📄 game.plg
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<h1>Build Log</h1>
<h3>
--------------------Configuration: game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPDE.tmp" with contents
[
/nologo /MT /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Release/game.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"D:\资料\opengl系统开发篇\Chapter13\GAME\audiosystem.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\camera.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\engine.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\entity.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\explosion.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\font.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\md2.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\oglwindow.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\ogro.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\Particles.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\player.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\rocket.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\simpengine.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\sod.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\terrain.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\texture.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\winmain.cpp"
"D:\资料\opengl系统开发篇\Chapter13\GAME\world.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPDE.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPDF.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib dxguid.lib winmm.lib dinput8.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/game.pdb" /machine:I386 /out:"Release/game.exe"
".\Release\audiosystem.obj"
".\Release\camera.obj"
".\Release\engine.obj"
".\Release\entity.obj"
".\Release\explosion.obj"
".\Release\font.obj"
".\Release\gui.obj"
".\Release\InputSystem.obj"
".\Release\md2.obj"
".\Release\oglwindow.obj"
".\Release\ogro.obj"
".\Release\Particles.obj"
".\Release\player.obj"
".\Release\rocket.obj"
".\Release\simpengine.obj"
".\Release\sod.obj"
".\Release\terrain.obj"
".\Release\texture.obj"
".\Release\winmain.obj"
".\Release\world.obj"
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPDF.tmp"
<h3>Output Window</h3>
Compiling...
audiosystem.cpp
D:\资料\opengl系统开发篇\Chapter13\GAME\audiosystem.cpp(1) : fatal error C1083: Cannot open include file: 'dmusicc.h': No such file or directory
camera.cpp
engine.cpp
D:\资料\opengl系统开发篇\Chapter13\GAME\world.h(5) : fatal error C1083: Cannot open include file: 'dmusicc.h': No such file or directory
entity.cpp
D:\资料\opengl系统开发篇\Chapter13\GAME\audiosystem.h(4) : fatal error C1083: Cannot open include file: 'dmusicc.h': No such file or directory
explosion.cpp
D:\资料\opengl系统开发篇\Chapter13\GAME\explosion.cpp(27) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
D:\资料\opengl系统开发篇\Chapter13\GAME\explosion.cpp(30) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
D:\资料\opengl系统开发篇\Chapter13\GAME\explosion.cpp(32) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
D:\资料\opengl系统开发篇\Chapter13\GAME\explosion.cpp(34) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
font.cpp
gui.cpp
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(27) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(40) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(40) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(41) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(41) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(41) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(44) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(44) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(45) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(57) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(57) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(58) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(58) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(58) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(61) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(61) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(62) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(72) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(73) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(89) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(94) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(94) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(94) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(95) : warning C4305: 'argument' : truncation from 'const double' to 'float'
D:\资料\opengl系统开发篇\Chapter13\GAME\gui.cpp(95) : warning C4305: 'argument' : truncation from 'const double' to 'float'
InputSystem.cpp
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(13) : error C2629: unexpected 'class CKeyboard ('
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(13) : error C2238: unexpected token(s) preceding ';'
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(27) : error C2146: syntax error : missing ';' before identifier 'm_pDIDev'
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(27) : error C2501: 'LPDIRECTINPUTDEVICE8' : missing storage-class or type specifiers
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(27) : error C2501: 'm_pDIDev' : missing storage-class or type specifiers
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(36) : error C2629: unexpected 'class CMouse ('
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(36) : error C2238: unexpected token(s) preceding ';'
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(49) : error C2146: syntax error : missing ';' before identifier 'm_pDIDev'
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(49) : error C2501: 'LPDIRECTINPUTDEVICE8' : missing storage-class or type specifiers
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(49) : error C2501: 'm_pDIDev' : missing storage-class or type specifiers
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(57) : error C2629: unexpected 'class CJoystick ('
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(57) : error C2238: unexpected token(s) preceding ';'
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(66) : error C2146: syntax error : missing ';' before identifier 'm_pDIDev'
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(66) : error C2501: 'LPDIRECTINPUTDEVICE8' : missing storage-class or type specifiers
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(66) : error C2501: 'm_pDIDev' : missing storage-class or type specifiers
D:\资料\opengl系统开发篇\Chapter13\GAME\InputSystem.h(99) : error C2146: syntax error : missing ';' before identifier 'm_pDI'
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