHADOW_AMBIENT_SGIX            0x80BF#endif#ifndef GL_EXT_index_texture#endif#ifndef GL_EXT_index_material#define GL_INDEX_MATERIAL_EXT             0x81B8#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9#define GL_INDEX_MATERIAL_FACE_EXT        0x81BA#endif#ifndef GL_EXT_index_func#define GL_INDEX_TEST_EXT                 0x81B5#define GL_INDEX_TEST_FUNC_EXT            0x81B6#define GL_INDEX_TEST_REF_EXT             0x81B7#endif#ifndef GL_EXT_index_array_formats#define GL_IUI_V2F_EXT                    0x81AD#define GL_IUI_V3F_EXT                    0x81AE#define GL_IUI_N3F_V2F_EXT                0x81AF#define GL_IUI_N3F_V3F_EXT                0x81B0#define GL_T2F_IUI_V2F_EXT                0x81B1#define GL_T2F_IUI_V3F_EXT                0x81B2#define GL_T2F_IUI_N3F_V2F_EXT            0x81B3#define GL_T2F_IUI_N3F_V3F_EXT            0x81B4#endif#ifndef GL_EXT_compiled_vertex_array#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9#endif#ifndef GL_EXT_cull_vertex#define GL_CULL_VERTEX_EXT                0x81AA#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC#endif#ifndef GL_SGIX_ycrcb#define GL_YCRCB_422_SGIX                 0x81BB#define GL_YCRCB_444_SGIX                 0x81BC#endif#ifndef GL_SGIX_fragment_lighting#define GL_FRAGMENT_LIGHTING_SGIX         0x8400#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403#define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404#define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405#define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406#define GL_LIGHT_ENV_MODE_SGIX            0x8407#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B#define GL_FRAGMENT_LIGHT0_SGIX           0x840C#define GL_FRAGMENT_LIGHT1_SGIX           0x840D#define GL_FRAGMENT_LIGHT2_SGIX           0x840E#define GL_FRAGMENT_LIGHT3_SGIX           0x840F#define GL_FRAGMENT_LIGHT4_SGIX           0x8410#define GL_FRAGMENT_LIGHT5_SGIX           0x8411#define GL_FRAGMENT_LIGHT6_SGIX           0x8412#define GL_FRAGMENT_LIGHT7_SGIX           0x8413#endif#ifndef GL_IBM_rasterpos_clip#define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262#endif#ifndef GL_HP_texture_lighting#define GL_TEXTURE_LIGHTING_MODE_HP       0x8167#define GL_TEXTURE_POST_SPECULAR_HP       0x8168#define GL_TEXTURE_PRE_SPECULAR_HP        0x8169#endif#ifndef GL_EXT_draw_range_elements#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9#endif#ifndef GL_WIN_phong_shading#define GL_PHONG_WIN                      0x80EA#define GL_PHONG_HINT_WIN                 0x80EB#endif#ifndef GL_WIN_specular_fog#define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC#endif#ifndef GL_EXT_light_texture#define GL_FRAGMENT_MATERIAL_EXT          0x8349#define GL_FRAGMENT_NORMAL_EXT            0x834A#define GL_FRAGMENT_COLOR_EXT             0x834C#define GL_ATTENUATION_EXT                0x834D#define GL_SHADOW_ATTENUATION_EXT         0x834E#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F#define GL_TEXTURE_LIGHT_EXT              0x8350#define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352/* reuse GL_FRAGMENT_DEPTH_EXT */#endif#ifndef GL_SGIX_blend_alpha_minmax#define GL_ALPHA_MIN_SGIX                 0x8320#define GL_ALPHA_MAX_SGIX                 0x8321#endif#ifndef GL_SGIX_impact_pixel_texture#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX     0x8185#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX     0x8186#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX    0x8189#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX    0x818A#endif#ifndef GL_EXT_bgra#define GL_BGR_EXT                        0x80E0#define GL_BGRA_EXT                       0x80E1#endif#ifndef GL_SGIX_async#define GL_ASYNC_MARKER_SGIX              0x8329#endif#ifndef GL_SGIX_async_pixel#define GL_ASYNC_TEX_IMAGE_SGIX           0x835C#define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D#define GL_ASYNC_READ_PIXELS_SGIX         0x835E#define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360#define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361#endif#ifndef GL_SGIX_async_histogram#define GL_ASYNC_HISTOGRAM_SGIX           0x832C#define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D#endif#ifndef GL_INTEL_texture_scissor#endif#ifndef GL_INTEL_parallel_arrays#define GL_PARALLEL_ARRAYS_INTEL          0x83F4#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8#endif#ifndef GL_HP_occlusion_test#define GL_OCCLUSION_TEST_HP              0x8165#define GL_OCCLUSION_TEST_RESULT_HP       0x8166#endif#ifndef GL_EXT_pixel_transform#define GL_PIXEL_TRANSFORM_2D_EXT         0x8330#define GL_PIXEL_MAG_FILTER_EXT           0x8331#define GL_PIXEL_MIN_FILTER_EXT           0x8332#define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333#define GL_CUBIC_EXT                      0x8334#define GL_AVERAGE_EXT                    0x8335#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338#endif#ifndef GL_EXT_pixel_transform_color_table#endif#ifndef GL_EXT_shared_texture_palette#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB#endif#ifndef GL_EXT_separate_specular_color#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8#define GL_SINGLE_COLOR_EXT               0x81F9#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA#endif#ifndef GL_EXT_secondary_color#define GL_COLOR_SUM_EXT                  0x8458#define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D#define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E#endif#ifndef GL_EXT_texture_perturb_normal#define GL_PERTURB_EXT                    0x85AE#define GL_TEXTURE_NORMAL_EXT             0x85AF#endif#ifndef GL_EXT_multi_draw_arrays#endif#ifndef GL_EXT_fog_coord#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450#define GL_FOG_COORDINATE_EXT             0x8451#define GL_FRAGMENT_DEPTH_EXT             0x8452#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457#endif#ifndef GL_REND_screen_coordinates#define GL_SCREEN_COORDINATES_REND        0x8490#define GL_INVERTED_SCREEN_W_REND         0x8491#endif#ifndef GL_EXT_coordinate_frame#define GL_TANGENT_ARRAY_EXT              0x8439#define GL_BINORMAL_ARRAY_EXT             0x843A#define GL_CURRENT_TANGENT_EXT            0x843B#define GL_CURRENT_BINORMAL_EXT           0x843C#define GL_TANGENT_ARRAY_TYPE_EXT         0x843E#define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F#define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440#define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441#define GL_TANGENT_ARRAY_POINTER_EXT      0x8442#define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443#define GL_MAP1_TANGENT_EXT               0x8444#define GL_MAP2_TANGENT_EXT               0x8445#define GL_MAP1_BINORMAL_EXT              0x8446#define GL_MAP2_BINORMAL_EXT              0x8447#endif#ifndef GL_EXT_texture_env_combine#define GL_COMBINE_EXT                    0x8570#define GL_COMBINE_RGB_EXT                0x8571#define GL_COMBINE_ALPHA_EXT              0x8572#define GL_RGB_SCALE_EXT                  0x8573#define GL_ADD_SIGNED_EXT                 0x8574#define GL_INTERPOLATE_EXT                0x8575#define GL_CONSTANT_EXT                   0x8576#define GL_PRIMARY_COLOR_EXT              0x8577#define GL_PREVIOUS_EXT                   0x8578#define GL_SOURCE0_RGB_EXT                0x8580#define GL_SOURCE1_RGB_EXT                0x8581#define GL_SOURCE2_RGB_EXT                0x8582#define GL_SOURCE0_ALPHA_EXT              0x8588#define GL_SOURCE1_ALPHA_EXT              0x8589#define GL_SOURCE2_ALPHA_EXT              0x858A#define GL_OPERAND0_RGB_EXT               0x8590#define GL_OPERAND1_RGB_EXT               0x8591#define GL_OPERAND2_RGB_EXT               0x8592#define GL_OPERAND0_ALPHA_EXT             0x8598#define GL_OPERAND1_ALPHA_EXT             0x8599#define GL_OPERAND2_ALPHA_EXT             0x859A#endif#ifndef GL_APPLE_specular_vector#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0#endif#ifndef GL_APPLE_transform_hint#define GL_TRANSFORM_HINT_APPLE           0x85B1#endif#ifndef GL_SGIX_fog_scale#define GL_FOG_SCALE_SGIX                 0x81FC#define GL_FOG_SCALE_VALUE_SGIX           0x81FD#endif#ifndef GL_SUNX_constant_data#define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5#define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6#endif#ifndef GL_SUN_global_alpha#define GL_GLOBAL_ALPHA_SUN               0x81D9#define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA#endif#ifndef GL_SUN_triangle_list#define GL_RESTART_SUN                    0x0001#define GL_REPLACE_MIDDLE_SUN             0x0002#define GL_REPLACE_OLDEST_SUN             0x0003#define GL_TRIANGLE_LIST_SUN              0x81D7#define GL_REPLACEMENT_CODE_SUN           0x81D8#define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3#define GL_R1UI_V3F_SUN                   0x85C4#define GL_R1UI_C4UB_V3F_SUN              0x85C5#define GL_R1UI_C3F_V3F_SUN               0x85C6

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