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📄 axwoman30.avx

📁 ArcView3x的空间句法开源avenue控件
💻 AVX
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字号:
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(Numb.47
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(Script.48
	Name:	"Ax3.DoitLine"
	SourceCode:	"'*************************\n' this program intends to \n' calculate some parameters\n' used in Space Syntax\n'**************************\n\n' to get the GraphicList\ntheView = av.GetActiveDoc\ntheGraphicList = theView.GetGraphics\ntheGraphicList.Invalidate\n\nINIFINITY = 9999\n\n_shapeList = List.Make\n\nfor each aGraphic in theGraphicList\n  aShape = aGraphic.GetShape\n  _shapeList.Add(aShape)\nend\n\n_weightList = List.Make\n\n'' _adjacencyList = List.Make\n\n'' msgbox.info((_shapeList.Count*_shapeList.Count).asstring, \"CCCC\")\n\n
connectivityList = List.Make\ncontrolList = List.Make\nintegrationList = List.Make\nintegration_3List = List.Make\ntotalDepthList = List.Make\nthreeDepthList = List.make\n\n'***************************\n' to calculate connectivity \n' and put result in the\n' connectivityList, to set up\n' _weightList\n'***************************\n\ntheIndex = 0\nfor each theShape in _shapeList\n  thetheIndex = 0\n  connectivity = 0\n  for each thetheShape in _shapeList\n    if ((theShape.Intersects(thetheShape)) AND ((theShape=thetheShape).
not)) then\n      connectivity = connectivity + 1\n    end  ' end if \n    \n    if (theShape = thetheShape) then\n      _weightList.Add(0)\n    elseif (theShape.Intersects(thetheShape)) then\n      _weightList.Add(1)\n    else\n      _weightList.Add(INIFINITY)\n    end  'end if\n    \n    '' neighbourList = List.Make\n    '' neighbourList.Add(theShape)\n    '' if(theShape.Intersects(thetheShape)) then\n    ''   neighbourList.Add(thetheShape)\n    '' end  \n    \n  thetheIndex = thetheIndex + 1  \n  end ' end internal for \n  
connectivityList.Add(connectivity)\n     if (connectivity = 0) then\n     MsgBox.Info( \"A line is isolated. This is not allowed\", \"Warning Message\" ) \n     exit\n     end  \n  '' _adjacencyList.Add(neighbourList)\n  theIndex = theIndex + 1  \nend   \n  \n' msgbox.ListAsString(connectivityList, \"CCCC\", \"CCCC\") \n'****************************\n' to calculate control value\n' and integation by calling\n' Ax3.DoitLine.Depth\n'****************************\n\n' show percentage complete with enabled stop button\n\nav.ShowMsg(\"comp
uting...\")\nav.ShowStopButton  \n\ntheIndex = 0\n\nfor each theShape in _shapeList\n'''' theShape = _shapeList.Get(0)\n  thetheIndex = 0\n  controlValue = 0\n  totalDepth = 0\n  for each thetheShape in _shapeList\n    if (theShape.Intersects(thetheShape) AND (theShape = thetheShape).not) then\n                  \n      ' compute control value\n      connect_of_immNeighbour = connectivityList.Get(thetheIndex)\n      controlValue = controlValue + (1/connect_of_immNeighbour)   \n    end 'end if\n    \n    thetheIndex = thetheIn
dex + 1\n  end   ' end internal for \n  \n  controlList.Add(controlValue)\n  'LList_of_adjacencyList = List.Make\n  'LList_of_adjacencyList = _List_of_adjacencyList.DeepClone\n  \n  theDepthList = av.Run(\"Ax3.DoitLine.Depth\", {theIndex})\n  '_LList_of_adjacencyList = LList_of_adjacencyList.DeepClone\n \n  '''' msgbox.Listasstring(theDepthList, \"CCCC\", \"CCCC\")\n  '''' theDepthList = {12, 12, 12}\n\n  totalDepthList.Add(theDepthList.Get(0))\n  threeDepthList.Add(theDepthList.Get(1))\n\n  '' msgbox.info(Depth.asstring, \"CCCC\"
)\n  totalDepth = theDepthList.Get(0)\n  threeDepth = theDepthList.Get(1)\n  numLocalSpaces = theDepthList.Get(2)\n  \n  meanTotalDepth = totalDepth/(_shapeList.Count - 1)\n  meanThreeDepth = threeDepth/(numLocalSpaces - 1)\n  \n  ' compute D-value\n  number_of_spaces = _shapeList.Count\n  theDvalue = av.Run(\"Ax3.Doit.Dvalue\", {number_of_spaces})\n  theLocalDvalue = av.Run(\"Ax3.Doit.Dvalue\", {numLocalSpaces})\n      \n  integration = (theDvalue*(number_of_spaces-2))/(2*(meanTotalDepth-1))   \n  integration_3 = (theLocalD
value*(numLocalSpaces-2))/(2*(meanThreeDepth-1))\n  \n' msgbox.ListAsString(immimmNeighbourList, \"CCCC\", \"CCCC\")\n' msgbox.info(controlValue.AsString, \"CCCC\")\n  \n  integrationList.Add(integration)\n  integration_3List.Add(integration_3)\n  \n  theIndex = theIndex + 1\n\n  more = av.SetStatus(theIndex/_shapeList.Count*100)\n  if (not more) then\n    break\n  end  \nend\n\n'' msgbox.ListAsString(theDepthList, \"CCCC\", \"CCCC\")\n\n'***************************\n' convert line segment to\n' polyline and put into the\n' an attribute 
table\n'***************************\n\ntheShapeType = Polyline\ntheCLoF = {}\n\nfor each g in theGraphicList\n  if (g.GetShape.Is(Polyline)) then\n    theCLoF.Add(g.GetShape)\n  else\n    g_polyline = g.GetShape.Aspolyline\n    theCLoF.Add(g_polyline)\n  end    \nend    \n\n'***************************\n' delete graphics before \n' showing theme\n'***************************\n\n'' theGraphicList.Empty\n\n\n'**********************\n' put compute result in \n' a table\n'**********************\n\n''** open a second view for the theme\nsec
ondView = View.Make\ntheWindow = secondView.GetWin\ntheWindow.Open\n\n'' theOutFileName = FileDialog.Put(\"Axialmap.shp\".AsFilename, \"*.*\", \"File\")\ntheOutFileName = FileDialog.Put(\"Axialmap.dbf\".AsFilename, \"*.*\", \"File\")\n\ntheFtab = Ftab.MakeNew(theOutFileName, Polyline)\n\nshapeField = theFtab.FindField(\"Shape\")\n\nindexField = Field.Make(\"Index\", #FIELD_SHORT, 5, 0)\nconnectivityField = Field.Make(\"Connectivity\", #FIELD_SHORT, 5, 0)\ncontrolField = Field.Make(\"Control\", #FIELD_FLOAT, 10, 5)\nintegrationField = Field.
Make(\"Integration\", #FIELD_FLOAT, 10, 5)\ntotal_depthField = Field.Make(\"Total_Depth\", #FIELD_FLOAT, 10, 2)\nthree_depthField = Field.Make(\"Three_Depth\", #FIELD_FLOAT, 10, 2)\nintegration_3Field = Field.Make(\"Integration_3\", #FIELD_FLOAT, 10, 5)\n\n\ntheFieldList = {indexField, connectivityField, controlField,\n                integrationField, total_depthField, three_depthField, \n                integration_3Field}\ntheFtab.AddFields (theFieldList)\n\nfor each i in 1..(_shapeList.Count)\n  rec = theFtab.AddRecord\n \n 
 theFtab.SetValue(shapeField, rec, theCLoF.Get(i-1))\n  theFtab.SetValue(indexField, rec, i)\n  theFtab.SetValue(connectivityField, rec, connectivityList.Get(i-1))\n  theFtab.SetValue(controlField, rec, controlList.Get(i-1))\n  theFtab.SetValue(integrationField, rec, integrationList.Get(i-1))\n  theFtab.SetValue(total_depthField, rec, totalDepthList.Get(i-1))\n  theFTab.SetValue(three_depthField, rec, threeDepthList.Get(i-1))\n  theFTab.SetValue(integration_3Field, rec, integration_3List.Get(i-1))\nend \n  \ntheFThem
e = Ftheme.Make(theFtab)\n\nsecondView.AddTheme(theFTheme)\nsecondView.Invalidate\n\n''************************************\n' load bill's colour legend for axmap\n''************************************\ntheLegend = theFTheme.GetLegend\n\ntheLegend.SetLegendType(#LEGEND_TYPE_COLOR)\ntheLegend.Interval(theFTheme, \"Connectivity\", 9)\naLegendFile = \"c:\\esri\\av_gis30\\arcview\\ext32\\syntax_legend.avl\".AsFileName\ntheLegend.Load(aLegendFile, #LEGEND_LOADTYPE_SYMBOLS)\ntheFTheme.SetVisible(true)\n\n"
)

(Script.49
	Name:	"Ax3.DoitLine.Depth"
	SourceCode:	"v1 = SELF.Get(0)\n\n'***********************\n' initialize variables\n'***********************\n\nMAXNODES = _shapeList.Count\nINIFINITY = 9999\ntotalDepth = 0\nthreeDepth = 0\n\nw_element = 0\nv_element = 0\nu_element = 0\nw_u_element = 0\n\n'***********************\n' initialise Lists:\n' WList, VList, \n'***********************\n\nWList = List.Make\nVList = List.Make\nshortestDistanceList = List.Make\nnumber_of_wList = List.Make\ndepthList = List.Make\n\nfor each i in 0..(MAXNODES-1)\n  VList.Add(i)\nend  \n\n'************************
*\n\n  WList.Insert(v1)\n\n'' msgbox.ListAsString(WList, \"DDDDD\", \"DDDDD\")\n\nfor each i in 0..(MAXNODES-1)\n  shortestDistanceList.Add(0)\nend  \n\nshortestDistanceList.Set(v1,0)\n\n'' msgbox.ListAsString(VList-WList, \"DDDDD\", \"DDDDD\")\n\nfor each u_element in (VList - WList)\n  v1_u_element = (v1*MAXNODES) + u_element\n  \n  shortestDistanceList.Set(u_element, _weightList.Get(v1_u_element))\n  '' shortestDistanceList.Set(u_element, 10)\n\nend\n\n'******************************************\n' now repeatedly enlarge WList until W
List\n' includes all vertex in VList\n'******************************************   \n\nwhile (WList.Count <> VList.Count)\n  ''** find the vertex w>VList - WList at the minimum \n  ''** distance from v1\n  MinDistance = INIFINITY\n  \n  number_of_w = 0\n  for each v_element in (VList - WList)\n    if (shortestDistanceList.Get(v_element) < MinDistance) then\n      MinDistance = shortestDistanceList.Get(v_element)\n      w_element = v_element\n      number_of_w = number_of_w + 1\n      '' msgbox.info(number_of_w.asstring, 
\"DDDD\")\n    end  '* end if\n    '' msgbox.info(number_of_w.asstring, \"DDDD\")\n  end  '* end for\n  \n  ''** add w to WList\n  number_of_wList.Add(number_of_w)\n  WList.Add(w_element)\n  \n  ''** Update the shortest distance to vertex in V-W\n  for each u_element in (VList - WList)\n    w_u_element = w_element*MAXNODES + u_element\n    minValue = av.Run(\"Ax3.Doit.Minimum\", \n                      {shortestDistanceList.Get(u_element),\n                       (shortestDistanceList.Get(w_element) + \n                       _
weightList.Get(w_u_element))})\n            \n    '' minValue = av.Run(\"Ax3.Doit.Minimum\", \n    ''                   {shortestDistanceList.Get(u_element),\n    ''                    (shortestDistanceList.Get(w_element) + \n    ''                     1000)})\n            \n\n    shortestDistanceList.Set(u_element, minValue)\n  end  '* end for\n  totalDepth = totalDepth + MinDistance\n  '' msgbox.info(MinDistance.asstring, \"DDDD\")  \nend  '* end while\n\n'' msgbox.listasstring(shortestDistanceList, \"DDDD\", \"DDDD\")\n  \nthre
eDepth = 0\nnumber_of_localspace = 0\nfor each element in shortestDistanceList\n  if (element < 3) then\n    threeDepth = threeDepth + element\n    number_of_localspace = number_of_localspace + 1\n  end\nend\n\n'' msgbox.info(number_of_localspace.asstring, \"DDDD\")\n\ndepthList.Add(totalDepth)\ndepthList.Add(threeDepth)\ndepthList.Add(number_of_localspace)\n\nReturn depthList\n"
)

(Script.50
	Name:	"Ax3.Doit.Status"
	SourceCode:	"'---------------------------------\n'Ax3.Doit.Status\n'---------------------------------\nroot = SELF.Get(0)\nMAXNODES = SELF.Get(1)\n\nstatus = 0\nstatus_3 = 0\nlevel = 0\n\n'' check for wether or not adjacency list is right\n'' for each aList in _List_of_adjacencyList\n''   msgbox.ListAsString(aList, \"DDDD\", \"DDDD\")\n'' end  \n\nCList = List.Make\nCList.Add(root)\n\nVList = List.Make\nelement = 0\nwhile (element < MAXNODES)\n  VList.Add(element)\n  element = element + 1\nend\n \n'' remove {root} from VList and all adjacency lists
\nVList = VList - {root}\nfor each adjacencyList in _List_of_adjacencyList\n  theIndex = adjacencyList.FindbyValue(root)\n  if (theIndex <> -1) then\n    adjacencyList = adjacencyList.Remove(theIndex)\n  end\nend  \n\nnumber_of_localspace = 1\nwhile (CList.Count <> 0)\n  level = level + 1\n  DDList = List.Make\n  \n  neighbourList = List.Make\n  for each element in CList\n    neighbourList = neighbourList + _List_of_adjacencyList.Get(element)\n    neighbourList.RemoveDuplicates\n  end\n''   msgbox.info(neighbourList.Count.ass
tring, \"DDDD\")\n  if (level < 3) Then\n    number_of_localspace = number_of_localspace + neighbourList.Count\n  end\n  \n  \n  for each w in neighbourList\n    DDList = DDList + {w}\n    \n    '' remove w from VList and all adjacency lists\n    VList = VList - {w}\n    for each adjacencyList in _List_of_adjacencyList\n      theIndex = adjacencyList.FindbyValue(w)\n      if (theIndex <> -1) then\n        adjacencyList = adjacencyList.Remove(theIndex)\n      end\n    end  \n    \n    if (level<3) Then\n      status_3 = status_3
 + level\n    end  \n    status = status + level\n  end\n  \n  CList = DDList.DeepClone\nend  '' end of while\n  \nstatusList = List.Make\nstatusList.Add(status)\nstatusList.Add(status_3)\nstatusList.Add(number_of_localspace)\n\nReturn statusList\n"
)

(Script.51
	Name:	"Ax3.DoitPoint"
	SourceCode:	"'To get the GraphicList\ntheView = av.GetActiveDoc\ntheGraphicList = theView.GetGraphics\n\n' To contruct two lists for Polygons and Points respectively\npolygonList = List.Make\ncpList = List.Make\n\nfor each aGraphic in theGraphicList\n  aShape = aGraphic.GetShape\n  \n    if (aShape.GetDimension = 2) then      'Polygons\n    polygonList.Add(aShape)\n    elseif (aShape.GetDimension = 0) then  'Points\n    cpList.Add(aShape)\n    end  ' end if  \nend  ' end for\n\n'To fill the matrix represented by a list\n_matrixList = List
.Make\nfor each aPoint in cpList\n for each bPoint in cpList\n   if (aPoint=bPoint) then\n      _matrixList.add(0)\n      continue\n    end\n    count = 0   'for avoiding adding the value more than once\n    ab = Line.Make(aPoint, bPoint)\n\n    for each aPolygon in polygonList\n         if (((ab.Intersects(aPolygon)).Not)AND((aPoint = bPoint).Not)) then\n         _matrixList.add(1)\n         count = 1\n         break\n        end\n    end\n    if (count <> 1) then _matrixList.add(0) end\n  end\nend\n\nconnectivityList = List.M
ake\ncontrolList = List.Make\nintegrationList = List.Make\nintegration_3List = List.Make\ntotalDepthList = List.Make\nthreeDepthList = List.Make\n_List_of_adjacencyList = List.Make\n\nFor each aPoint in cpList\n  bIndex = 0\n  connectivity = 0\n  adjacencyList = List.Make\n  \n  For each bpoint in cpList\n  ab = Line.Make(aPoint, bPoint)\n\n  overlap = 0\n      \n      For each aPolygon in polygonList\n        if (ab.Intersects(aPolygon)) then\n          overlap = overlap + 1\n        end 'end if\n      end  'end for\n  \n   if ((
overlap = 0) AND ((aPoint = bPoint).not)) then\n   connectivity = connectivity + 1\n   adjacencyList.Add(bIndex)\n   end  'end if\n   \n   bIndex = bIndex + 1\n  end  ''end internal for\n  \n _List_of_adjacencyList.Add(adjacencyList)\n  connectivityList.Add(connectivity)\n\nend  ''end external for\n\n' to calculate control value and integration by calling Ax3.Doit.Status\nav.ShowMsg (\"Computing...\")\nav.ShowStopButton\n\naIndex = 0\nfor each aPoint in cpList\n  bIndex = 0\n  controlValue = 0\n  totalDepth = 0\n  for each bPoint 
in cpList\n        ab = Line.Make(aPoint, bPoint)\n        overlap = 0\n      \n      For each aPolygon in polygonList\n        if (ab.Intersects(aPolygon)) then\n          overlap = overlap + 1\n        end 'end if\n      end  'end for\n      \n      if ((overlap = 0) AND ((aPoint = bPoint).not)) then\n        connect_of_immNeighbour = connectivityList.Get(bIndex)\n        controlValue = controlValue + (1/connect_of_immNeighbour)\n      end ' end if\n\n  bIndex = bIndex + 1\n  end  'end internal for\n\n  controlList.Add(con
trolValue)\n\n\n\n  LList_of_adjacencyList = List.Make  ''***\n  LList_of_adjacencyList = _List_of_adjacencyList.DeepClone  ''***\n  length = (_matrixList.Count).sqrt\n  \n  theDepthList = av.Run(\"Ax3.Doit.Status\", {aIndex, length})\n\n  _List_of_adjacencyList = LList_of_adjacencyList.DeepClone ''***\n\n  totalDepthList.Add(theDepthList.Get(0))\n  threeDepthList.Add(theDepthList.Get(1))\n\n  totalDepth = theDepthList.Get(0)\n  threeDepth = theDepthList.Get(1)\n  numLocalSpaces = theDepthList.Get(2)\n\n  meanTotalDepth = total
Depth/(length - 1)\n  meanThreeDepth = threeDepth/(numLocalSpaces - 1)\n\n  ' compute D-value\n  number_of_spaces = length\n\n  theDvalue = av.Run(\"Ax3.Doit.Dvalue\", {number_of_spaces})\n  theLocalDvalue = av.Run(\"Ax3.Doit.Dvalue\", {numLocalSpaces})\n\n  integration = (theDvalue*(number_of_spaces-2))/(2*(meanTotalDepth-1))\n  integration_3 =(theLocalDvalue*(numLocalSpaces-2))/(2*(meanThreeDepth-1))\n\n  integrationList.Add(integration)\n  integration_3List.Add(integration_3)\n  totalDepthList.Add(totalDepth)\n  threeDepth
List.Add(threeDepth)\n\n  aIndex = aIndex + 1\n\n  more = av.SetStatus(aIndex/length*100)\n  if (not more) then\n    break\n  end\nend\n\n'***************************\n' to put points into the\n' an attribute table\n'***************************\n\ntheShapeType = MultiPoint\ntheCLoF = {}\n\nfor each g in theGraphicList\n    if (g.GetShape.getdimension=0) then\n      theCloF.Add(g.GetShape.AsMultiPoint)\n    end\n   \nend\n\n'***************************\n' delete graphics before\n' showing theme\n'***************************\n\n'' theGrap
hicList.Empty\n\n'***************************\n' Show graphics such \n' connecting lines \n'***************************\n \n'**********************\n' put compute result in\n' a table\n'**********************\n\n''** open a second view for the theme\nsecondView = View.Make\ntheWindow = secondView.GetWin\ntheWindow.Open\ntheWindow.Activate\n\n\ntheOutFileName = FileDialog.Put(\"Point-map.dbf\".AsFilename, \"*.*\",\"File\")\ntheFtab = Ftab.MakeNew(theOutFileName, MultiPoint)\n\nshapeField = theFtab.FindField(\"Shape\")\nindexField = Field.
Make(\"Index\", #FIELD_SHORT, 5, 0)\nconnectivityField = Field.Make(\"Connectivity\", #FIELD_SHORT, 5, 0)\ncontrolField = Field.Make(\"Control\", #FIELD_FLOAT, 10, 5)\nintegrationField = Field.Make(\"Integration\", #FIELD_FLOAT, 10, 5)\ntotal_depthField = Field.Make(\"Total_Depth\", #FIELD_FLOAT, 10, 2)\nthree_depthField = Field.Make(\"Three_Depth\", #FIELD_FLOAT, 10, 2)\nintegration_3Field = Field.Make(\"Integration_3\", #FIELD_FLOAT, 10, 5)\n\ntheFieldList = {indexField, connectivityField, controlField,\n                integra
tionField, total_depthField, three_depthField,\nintegration_3Field}\ntheFtab.AddFields (theFieldList)\n\nfor each i in 1..(cpList.Count)\n  rec = theFtab.AddRecord\n\n  theFtab.SetValue(shapeField, rec, theCLoF.Get(i-1))\n  theFtab.SetValue(indexField, rec, i)\n  theFtab.SetValue(connectivityField, rec, connectivityList.Get(i-1))\n  theFtab.SetValue(controlField, rec, controlList.Get(i-1))\n  theFtab.SetValue(integrationField, rec, integrationList.Get(i-1))\n  theFtab.SetValue(total_DepthField, rec, totalDepthList.Get(
i-1))\n  theFTab.SetValue(three_DepthField, rec, threeDepthList.Get(i-1))\n  theFTab.SetValue(integration_3Field, rec, integration_3List.Get(i-1))\nend\n\ntheFTheme = Ftheme.Make(theFtab)\n\nsecondView.AddTheme(theFTheme)\n\n''************************************\n' load bill's colour legend for axmap\n''************************************\n\ntheLegend = theFTheme.GetLegend\n\ntheLegend.SetLegendType(#LEGEND_TYPE_COLOR)\ntheLegend.Interval(theFTheme, \"Connectivity\", 9)\naLegendFile = \"c:\\projArcvie\\Ax3Point_legend.avl\".AsF
ileName\ntheColorRamp = SymbolList.GetPredefined(#SYMLIST_TYPE_COLORRAMP).Get(0)\ntheLegend.GetSymbols.RampSavedColors(theColorRamp)\ntheFtheme.SetVisible(True)\n\n'linegList.SetDisplay(secondView.GetDisplay)\n'linegList.Draw\n\n'theView.GetWin.Activate\n'theWindow.Activate\n\n'theView.GetWin.Close\n\n'SecondView.Invalidate\n\n'theLegend.Load(aLegendFile, #LEGEND_LOADTYPE_SYMBOLS)\n'theView.Invalidate\n\n"
)

(Script.52
	Name:	"Ax3.Doit.PointDepth"
	SourceCode:	"v1 = av.Run(\"Ax3.Doit.PointDepth.numSelected\", \"\")\n\n'***********************\n' initialize variables\n'***********************\n\nMAXNODES = _shapeList.Count\nINIFINITY = 9999\ntotalDepth = 0\nthreeDepth = 0\n\n'***********************\n' initialise Lists:\n' WList, VList, \n'***********************\n\nWList = List.Make\nVList = List.Make\nshortestDistanceList = List.Make\nnumber_of_wList = List.Make\ndepthList = List.Make\n\nfor each i in 0..(MAXNODES-1)\n  VList.Add(i)\nend  \n\n'*************************\n\n  WList.Insert(v1)\n\n''
 msgbox.ListAsString(WList, \"DDDDD\", \"DDDDD\")\n\nfor each i in 0..(MAXNODES-1)\n  shortestDistanceList.Add(0)\nend  \n\nshortestDistanceList.Set(v1,0)\n\n'' msgbox.ListAsString(VList-WList, \"DDDDD\", \"DDDDD\")\n\nfor each u_element in (VList - WList)\n  v1_u_element = (v1*MAXNODES) + u_element\n  shortestDistanceList.Set(u_element, _weightList.Get(v1_u_element))\nend\n\n'******************************************\n' now repeatedly enlarge WList until WList\n' includes all vertex in VList\n'*************************************
*****   \n\nwhile (WList.Count <> VList.Count)\n  ''** find the vertex w>VList - WList at the minimum \n  ''** distance from v1\n  MinDistance = INIFINITY\n  \n  number_of_w = 0\n  for each v_element in (VList - WList)\n    if (shortestDistanceList.Get(v_element) < MinDistance) then\n      MinDistance = shortestDistanceList.Get(v_element)\n      w_element = v_element\n      number_of_w = number_of_w + 1\n      '' msgbox.info(number_of_w.asstring, \"DDDD\")\n    end  '* end if\n    '' msgbox.info(number_of_w.asstring, \"DDDD\"
)\n  end  '* end for\n  \n  ''** add w to WList\n  number_of_wList.Add(number_of_w)\n  WList.Add(w_element)\n  \n  ''** Update the shortest distance to vertex in V-W\n  for each u_element in (VList - WList)\n    w_u_element = w_element*MAXNODES + u_element\n    minValue = av.Run(\"Ax3.Doit.Minimum\", \n                      {shortestDistanceList.Get(u_element),\n                       (shortestDistanceList.Get(w_element) + \n                       _weightList.Get(w_u_element))})\n            \n    shortestDistanceList.Set(u
_element, minValue)\n  end  '* end for\n  totalDepth = totalDepth + MinDistance\n  '' msgbox.info(MinDistance.asstring, \"DDDD\")  \nend  '* end while\n\n''** put pointDepth into a table\ntheOutFileName = FileDialog.Put(\"Point_Depth.dbf\".AsFilename, \"*.*\", \"File\")\n\ntheFtab = Ftab.MakeNew(theOutFileName, Polyline)\n\nindexField = Field.Make(\"Index\", #FIELD_SHORT, 5, 0)\npoint_depthField = Field.Make(\"Point_Depth\", #FIELD_SHORT, 8, 0)\n\ntheFieldList = {indexField, point_depthField}\ntheFtab.AddFields (theFieldList)\n\nfor ea
ch i in 1..(_shapeList.Count)\n  rec = theFtab.AddRecord\n \n  theFtab.SetValue(indexField, rec, i)\n  theFtab.SetValue(point_depthField, rec, shortestDistanceList.Get(i-1))\nend \n\n"
)

(Script.53
	Name:	"Ax3.PolylineTool"
	SourceCode:	"theView = av.GetActiveDoc\nl = theView.ReturnUserPolyLine\ntheTheme = theView.GetEditableTheme\n\nif (l.IsNull) then\n  return nil\nelse\n  if (theTheme <> nil) then\n    theTheme.GetFtab.BeginTransaction\n    thePrj = theView.GetProjection\n    if (thePrj.IsNull.Not) then\n      l = l.ReturnUnprojected(thePrj)\n    end\n    theField = theTheme.GetFTab.FindField(\"Shape\")\n    rec = theTheme.GetFTab.AddRecord\n    theTheme.GetFTab.SetValue(theField, rec, l)\n    theTheme.GetFTab.GetSelection.ClearAll\n    theTheme.GetFTab.Ge
tSelection.Set(rec)\n    theTheme.GetFTab.UpdateSelection\n    theTheme.GetFtab.EndTransaction\n  else\n    gl = GraphicShape.Make(l)\n    theView.GetGraphics.UnselectAll\n    gl.SetSelected(TRUE)\n    theView.GetGraphics.Add(gl)\n  end\n  av.GetProject.SetModified(true)\nend"
)

(Script.54
	Name:	"Ax3.PolygoneTool"
	SourceCode:	"theView = av.GetActiveDoc\n\np = theView.ReturnUserPolygon\ntheTheme = theView.GetEditableTheme\n\nif (p.IsNull) then\n  return nil\nelse\n  if (theTheme <> nil) then\n    theTheme.GetFTab.BeginTransaction\n    thePrj = theView.GetProjection\n    if (thePrj.IsNull.Not) then\n      p = p.ReturnUnprojected(thePrj)\n    end\n    theField = theTheme.GetFTab.FindField(\"Shape\")\n    rec = theTheme.GetFTab.AddRecord\n    theTheme.GetFTab.SetValue(theField, rec, p)\n    theTheme.GetFTab.GetSelection.ClearAll\n    theTheme.GetFTab.Ge
tSelection.Set(rec)\n    theTheme.GetFTab.UpdateSelection\n    theTheme.GetFTab.EndTransaction\n  else\n    gp = GraphicShape.Make(p)\n    theView.GetGraphics.UnselectAll\n    gp.SetSelected(TRUE)\n    theView.GetGraphics.Add(gp)\n  end\n  av.GetProject.SetModified(true)\nend\n"
)

(Script.55
	Name:	"Ax3.LineTool"
	SourceCode:	"theView = av.GetActiveDoc\nl = theView.ReturnUserLine\n' msgbox.info(l.AsString, \"CCCC\")\n\nif (l.IsNull) then\n  return nil\nelse\n\n  gl= GraphicShape.Make(l)\n  theView.GetGraphics.UnselectAll\n  gl.SetSelected(TRUE)\n  theView.GetGraphics.Add(gl)\n  av.GetProject.SetModified(true)\nend\n"
)

(Script.56
	Name:	"Ax3.PointTool"
	SourceCode:	"theView = av.GetActiveDoc\npt = theView.GetDisplay.ReturnUserPoint\ntheTheme = theView.GetEditableTheme\n'theSymbol.SetSize(12)\n\nif (theTheme <> nil) then\n  thePrj = theView.GetProjection\n  if (thePrj.IsNull.Not) then\n    pt = pt.ReturnUnprojected(thePrj)\n   'pt = pt.ReturnProjected(thePrj)\n  end\n  \n  theField = theTheme.GetFTab.FindField(\"Shape\")\n  theTheme.GetFTab.BeginTransaction\n  rec = theTheme.GetFTab.AddRecord\n  theTheme.GetFTab.SetValue(theField, rec, pt)\n  theTheme.GetFTab.EndTransaction\n  theTheme.Ge
tFTab.GetSelection.ClearAll\n  theTheme.GetFTab.GetSelection.Set(rec)\n  theTheme.GetFTab.UpdateSelection\nelse\n  gp = GraphicShape.Make(pt)\n  theView.GetGraphics.UnselectAll\n  gp.SetSelected(TRUE)\n  theView.GetGraphics.Add(gp)\nend\nav.GetProject.SetModified(true)"
)

(Script.57
	Name:	"Ax3.RectangleTool"
	SourceCode:	"theView = av.GetActiveDoc\n\nr = theView.ReturnUserRect\ntheTheme = theView.GetEditableTheme\n\nif (r.IsNull) then\n  return nil\nelse\n  if (theTheme <> nil) then\n    p = r.AsPolygon\n    thePrj = theView.GetProjection\n    if (thePrj.IsNull.Not) then\n      p = p.ReturnUnprojected(thePrj)\n    end\n    theTheme.getFTab.BeginTransaction\n    theField = theTheme.GetFTab.FindField(\"Shape\")\n    rec = theTheme.GetFTab.AddRecord\n    theTheme.GetFTab.SetValue(theField, rec, p)\n    theTheme.GetFTab.EndTransaction\n    theTheme.
GetFTab.GetSelection.ClearAll\n    theTheme.GetFTab.GetSelection.Set(rec)\n    theTheme.GetFTab.UpdateSelection\n  else\n    gr = GraphicShape.Make(r)\n    theView.GetGraphics.UnselectAll\n    gr.SetSelected(TRUE)\n    theView.GetGraphics.Add(gr)\n  end\n  av.GetProject.SetModified(true)\nend"
)

(Script.58
	Name:	"Ax3.DoitPolygon"
	SourceCode:	"'To get the GraphicList\ntheView = av.GetActiveDoc\ntheGraphicList = theView.GetGraphics\n\n' To contruct two lists for rectangles and lines respectively\nrectList = List.Make\nlineList = List.Make\nrectgList = GraphicList.Make\nlinegList = GraphicList.Make\n\nfor each aGraphic in theGraphicList\n  aShape = aGraphic.GetShape\n    if (aShape.GetDimension = 2) then      'Rectangle\n    rectList.Add(aShape)\n    rectglist.Add(aGraphic)\n  elseif (aShape.GetDimension = 1) then  'line\n    lineList.Add(aShape)\n    linegList.Add
(aGraphic)   \n  end\n  \nend\n\n'To fill the matrix represented by a list\n_matrixList = List.Make\nfor each aRect in rectList\n  for each bRect in rectList\n    if (aRect=bRect) then\n      _matrixList.add(0)\n      continue\n    end\n    count = 0   'for avoiding adding the value more than once\n    for each aLine in lineList\n        if ((aRect.Intersects(aLine)) and (bRect.Intersects(aLine)))\nthen\n          _matrixList.add(1)\n          count = 1\n          break\n        end\n    end\n    if (count <> 1) then _matrixList
.add(0) end\n  end\nend\n\n'''Msgbox.Info(matrixList.Count.asString, \"Matrix Length\")\n'''Msgbox.ListAsString ( matrixList, \"value\", \"Matrix\")\n\nconnectivityList = List.Make\ncontrolList = List.Make\nintegrationList = List.Make\nintegration_3List = List.Make\ntotalDepthList = List.Make\nthreeDepthList = List.Make\n\n'to calculate connectivity and put the results in the connectivityList\n_List_of_adjacencyList = List.Make\n\naIndex = 0\nfor each aRect in rectList\n  bIndex = 0\n  connectivity = 0\n  adjacencyList = List.Make\n\n 
 for each bRect in rectList\n    length = (_matrixList.Count).sqrt\n    '''msgbox.info(length.asstring, \"WW\")\n    element = _matrixList.Get((aIndex * length) + bIndex)\n    connectivity = connectivity + element\n    if (element <> 0) then adjacencyList.Add(bIndex) end\n\n  bIndex = bIndex + 1\n  end\n\n  _List_of_adjacencyList.Add(adjacencyList)\n  ''' msgbox.ListAsString (adjacencyList, \"WWW\", \"WWW\")\n  ''' msgbox.info (connectivity.asstring, \"WWW\")\n  connectivityList.Add(connectivity)\n      if (connectivity = 0) the
n\n      MsgBox.Info( \"A polygon is isolated. This is not allowed\", \"Warning Message\" ) \n      exit\n      end \n  aIndex = aIndex + 1\nend\n\n' to calculate control value and integration by calling Ax3.Doit.Status\nav.ShowMsg (\"Computing...\")\nav.ShowStopButton\n\naIndex = 0\nfor each aRect in rectList\n  bIndex = 0\n  controlValue = 0\n  totalDepth = 0\n  for each bRect in rectList\n    element = _matrixList.Get((aIndex * length) + bIndex)\n    if (element <> 0) then\n      '''msgbox.info(bIndex.asstring, \"WWW\")\n      conn
ect_of_immNeighbour = connectivityList.Get(bIndex)\n      controlValue = controlValue + (1/connect_of_immNeighbour)\n    end ' end if\n\n  bIndex = bIndex + 1\n  end\n\n  controlList.Add(controlValue)\n\n  LList_of_adjacencyList = List.Make  ''***\n  LList_of_adjacencyList = _List_of_adjacencyList.DeepClone  ''***\n\n  theDepthList = av.Run(\"Ax3.Doit.Status\", {aIndex, length})\n''***\n\n  _List_of_adjacencyList = LList_of_adjacencyList.DeepClone ''***\n\n  totalDepthList.Add(theDepthList.Get(0))\n  threeDepthList.Add(theDept
hList.Get(1))\n\n  totalDepth = theDepthList.Get(0)\n  threeDepth = theDepthList.Get(1)\n  numLocalSpaces = theDepthList.Get(2)\n\n  meanTotalDepth = totalDepth/(length - 1)\n  meanThreeDepth = threeDepth/(numLocalSpaces - 1)\n\n  ' compute D-value\n  number_of_spaces = length\n\n  theDvalue = av.Run(\"Ax3.Doit.Dvalue\", {number_of_spaces})\n  theLocalDvalue = av.Run(\"Ax3.Doit.Dvalue\", {numLocalSpaces})\n\n  integration = (theDvalue*(number_of_spaces-2))/(2*(meanTotalDepth-1))\n  integration_3 =\n(theLocalDvalue*(numLocalSpac
es-2))/(2*(meanThreeDepth-1))\n\n  integrationList.Add(integration)\n  integration_3List.Add(integration_3)\n  totalDepthList.Add(totalDepth)\n  threeDepthList.Add(threeDepth)\n\n  aIndex = aIndex + 1\n\n  more = av.SetStatus(aIndex/length*100)\n  if (not more) then\n    break\n  end\nend\n\n'' msgbox.ListAsString(theDepthList, \"CCCC\", \"CCCC\")\n\n'***************************\n' to put polygon into the\n' an attribute table\n'***************************\n\ntheShapeType = Polygon\ntheCLoF = {}\n\nfor each g in theGraphicList\n    if (
g.GetShape.getdimension=2) then\n      theCloF.Add(g.GetShape.AsPolygon)\n       end\n   \n  end\n\n'***************************\n' delete graphics before\n' showing theme\n'***************************\n\n'' theGraphicList.Empty\n\n'***************************\n' Show graphics such \n' connecting lines \n'***************************\n \n'**********************\n' put compute result in\n' a table\n'**********************\n\n''** open a second view for the theme\nsecondView = View.Make\ntheWindow = secondView.GetWin\ntheWindow.Open\nth
eWindow.Activate\n\n'linegList.SetDisplay(secondView.GetDisplay)\n\n\n'For each aShape in lineList\n'l.SetDisplay(secondView.Getdisplay)\n'end\n\n'linegList.SetDisplay(secondView.GetDisplay)\n\ntheOutFileName = FileDialog.Put(\"Housing-map.dbf\".AsFilename, \"*.*\",\"File\")\ntheFtab = Ftab.MakeNew(theOutFileName, Polygon)\n\nshapeField = theFtab.FindField(\"Shape\")\nindexField = Field.Make(\"Index\", #FIELD_SHORT, 5, 0)\nconnectivityField = Field.Make(\"Connectivity\", #FIELD_SHORT, 5, 0)\ncontrolField = Field.Make(\"Control\", #FIELD_
FLOAT, 10, 5)\nintegrationField = Field.Make(\"Integration\", #FIELD_FLOAT, 10, 5)\ntotal_depthField = Field.Make(\"Total_Depth\", #FIELD_FLOAT, 10, 2)\nthree_depthField = Field.Make(\"Three_Depth\", #FIELD_FLOAT, 10, 2)\nintegration_3Field = Field.Make(\"Integration_3\", #FIELD_FLOAT, 10, 5)\n\ntheFieldList = {indexField, connectivityField, controlField,\n                integrationField, total_depthField, three_depthField,\nintegration_3Field}\ntheFtab.AddFields (theFieldList)\n\nfor each i in 1..(rectList.Count)\n  rec = th
eFtab.AddRecord\n\n  theFtab.SetValue(shapeField, rec, theCLoF.Get(i-1))\n  theFtab.SetValue(indexField, rec, i)\n  theFtab.SetValue(connectivityField, rec, connectivityList.Get(i-1))\n  theFtab.SetValue(controlField, rec, controlList.Get(i-1))\n  theFtab.SetValue(integrationField, rec, integrationList.Get(i-1))\n  theFtab.SetValue(total_DepthField, rec, totalDepthList.Get(i-1))\n  theFTab.SetValue(three_DepthField, rec, threeDepthList.Get(i-1))\n  theFTab.SetValue(integration_3Field, rec, integration_3List.Get(i-1)
)\nend\n\ntheFTheme = Ftheme.Make(theFtab)\n\nsecondView.AddTheme(theFTheme)\n\n''************************************\n' load bill's colour legend for axmap\n''************************************\n\ntheLegend = theFTheme.GetLegend\n\ntheLegend.SetLegendType(#LEGEND_TYPE_COLOR)\ntheLegend.Interval(theFTheme, \"Connectivity\", 9)\naLegendFile = \"c:\\projArcvie\\Ax3Polygon_legend.avl\".AsFileName\ntheColorRamp = SymbolList.GetPredefined(#SYMLIST_TYPE_COLORRAMP).Get(0)\ntheLegend.GetSymbols.RampSavedColors(theColorRamp)\ntheFtheme.
SetVisible(True)\n\nlinegList.SetDisplay(secondView.GetDisplay)\n'linegList.Draw\n'theWindow.Maximize\n\ntheView.GetWin.Activate\ntheWindow.Activate\n'theWindow.Maximize\ntheView.GetWin.Close\n\n'SecondView.Invalidate\n\n'theLegend.Load(aLegendFile, #LEGEND_LOADTYPE_SYMBOLS)\n'theView.Invalidate\n\n"
)

(Script.59
	Name:	"Ax3.CircleTool"
	SourceCode:	"theView = av.GetActiveDoc\n\nc = theView.ReturnUserCircle\ntheTheme = theView.GetEditableTheme\n\nif (c.IsNull) then\n  return nil\nelse\n  if (theTheme <> nil) then\n    theTheme.GetFTab.BeginTransaction\n    p = c.AsPolygon\n    thePrj = theView.GetProjection\n    if (thePrj.IsNull.Not) then\n      p = p.ReturnUnprojected(thePrj)\n    end\n    theField = theTheme.GetFTab.FindField(\"Shape\")\n    rec = theTheme.GetFTab.AddRecord\n    theTheme.GetFTab.SetValue(theField, rec, p)\n    theTheme.GetFTab.GetSelection.ClearAll\n    
theTheme.GetFTab.GetSelection.Set(rec)\n    theTheme.GetFTab.UpdateSelection\n    theTheme.GetFTab.EndTransaction\n  else\n    gc = GraphicShape.Make(c)\n    theView.GetGraphics.UnselectAll\n    gc.SetSelected(TRUE)\n    theView.GetGraphics.Add(gc)\n  end\n  av.GetProject.SetModified(true)\nend\n"
)

(Script.60
	Name:	"Ax3.DoitPolygon.Depth"
	SourceCode:	"v1 = SELF.Get(0)\n\n'***********************\n' initialize variables\n'***********************\n\n'MAXNODES = _shapeList.Count\nMAXNODES = _matrixList.Count\nINIFINITY = 9999\ntotalDepth = 0\nthreeDepth = 0\n\nw_element = 0\nv_element = 0\nu_element = 0\nw_u_element = 0\n\n'***********************\n' initialise Lists:\n' WList, VList, \n'***********************\n\nWList = List.Make\nVList = List.Make\nshortestDistanceList = List.Make\nnumber_of_wList = List.Make\ndepthList = List.Make\n\nfor each i in 0..(MAXNODES-1)\n  VList.Add(i)\nen
d  \n\n'*************************\n\n  WList.Insert(v1)\n\n'' msgbox.ListAsString(WList, \"DDDDD\", \"DDDDD\")\n\nfor each i in 0..(MAXNODES-1)\n  shortestDistanceList.Add(0)\nend  \n\nshortestDistanceList.Set(v1,0)\n\n'' msgbox.ListAsString(VList-WList, \"DDDDD\", \"DDDDD\")\n\nfor each u_element in (VList - WList)\n  v1_u_element = (v1*MAXNODES) + u_element\n  \n  'shortestDistanceList.Set(u_element, _weightList.Get(v1_u_element))\n  shortestDistanceList.Set(u_element, _List_of_AdjacencyList.Get(v1_u_element))\n\n  '' shortestDistance
List.Set(u_element, 10)\n\nend\n\n'******************************************\n' now repeatedly enlarge WList until WList\n' includes all vertex in VList\n'******************************************   \n\nwhile (WList.Count <> VList.Count)\n  ''** find the vertex w>VList - WList at the minimum \n  ''** distance from v1\n  MinDistance = INIFINITY\n  \n  number_of_w = 0\n  for each v_element in (VList - WList)\n    if (shortestDistanceList.Get(v_element) < MinDistance) then\n      MinDistance = shortestDistanceList.Get(v_elem
ent)\n      w_element = v_element\n      number_of_w = number_of_w + 1\n      '' msgbox.info(number_of_w.asstring, \"DDDD\")\n    end  '* end if\n    '' msgbox.info(number_of_w.asstring, \"DDDD\")\n  end  '* end for\n  \n  ''** add w to WList\n  number_of_wList.Add(number_of_w)\n  WList.Add(w_element)\n  \n  ''** Update the shortest distance to vertex in V-W\n  for each u_element in (VList - WList)\n    w_u_element = w_element*MAXNODES + u_element\n    minValue = av.Run(\"Ax3.Doit.Minimum\", \n                      {shortestDist
anceList.Get(u_element),\n                       (shortestDistanceList.Get(w_element) + \n                       _List_of_adjacencyList.Get(w_u_element))})\n            \n    '' minValue = av.Run(\"Ax3.Doit.Minimum\", \n    ''                   {shortestDistanceList.Get(u_element),\n    ''                    (shortes

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