📄 simpengine.h
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#ifndef __SIMPENGINE
#define __SIMPENGINE
#define WIN32_LEAN_AND_MEAN
#define WIN32_EXTRA_LEAN
#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include "engine.h"
#include "object.h"
#include "camera.h"
#include "terrain.h"
#include "world.h"
class CSimpEngine : public CEngine
{
private:
CCamera *gameCamera;
CWorld *gameWorld;
protected:
CCamera *OnGetCamera() { return gameCamera; }
CWorld *OnGetWorld() { return gameWorld; }
void OnPrepare();
void OnMouseDownL(float x, float y);
void OnMouseMove(int deltaX, int deltaY);
void OnMouseMove(int x, int y, int centerX, int centerY);
void OnKeyDown(int nVirtKey);
public:
CSimpEngine()
{
gameCamera = new CCamera;
gameWorld = new CWorld;
}
CSimpEngine(const char *szName, bool fscreen, int w, int h, int b) :
CEngine(szName, fscreen, w, h, b)
{
gameCamera = new CCamera;
gameWorld = new CWorld(gameCamera);
gameCamera->centerX = centerX;
gameCamera->centerY = centerY;
gameWorld->SetScreen(w,h);
}
~CSimpEngine()
{
delete gameWorld;
delete gameCamera;
gameWorld = NULL;
gameCamera = NULL;
}
};
#endif
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