📄 bumpearth.vcproj
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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="BumpEarth"
ProjectGUID="{3A68081D-E8F9-4523-9436-530DE9E55302}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\common\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="4"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/ignore:4078 /MACHINE:I386 /IGNORE:4089"
AdditionalDependencies="d3dxof.lib dxguid.lib d3dx9dt.lib d3d9.lib comctl32.lib winmm.lib"
OutputFile="$(OutDir)/BumpEarth.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/BumpEarth.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="..\..\..\common\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="4"
BufferSecurityCheck="FALSE"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/ignore:4078 /MACHINE:I386 /IGNORE:4089"
AdditionalDependencies="d3dxof.lib dxguid.lib d3dx9.lib d3d9.lib comctl32.lib winmm.lib"
OutputFile="$(OutDir)/BumpEarth.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Common"
Filter="">
<File
RelativePath="..\..\..\Common\src\d3dapp.cpp">
</File>
<File
RelativePath="..\..\..\Common\include\d3dapp.h">
</File>
<File
RelativePath="..\..\..\Common\src\d3denumeration.cpp">
</File>
<File
RelativePath="..\..\..\Common\include\d3denumeration.h">
</File>
<File
RelativePath="..\..\..\Common\src\d3dfile.cpp">
</File>
<File
RelativePath="..\..\..\Common\include\d3dfile.h">
</File>
<File
RelativePath="..\..\..\Common\src\d3dfont.cpp">
</File>
<File
RelativePath="..\..\..\Common\include\d3dfont.h">
</File>
<File
RelativePath="..\..\..\Common\src\d3dsettings.cpp">
</File>
<File
RelativePath="..\..\..\Common\include\d3dsettings.h">
</File>
<File
RelativePath="..\..\..\Common\src\d3dutil.cpp">
</File>
<File
RelativePath="..\..\..\Common\include\d3dutil.h">
</File>
<File
RelativePath="..\..\..\Common\src\dxutil.cpp">
</File>
<File
RelativePath="..\..\..\Common\include\dxutil.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath="..\..\..\common\directx.ico">
</File>
<File
RelativePath="resource.h">
</File>
<File
RelativePath="winmain.rc">
</File>
</Filter>
<File
RelativePath="BumpEarth.cpp">
</File>
<File
RelativePath="readme.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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