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📄 lutdialog.cpp

📁 plc软件的源代码 支持PIC ATMEGA单片机
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                WS_CHILD | ES_AUTOHSCROLL | WS_TABSTOP | WS_CLIPSIBLINGS |
                    WS_VISIBLE,
                x+30, y, 80, 21, LutDialog, NULL, Instance, NULL);
            NiceFont(ValuesTextbox[i]);

            if(forPwl) {
                sprintf(buf, "%c%d:", (i & 1) ? 'y' : 'x', i/2);
            } else {
                sprintf(buf, "%2d:", i);
            }
            ValuesLabel[i] = CreateWindowEx(0, WC_STATIC, buf,
                WS_CHILD | WS_CLIPSIBLINGS | WS_VISIBLE,
                x, y+3, 100, 21, LutDialog, NULL, Instance, NULL);
            FixedFont(ValuesLabel[i]);

            PrevValuesProc[i] = SetWindowLongPtr(ValuesTextbox[i],
                GWLP_WNDPROC, (LONG_PTR)MyNumberProc);
        }
        if(count > 16) count = 16;
        SendMessage(CountTextbox, EM_SETREADONLY, (WPARAM)FALSE, 0);

        MoveWindow(LutDialog, 100, 30, 320, base + 30 + count*30, TRUE);
    }
}

//-----------------------------------------------------------------------------
// Decode a string into a look-up table; store the values in ValuesCache[],
// and update the count checkbox (which in string mode is read-only) to
// reflect the new length. Returns FALSE if the new string is too long, else
// TRUE.
//-----------------------------------------------------------------------------
BOOL StringToValuesCache(char *str, int *c)
{
    int count = 0;
    while(*str) {
        if(*str == '\\') {
            str++;
            switch(*str) {
                case 'r': ValuesCache[count++] = '\r'; break;
                case 'n': ValuesCache[count++] = '\n'; break;
                case 'f': ValuesCache[count++] = '\f'; break;
                case 'b': ValuesCache[count++] = '\b'; break;
                default:  ValuesCache[count++] = *str; break;
            }
        } else {
            ValuesCache[count++] = *str;
        }
        if(*str) {
            str++;
        }
        if(count >= 32) {
            return FALSE;
        }
    }

    char buf[10];
    sprintf(buf, "%d", count);
    SendMessage(CountTextbox, WM_SETTEXT, 0, (LPARAM)(buf));
    *c = count;
    return TRUE;
}

//-----------------------------------------------------------------------------
// Show the look-up table dialog. This one is nasty, mostly because there are
// two ways to enter a look-up table: as a table, or as a string. Presumably
// I should convert between those two representations on the fly, as the user
// edit things, so I do.
//-----------------------------------------------------------------------------
void ShowLookUpTableDialog(ElemLeaf *l)
{
    ElemLookUpTable *t = &(l->d.lookUpTable);

    // First copy over all the stuff from the leaf structure; in particular,
    // we need our own local copy of the table entries, because it would be
    // bad to update those in the leaf before the user clicks okay (as he
    // might cancel).
    int count = t->count;
    BOOL asString = t->editAsString;
    memset(ValuesCache, 0, sizeof(ValuesCache));
    int i;
    for(i = 0; i < count; i++) {
        ValuesCache[i] = t->vals[i];
    }

    // Now create the dialog's fixed controls, plus the changing (depending
    // on show style/entry count) controls for the initial configuration.
    LutDialog = CreateWindowClient(0, "LDmicroDialog",
        _("Look-Up Table"), WS_OVERLAPPED | WS_SYSMENU,
        100, 100, 320, 375, NULL, NULL, Instance, NULL);
    MakeFixedControls(FALSE);
    MakeLutControls(asString, count, FALSE);
  
    // Set up the controls to reflect the initial configuration.
    SendMessage(DestTextbox, WM_SETTEXT, 0, (LPARAM)(t->dest));
    SendMessage(IndexTextbox, WM_SETTEXT, 0, (LPARAM)(t->index));
    char buf[30];
    sprintf(buf, "%d", t->count);
    SendMessage(CountTextbox, WM_SETTEXT, 0, (LPARAM)buf);
    if(asString) {
        SendMessage(AsStringCheckbox, BM_SETCHECK, BST_CHECKED, 0);
    }

    // And show the window
    EnableWindow(MainWindow, FALSE);
    ShowWindow(LutDialog, TRUE);
    SetFocus(DestTextbox);
    SendMessage(DestTextbox, EM_SETSEL, 0, -1);

    char PrevTableAsString[1024] = "";

    MSG msg;
    DWORD ret;
    DialogDone = FALSE;
    DialogCancel = FALSE;
    while((ret = GetMessage(&msg, NULL, 0, 0)) && !DialogDone) {
        if(msg.message == WM_KEYDOWN) {
            if(msg.wParam == VK_RETURN) {
                DialogDone = TRUE;
                break;
            } else if(msg.wParam == VK_ESCAPE) {
                DialogDone = TRUE;
                DialogCancel = TRUE;
                break;
            }
        }

        if(!IsDialogMessage(LutDialog, &msg)) {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }

        // Are we in table mode? In that case watch the (user-editable) count
        // field, and use that to determine how many textboxes to show.
        char buf[20];
        SendMessage(CountTextbox, WM_GETTEXT, (WPARAM)16, (LPARAM)buf);
        if(atoi(buf) != count && !asString) {
            count = atoi(buf);
            if(count < 0 || count > 32) {
                count = 0;
                SendMessage(CountTextbox, WM_SETTEXT, 0, (LPARAM)"");
            }
            DestroyLutControls();
            MakeLutControls(asString, count, FALSE);
        }

        // Are we in string mode? In that case watch the string textbox,
        // and use that to update the (read-only) count field.
        if(asString) {
            char scratch[1024];
            SendMessage(StringTextbox, WM_GETTEXT, (WPARAM)sizeof(scratch),
                (LPARAM)scratch);
            if(strcmp(scratch, PrevTableAsString)!=0) {
                if(StringToValuesCache(scratch, &count)) {
                    strcpy(PrevTableAsString, scratch);
                } else {
                    // Too long; put back the old one
                    SendMessage(StringTextbox, WM_SETTEXT, 0,
                        (LPARAM)PrevTableAsString);
                }
            }
        }

        // Did we just change modes?
        BOOL x = SendMessage(AsStringCheckbox, BM_GETCHECK, 0, 0)==BST_CHECKED;
        if((x && !asString) || (!x && asString)) {
            asString = x;
            DestroyLutControls();
            MakeLutControls(asString, count, FALSE);
        }

    }

    if(!DialogCancel) {
        SendMessage(DestTextbox, WM_GETTEXT, (WPARAM)16, (LPARAM)(t->dest));
        SendMessage(IndexTextbox, WM_GETTEXT, (WPARAM)16, (LPARAM)(t->index));
        DestroyLutControls();
        // The call to DestroyLutControls updated ValuesCache, so just read
        // them out of there (whichever mode we were in before).
        int i;
        for(i = 0; i < count; i++) {
            t->vals[i] = ValuesCache[i];
        }
        t->count = count;
        t->editAsString = asString;
    }

    EnableWindow(MainWindow, TRUE);
    DestroyWindow(LutDialog);
}

//-----------------------------------------------------------------------------
// Show the piecewise linear table dialog. This one can only be edited in
// only a single format, which makes things easier than before.
//-----------------------------------------------------------------------------
void ShowPiecewiseLinearDialog(ElemLeaf *l)
{
    ElemPiecewiseLinear *t = &(l->d.piecewiseLinear);

    // First copy over all the stuff from the leaf structure; in particular,
    // we need our own local copy of the table entries, because it would be
    // bad to update those in the leaf before the user clicks okay (as he
    // might cancel).
    int count = t->count;
    memset(ValuesCache, 0, sizeof(ValuesCache));
    int i;
    for(i = 0; i < count*2; i++) {
        ValuesCache[i] = t->vals[i];
    }

    // Now create the dialog's fixed controls, plus the changing (depending
    // on show style/entry count) controls for the initial configuration.
    LutDialog = CreateWindowClient(0, "LDmicroDialog",
        _("Piecewise Linear Table"), WS_OVERLAPPED | WS_SYSMENU,
        100, 100, 320, 375, NULL, NULL, Instance, NULL);
    MakeFixedControls(TRUE);
    MakeLutControls(FALSE, count*2, TRUE);
  
    // Set up the controls to reflect the initial configuration.
    SendMessage(DestTextbox, WM_SETTEXT, 0, (LPARAM)(t->dest));
    SendMessage(IndexTextbox, WM_SETTEXT, 0, (LPARAM)(t->index));
    char buf[30];
    sprintf(buf, "%d", t->count);
    SendMessage(CountTextbox, WM_SETTEXT, 0, (LPARAM)buf);

    // And show the window
    EnableWindow(MainWindow, FALSE);
    ShowWindow(LutDialog, TRUE);
    SetFocus(DestTextbox);
    SendMessage(DestTextbox, EM_SETSEL, 0, -1);

    MSG msg;
    DWORD ret;
    DialogDone = FALSE;
    DialogCancel = FALSE;
    while((ret = GetMessage(&msg, NULL, 0, 0)) && !DialogDone) {
        if(msg.message == WM_KEYDOWN) {
            if(msg.wParam == VK_RETURN) {
                DialogDone = TRUE;
                break;
            } else if(msg.wParam == VK_ESCAPE) {
                DialogDone = TRUE;
                DialogCancel = TRUE;
                break;
            }
        }

        if(!IsDialogMessage(LutDialog, &msg)) {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }

        // Watch the (user-editable) count field, and use that to
        // determine how many textboxes to show.
        char buf[20];
        SendMessage(CountTextbox, WM_GETTEXT, (WPARAM)16, (LPARAM)buf);
        if(atoi(buf) != count) {
            count = atoi(buf);
            if(count < 0 || count > 10) {
                count = 0;
                SendMessage(CountTextbox, WM_SETTEXT, 0, (LPARAM)"");
            }
            DestroyLutControls();
            MakeLutControls(FALSE, count*2, TRUE);
        }
    }

    if(!DialogCancel) {
        SendMessage(DestTextbox, WM_GETTEXT, (WPARAM)16, (LPARAM)(t->dest));
        SendMessage(IndexTextbox, WM_GETTEXT, (WPARAM)16, (LPARAM)(t->index));
        DestroyLutControls();
        // The call to DestroyLutControls updated ValuesCache, so just read
        // them out of there.
        int i;
        for(i = 0; i < count*2; i++) {
            t->vals[i] = ValuesCache[i];
        }
        t->count = count;
    }

    EnableWindow(MainWindow, TRUE);
    DestroyWindow(LutDialog);
}

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