📄 musicplayer.vcn
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# Microsoft eMbedded Visual Tools Generated NMAKE File, Based on MusicPlayer.vcp
!IF "$(CFG)" == ""
CFG=MusicPlayer - Win32 (WCE emulator) Debug
!MESSAGE No configuration specified. Defaulting to MusicPlayer - Win32 (WCE emulator) Debug.
!ENDIF
!IF "$(CESubsystem)" == ""
CESubsystem=windowsce,2.0
!MESSAGE Variable CESubsystem not specified. Defaulting to windowsce,2.11
!ENDIF
!IF "$(CEVersion)" == ""
CEVersion=200
!MESSAGE Variable CEVersion not specified. Defaulting to 211
!ENDIF
!IF $(CEVersion) < 201
CECrt=L
CECrtDebug=Ld
CECrtMT=T
CECrtMTDebug=Td
CENoDefaultLib=corelibc.lib
CEx86Corelibc=
!ELSE
CECrt=C
CECrtDebug=C
CECrtMT=C
CECrtMTDebug=C
CENoDefaultLib=libc.lib /nodefaultlib:libcd.lib /nodefaultlib:libcmt.lib /nodefaultlib:libcmtd.lib /nodefaultlib:msvcrt.lib /nodefaultlib:msvcrtd.lib
CEx86Corelibc=corelibc.lib
!ENDIF
!IF "$(CE_PLATFORM)"==""
CePlatform=WIN32_PLATFORM_UNKNOWN
!ELSE
CePlatform=$(CE_PLATFORM)
!ENDIF
!IF "$(CFG)" != "MusicPlayer - Win32 (WCE emulator) Release" && "$(CFG)" != "MusicPlayer - Win32 (WCE emulator) Debug" && "$(CFG)" != "MusicPlayer - Win32 (WCE ARMV4I) Release" && "$(CFG)" != "MusicPlayer - Win32 (WCE ARMV4I) Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MusicPlayer.vcn" CFG="MusicPlayer - Win32 (WCE emulator) Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MusicPlayer - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Application")
!MESSAGE "MusicPlayer - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Application")
!MESSAGE "MusicPlayer - Win32 (WCE ARMV4I) Release" (based on "Win32 (WCE ARMV4I) Application")
!MESSAGE "MusicPlayer - Win32 (WCE ARMV4I) Debug" (based on "Win32 (WCE ARMV4I) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Release"
OUTDIR=.\emulatorRel
INTDIR=.\emulatorRel
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
RSC=rc.exe
CPP=cl.exe
MTL=midl.exe
BSC32=bscmake.exe
LINK32=link.exe
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Debug"
OUTDIR=.\emulatorDbg
INTDIR=.\emulatorDbg
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
RSC=rc.exe
CPP=cl.exe
MTL=midl.exe
BSC32=bscmake.exe
LINK32=link.exe
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Release"
OUTDIR=.\ARMV4IRel
INTDIR=.\ARMV4IRel
# Begin Custom Macros
OutDir=.\ARMV4IRel
# End Custom Macros
ALL : "$(OUTDIR)\MusicPlayer.exe" "$(OUTDIR)\MusicPlayer.bsc"
CLEAN :
-@erase "$(INTDIR)\BmpStatic.obj"
-@erase "$(INTDIR)\BmpStatic.sbr"
-@erase "$(INTDIR)\MusicPlayer.obj"
-@erase "$(INTDIR)\MusicPlayer.pch"
-@erase "$(INTDIR)\MusicPlayer.res"
-@erase "$(INTDIR)\MusicPlayer.sbr"
-@erase "$(INTDIR)\MusicPlayerDlg.obj"
-@erase "$(INTDIR)\MusicPlayerDlg.sbr"
-@erase "$(INTDIR)\Playlist.obj"
-@erase "$(INTDIR)\Playlist.sbr"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\StdAfx.sbr"
-@erase "$(OUTDIR)\MusicPlayer.bsc"
-@erase "$(OUTDIR)\MusicPlayer.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\MusicPlayer.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "THUMB" /d "_THUMB_" /d "ARM" /d "_ARM_" /d "ARMV4I" /d "_AFXDLL" /r
CPP=clarm.exe
CPP_PROJ=/nologo /W3 /D "ARM" /D "_ARM_" /D "ARMV4I" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "_AFXDLL" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\MusicPlayer.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /QRarch4T /QRinterwork-return /O2 /M$(CECrtMT) /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MusicPlayer.bsc"
BSC32_SBRS= \
"$(INTDIR)\BmpStatic.sbr" \
"$(INTDIR)\MusicPlayer.sbr" \
"$(INTDIR)\MusicPlayerDlg.sbr" \
"$(INTDIR)\Playlist.sbr" \
"$(INTDIR)\StdAfx.sbr"
"$(OUTDIR)\MusicPlayer.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=/nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"wWinMainCRTStartup" /incremental:no /pdb:"$(OUTDIR)\MusicPlayer.pdb" /out:"$(OUTDIR)\MusicPlayer.exe" /subsystem:$(CESubsystem) /MACHINE:THUMB
LINK32_OBJS= \
"$(INTDIR)\BmpStatic.obj" \
"$(INTDIR)\MusicPlayer.obj" \
"$(INTDIR)\MusicPlayerDlg.obj" \
"$(INTDIR)\Playlist.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\MusicPlayer.res" \
"..\Comm\Module\ARMV4IRel\Module.lib"
"$(OUTDIR)\MusicPlayer.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Debug"
OUTDIR=.\ARMV4IDbg
INTDIR=.\ARMV4IDbg
# Begin Custom Macros
OutDir=.\ARMV4IDbg
# End Custom Macros
ALL : "$(OUTDIR)\MusicPlayer.exe"
CLEAN :
-@erase "$(INTDIR)\BmpStatic.obj"
-@erase "$(INTDIR)\MusicPlayer.obj"
-@erase "$(INTDIR)\MusicPlayer.pch"
-@erase "$(INTDIR)\MusicPlayer.res"
-@erase "$(INTDIR)\MusicPlayerDlg.obj"
-@erase "$(INTDIR)\Playlist.obj"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\MusicPlayer.exe"
-@erase "$(OUTDIR)\MusicPlayer.ilk"
-@erase "$(OUTDIR)\MusicPlayer.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\MusicPlayer.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "THUMB" /d "_THUMB_" /d "ARM" /d "_ARM_" /d "ARMV4I" /d "_AFXDLL" /r
CPP=clarm.exe
CPP_PROJ=/nologo /W3 /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4I" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_AFXDLL" /Fp"$(INTDIR)\MusicPlayer.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /QRarch4T /QRinterwork-return /M$(CECrtMTDebug) /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MusicPlayer.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=/nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"wWinMainCRTStartup" /incremental:yes /pdb:"$(OUTDIR)\MusicPlayer.pdb" /debug /out:"$(OUTDIR)\MusicPlayer.exe" /subsystem:$(CESubsystem) /MACHINE:THUMB
LINK32_OBJS= \
"$(INTDIR)\BmpStatic.obj" \
"$(INTDIR)\MusicPlayer.obj" \
"$(INTDIR)\MusicPlayerDlg.obj" \
"$(INTDIR)\Playlist.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\MusicPlayer.res" \
"..\Comm\Module\ARMV4IRel\Module.lib"
"$(OUTDIR)\MusicPlayer.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("MusicPlayer.dep")
!INCLUDE "MusicPlayer.dep"
!ELSE
!MESSAGE Warning: cannot find "MusicPlayer.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Release" || "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Debug" || "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Release" || "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Debug"
SOURCE=.\BmpStatic.cpp
!IF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Release"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Release"
"$(INTDIR)\BmpStatic.obj" "$(INTDIR)\BmpStatic.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\MusicPlayer.pch"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Debug"
"$(INTDIR)\BmpStatic.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\MusicPlayer.pch"
!ENDIF
SOURCE=.\MusicPlayer.cpp
!IF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Release"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Release"
"$(INTDIR)\MusicPlayer.obj" "$(INTDIR)\MusicPlayer.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\MusicPlayer.pch"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Debug"
"$(INTDIR)\MusicPlayer.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\MusicPlayer.pch"
!ENDIF
SOURCE=.\MusicPlayer.rc
!IF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Release"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Release"
"$(INTDIR)\MusicPlayer.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Debug"
"$(INTDIR)\MusicPlayer.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
!ENDIF
SOURCE=.\MusicPlayerDlg.cpp
!IF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Release"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Release"
"$(INTDIR)\MusicPlayerDlg.obj" "$(INTDIR)\MusicPlayerDlg.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\MusicPlayer.pch"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Debug"
"$(INTDIR)\MusicPlayerDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\MusicPlayer.pch"
!ENDIF
SOURCE=.\Playlist.cpp
!IF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Release"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Release"
"$(INTDIR)\Playlist.obj" "$(INTDIR)\Playlist.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\MusicPlayer.pch"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Debug"
"$(INTDIR)\Playlist.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\MusicPlayer.pch"
!ENDIF
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Release"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Release"
CPP_SWITCHES=/nologo /W3 /D "ARM" /D "_ARM_" /D "ARMV4I" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "_AFXDLL" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\MusicPlayer.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /QRarch4T /QRinterwork-return /O2 /M$(CECrtMT) /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\MusicPlayer.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Debug"
CPP_SWITCHES=/nologo /W3 /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4I" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_AFXDLL" /Fp"$(INTDIR)\MusicPlayer.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /QRarch4T /QRinterwork-return /M$(CECrtMTDebug) /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\MusicPlayer.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
!ENDIF
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