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📄 des.c

📁 des 加密算法,VC++6编写的,很不错.
💻 C
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/* *  FIPS-46-3 compliant Triple-DES implementation * *  Copyright (C) 2003-2006  Christophe Devine * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Lesser General Public *  License, version 2.1 as published by the Free Software Foundation. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Lesser General Public License for more details. * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; if not, write to the Free Software *  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, *  MA  02110-1301  USA *//* *  DES, on which TDES is based, was originally designed by IBM in *  1974 and adopted as a standard by NIST (formerly NBS). * *  http://csrc.nist.gov/publications/fips/fips46-3/fips46-3.pdf */#ifndef _CRT_SECURE_NO_DEPRECATE#define _CRT_SECURE_NO_DEPRECATE 1#endif#include <string.h>#include "des.h"/* * 32-bit integer manipulation macros (big endian) */#ifndef GET_UINT32_BE#define GET_UINT32_BE(n,b,i)                            \{                                                       \    (n) = ( (unsigned long) (b)[(i)    ] << 24 )        \        | ( (unsigned long) (b)[(i) + 1] << 16 )        \        | ( (unsigned long) (b)[(i) + 2] <<  8 )        \        | ( (unsigned long) (b)[(i) + 3]       );       \}#endif#ifndef PUT_UINT32_BE#define PUT_UINT32_BE(n,b,i)                            \{                                                       \    (b)[(i)    ] = (unsigned char) ( (n) >> 24 );       \    (b)[(i) + 1] = (unsigned char) ( (n) >> 16 );       \    (b)[(i) + 2] = (unsigned char) ( (n) >>  8 );       \    (b)[(i) + 3] = (unsigned char) ( (n)       );       \}#endif/* * Expanded DES S-boxes */static const unsigned long SB1[64] ={    0x01010400, 0x00000000, 0x00010000, 0x01010404,    0x01010004, 0x00010404, 0x00000004, 0x00010000,    0x00000400, 0x01010400, 0x01010404, 0x00000400,    0x01000404, 0x01010004, 0x01000000, 0x00000004,    0x00000404, 0x01000400, 0x01000400, 0x00010400,    0x00010400, 0x01010000, 0x01010000, 0x01000404,    0x00010004, 0x01000004, 0x01000004, 0x00010004,    0x00000000, 0x00000404, 0x00010404, 0x01000000,    0x00010000, 0x01010404, 0x00000004, 0x01010000,    0x01010400, 0x01000000, 0x01000000, 0x00000400,    0x01010004, 0x00010000, 0x00010400, 0x01000004,    0x00000400, 0x00000004, 0x01000404, 0x00010404,    0x01010404, 0x00010004, 0x01010000, 0x01000404,    0x01000004, 0x00000404, 0x00010404, 0x01010400,    0x00000404, 0x01000400, 0x01000400, 0x00000000,    0x00010004, 0x00010400, 0x00000000, 0x01010004};static const unsigned long SB2[64] ={    0x80108020, 0x80008000, 0x00008000, 0x00108020,    0x00100000, 0x00000020, 0x80100020, 0x80008020,    0x80000020, 0x80108020, 0x80108000, 0x80000000,    0x80008000, 0x00100000, 0x00000020, 0x80100020,    0x00108000, 0x00100020, 0x80008020, 0x00000000,    0x80000000, 0x00008000, 0x00108020, 0x80100000,    0x00100020, 0x80000020, 0x00000000, 0x00108000,    0x00008020, 0x80108000, 0x80100000, 0x00008020,    0x00000000, 0x00108020, 0x80100020, 0x00100000,    0x80008020, 0x80100000, 0x80108000, 0x00008000,    0x80100000, 0x80008000, 0x00000020, 0x80108020,    0x00108020, 0x00000020, 0x00008000, 0x80000000,    0x00008020, 0x80108000, 0x00100000, 0x80000020,    0x00100020, 0x80008020, 0x80000020, 0x00100020,    0x00108000, 0x00000000, 0x80008000, 0x00008020,    0x80000000, 0x80100020, 0x80108020, 0x00108000};static const unsigned long SB3[64] ={    0x00000208, 0x08020200, 0x00000000, 0x08020008,    0x08000200, 0x00000000, 0x00020208, 0x08000200,    0x00020008, 0x08000008, 0x08000008, 0x00020000,    0x08020208, 0x00020008, 0x08020000, 0x00000208,    0x08000000, 0x00000008, 0x08020200, 0x00000200,    0x00020200, 0x08020000, 0x08020008, 0x00020208,    0x08000208, 0x00020200, 0x00020000, 0x08000208,    0x00000008, 0x08020208, 0x00000200, 0x08000000,    0x08020200, 0x08000000, 0x00020008, 0x00000208,    0x00020000, 0x08020200, 0x08000200, 0x00000000,    0x00000200, 0x00020008, 0x08020208, 0x08000200,    0x08000008, 0x00000200, 0x00000000, 0x08020008,    0x08000208, 0x00020000, 0x08000000, 0x08020208,    0x00000008, 0x00020208, 0x00020200, 0x08000008,    0x08020000, 0x08000208, 0x00000208, 0x08020000,    0x00020208, 0x00000008, 0x08020008, 0x00020200};static const unsigned long SB4[64] ={    0x00802001, 0x00002081, 0x00002081, 0x00000080,    0x00802080, 0x00800081, 0x00800001, 0x00002001,    0x00000000, 0x00802000, 0x00802000, 0x00802081,    0x00000081, 0x00000000, 0x00800080, 0x00800001,    0x00000001, 0x00002000, 0x00800000, 0x00802001,    0x00000080, 0x00800000, 0x00002001, 0x00002080,    0x00800081, 0x00000001, 0x00002080, 0x00800080,    0x00002000, 0x00802080, 0x00802081, 0x00000081,    0x00800080, 0x00800001, 0x00802000, 0x00802081,    0x00000081, 0x00000000, 0x00000000, 0x00802000,    0x00002080, 0x00800080, 0x00800081, 0x00000001,    0x00802001, 0x00002081, 0x00002081, 0x00000080,    0x00802081, 0x00000081, 0x00000001, 0x00002000,    0x00800001, 0x00002001, 0x00802080, 0x00800081,    0x00002001, 0x00002080, 0x00800000, 0x00802001,    0x00000080, 0x00800000, 0x00002000, 0x00802080};static const unsigned long SB5[64] ={    0x00000100, 0x02080100, 0x02080000, 0x42000100,    0x00080000, 0x00000100, 0x40000000, 0x02080000,    0x40080100, 0x00080000, 0x02000100, 0x40080100,    0x42000100, 0x42080000, 0x00080100, 0x40000000,    0x02000000, 0x40080000, 0x40080000, 0x00000000,    0x40000100, 0x42080100, 0x42080100, 0x02000100,    0x42080000, 0x40000100, 0x00000000, 0x42000000,    0x02080100, 0x02000000, 0x42000000, 0x00080100,    0x00080000, 0x42000100, 0x00000100, 0x02000000,    0x40000000, 0x02080000, 0x42000100, 0x40080100,    0x02000100, 0x40000000, 0x42080000, 0x02080100,    0x40080100, 0x00000100, 0x02000000, 0x42080000,    0x42080100, 0x00080100, 0x42000000, 0x42080100,    0x02080000, 0x00000000, 0x40080000, 0x42000000,    0x00080100, 0x02000100, 0x40000100, 0x00080000,    0x00000000, 0x40080000, 0x02080100, 0x40000100};static const unsigned long SB6[64] ={    0x20000010, 0x20400000, 0x00004000, 0x20404010,    0x20400000, 0x00000010, 0x20404010, 0x00400000,    0x20004000, 0x00404010, 0x00400000, 0x20000010,    0x00400010, 0x20004000, 0x20000000, 0x00004010,    0x00000000, 0x00400010, 0x20004010, 0x00004000,    0x00404000, 0x20004010, 0x00000010, 0x20400010,    0x20400010, 0x00000000, 0x00404010, 0x20404000,    0x00004010, 0x00404000, 0x20404000, 0x20000000,    0x20004000, 0x00000010, 0x20400010, 0x00404000,    0x20404010, 0x00400000, 0x00004010, 0x20000010,    0x00400000, 0x20004000, 0x20000000, 0x00004010,    0x20000010, 0x20404010, 0x00404000, 0x20400000,    0x00404010, 0x20404000, 0x00000000, 0x20400010,    0x00000010, 0x00004000, 0x20400000, 0x00404010,    0x00004000, 0x00400010, 0x20004010, 0x00000000,    0x20404000, 0x20000000, 0x00400010, 0x20004010};static const unsigned long SB7[64] ={    0x00200000, 0x04200002, 0x04000802, 0x00000000,    0x00000800, 0x04000802, 0x00200802, 0x04200800,    0x04200802, 0x00200000, 0x00000000, 0x04000002,    0x00000002, 0x04000000, 0x04200002, 0x00000802,    0x04000800, 0x00200802, 0x00200002, 0x04000800,    0x04000002, 0x04200000, 0x04200800, 0x00200002,    0x04200000, 0x00000800, 0x00000802, 0x04200802,    0x00200800, 0x00000002, 0x04000000, 0x00200800,    0x04000000, 0x00200800, 0x00200000, 0x04000802,    0x04000802, 0x04200002, 0x04200002, 0x00000002,    0x00200002, 0x04000000, 0x04000800, 0x00200000,    0x04200800, 0x00000802, 0x00200802, 0x04200800,    0x00000802, 0x04000002, 0x04200802, 0x04200000,    0x00200800, 0x00000000, 0x00000002, 0x04200802,    0x00000000, 0x00200802, 0x04200000, 0x00000800,    0x04000002, 0x04000800, 0x00000800, 0x00200002};static const unsigned long SB8[64] ={    0x10001040, 0x00001000, 0x00040000, 0x10041040,    0x10000000, 0x10001040, 0x00000040, 0x10000000,    0x00040040, 0x10040000, 0x10041040, 0x00041000,    0x10041000, 0x00041040, 0x00001000, 0x00000040,    0x10040000, 0x10000040, 0x10001000, 0x00001040,    0x00041000, 0x00040040, 0x10040040, 0x10041000,    0x00001040, 0x00000000, 0x00000000, 0x10040040,    0x10000040, 0x10001000, 0x00041040, 0x00040000,    0x00041040, 0x00040000, 0x10041000, 0x00001000,    0x00000040, 0x10040040, 0x00001000, 0x00041040,    0x10001000, 0x00000040, 0x10000040, 0x10040000,    0x10040040, 0x10000000, 0x00040000, 0x10001040,    0x00000000, 0x10041040, 0x00040040, 0x10000040,    0x10040000, 0x10001000, 0x10001040, 0x00000000,    0x10041040, 0x00041000, 0x00041000, 0x00001040,    0x00001040, 0x00040040, 0x10000000, 0x10041000};/* * PC1: left and right halves bit-swap */static const unsigned long LHs[16] ={    0x00000000, 0x00000001, 0x00000100, 0x00000101,    0x00010000, 0x00010001, 0x00010100, 0x00010101,    0x01000000, 0x01000001, 0x01000100, 0x01000101,    0x01010000, 0x01010001, 0x01010100, 0x01010101};static const unsigned long RHs[16] ={    0x00000000, 0x01000000, 0x00010000, 0x01010000,    0x00000100, 0x01000100, 0x00010100, 0x01010100,    0x00000001, 0x01000001, 0x00010001, 0x01010001,    0x00000101, 0x01000101, 0x00010101, 0x01010101,};/* * Initial Permutation macro */#define DES_IP(X,Y)                                             \{                                                               \    T = ((X >>  4) ^ Y) & 0x0F0F0F0F; Y ^= T; X ^= (T <<  4);   \    T = ((X >> 16) ^ Y) & 0x0000FFFF; Y ^= T; X ^= (T << 16);   \    T = ((Y >>  2) ^ X) & 0x33333333; X ^= T; Y ^= (T <<  2);   \    T = ((Y >>  8) ^ X) & 0x00FF00FF; X ^= T; Y ^= (T <<  8);   \    Y = ((Y << 1) | (Y >> 31)) & 0xFFFFFFFF;                    \    T = (X ^ Y) & 0xAAAAAAAA; Y ^= T; X ^= T;                   \    X = ((X << 1) | (X >> 31)) & 0xFFFFFFFF;                    \}/* * Final Permutation macro */#define DES_FP(X,Y)                                             \{                                                               \    X = ((X << 31) | (X >> 1)) & 0xFFFFFFFF;                    \    T = (X ^ Y) & 0xAAAAAAAA; X ^= T; Y ^= T;                   \    Y = ((Y << 31) | (Y >> 1)) & 0xFFFFFFFF;                    \    T = ((Y >>  8) ^ X) & 0x00FF00FF; X ^= T; Y ^= (T <<  8);   \    T = ((Y >>  2) ^ X) & 0x33333333; X ^= T; Y ^= (T <<  2);   \    T = ((X >> 16) ^ Y) & 0x0000FFFF; Y ^= T; X ^= (T << 16);   \    T = ((X >>  4) ^ Y) & 0x0F0F0F0F; Y ^= T; X ^= (T <<  4);   \}/* * DES round macro */#define DES_ROUND(X,Y)                          \{                                               \    T = *SK++ ^ X;                              \    Y ^= SB8[ (T      ) & 0x3F ] ^              \         SB6[ (T >>  8) & 0x3F ] ^              \         SB4[ (T >> 16) & 0x3F ] ^              \         SB2[ (T >> 24) & 0x3F ];               \                                                \    T = *SK++ ^ ((X << 28) | (X >> 4));         \    Y ^= SB7[ (T      ) & 0x3F ] ^              \         SB5[ (T >>  8) & 0x3F ] ^              \         SB3[ (T >> 16) & 0x3F ] ^              \         SB1[ (T >> 24) & 0x3F ];               \}static void des_main_ks( unsigned long SK[32], unsigned char key[8] ){    int i;    unsigned long X, Y, T;    GET_UINT32_BE( X, key, 0 );    GET_UINT32_BE( Y, key, 4 );    /*     * Permuted Choice 1     */    T =  ((Y >>  4) ^ X) & 0x0F0F0F0F;  X ^= T; Y ^= (T <<  4);    T =  ((Y      ) ^ X) & 0x10101010;  X ^= T; Y ^= (T      );    X =   (LHs[ (X      ) & 0xF] << 3) | (LHs[ (X >>  8) & 0xF ] << 2)        | (LHs[ (X >> 16) & 0xF] << 1) | (LHs[ (X >> 24) & 0xF ]     )        | (LHs[ (X >>  5) & 0xF] << 7) | (LHs[ (X >> 13) & 0xF ] << 6)        | (LHs[ (X >> 21) & 0xF] << 5) | (LHs[ (X >> 29) & 0xF ] << 4);    Y =   (RHs[ (Y >>  1) & 0xF] << 3) | (RHs[ (Y >>  9) & 0xF ] << 2)        | (RHs[ (Y >> 17) & 0xF] << 1) | (RHs[ (Y >> 25) & 0xF ]     )        | (RHs[ (Y >>  4) & 0xF] << 7) | (RHs[ (Y >> 12) & 0xF ] << 6)        | (RHs[ (Y >> 20) & 0xF] << 5) | (RHs[ (Y >> 28) & 0xF ] << 4);    X &= 0x0FFFFFFF;    Y &= 0x0FFFFFFF;    /*     * calculate subkeys     */    for( i = 0; i < 16; i++ )    {        if( i < 2 || i == 8 || i == 15 )        {            X = ((X <<  1) | (X >> 27)) & 0x0FFFFFFF;            Y = ((Y <<  1) | (Y >> 27)) & 0x0FFFFFFF;        }        else        {            X = ((X <<  2) | (X >> 26)) & 0x0FFFFFFF;            Y = ((Y <<  2) | (Y >> 26)) & 0x0FFFFFFF;        }        *SK++ =   ((X <<  4) & 0x24000000) | ((X << 28) & 0x10000000)                | ((X << 14) & 0x08000000) | ((X << 18) & 0x02080000)                | ((X <<  6) & 0x01000000) | ((X <<  9) & 0x00200000)                | ((X >>  1) & 0x00100000) | ((X << 10) & 0x00040000)                | ((X <<  2) & 0x00020000) | ((X >> 10) & 0x00010000)                | ((Y >> 13) & 0x00002000) | ((Y >>  4) & 0x00001000)                | ((Y <<  6) & 0x00000800) | ((Y >>  1) & 0x00000400)                | ((Y >> 14) & 0x00000200) | ((Y      ) & 0x00000100)                | ((Y >>  5) & 0x00000020) | ((Y >> 10) & 0x00000010)                | ((Y >>  3) & 0x00000008) | ((Y >> 18) & 0x00000004)                | ((Y >> 26) & 0x00000002) | ((Y >> 24) & 0x00000001);        *SK++ =   ((X << 15) & 0x20000000) | ((X << 17) & 0x10000000)                | ((X << 10) & 0x08000000) | ((X << 22) & 0x04000000)                | ((X >>  2) & 0x02000000) | ((X <<  1) & 0x01000000)                | ((X << 16) & 0x00200000) | ((X << 11) & 0x00100000)                | ((X <<  3) & 0x00080000) | ((X >>  6) & 0x00040000)                | ((X << 15) & 0x00020000) | ((X >>  4) & 0x00010000)                | ((Y >>  2) & 0x00002000) | ((Y <<  8) & 0x00001000)                | ((Y >> 14) & 0x00000808) | ((Y >>  9) & 0x00000400)                | ((Y      ) & 0x00000200) | ((Y <<  7) & 0x00000100)                | ((Y >>  7) & 0x00000020) | ((Y >>  3) & 0x00000011)                | ((Y <<  2) & 0x00000004) | ((Y >> 21) & 0x00000002);    }}/* * DES key schedule (56-bit) */void des_set_key( des_context *ctx, unsigned char key[8] ){    int i;    des_main_ks( ctx->esk, key );    for( i = 0; i < 32; i += 2 )    {        ctx->dsk[i    ] = ctx->esk[30 - i];        ctx->dsk[i + 1] = ctx->esk[31 - i];    }}static void des_crypt( unsigned long SK[32],                       unsigned char input[8],                       unsigned char output[8] ){    unsigned long X, Y, T;    GET_UINT32_BE( X, input, 0 );    GET_UINT32_BE( Y, input, 4 );    DES_IP( X, Y );    DES_ROUND( Y, X );  DES_ROUND( X, Y );    DES_ROUND( Y, X );  DES_ROUND( X, Y );    DES_ROUND( Y, X );  DES_ROUND( X, Y );    DES_ROUND( Y, X );  DES_ROUND( X, Y );

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