📄 musicplayer.vcp
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".\utputq.h"\
".\xdebug.h"\
".\xlist.h"\
".\xutil.h"\
".\ysclock.h"\
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Debug"
DEP_CPP_MUSICP=\
".\BmpStatic.h"\
".\MusicPlayer.h"\
".\MusicPlayerDlg.h"\
".\Playlist.h"\
".\StdAfx.h"\
NODEP_CPP_MUSICP=\
"..\Comm\COMM.h"\
".\ache.h"\
".\chedule.h"\
".\easure.h"\
".\efclock.h"\
".\eftime.h"\
".\enbase.h"\
".\ideoctl.h"\
".\inctrl.h"\
".\inutil.h"\
".\inx.h"\
".\ldver.h"\
".\llsetup.h"\
".\mextra.h"\
".\mfilter.h"\
".\MusicOpenFileDlg.h"\
".\ombase.h"\
".\ourcc.h"\
".\ource.h"\
".\prop.h"\
".\ransfrm.h"\
".\ransip.h"\
".\sgthrd.h"\
".\show.h"\
".\ThumbIcon.h"\
".\tlutil.h"\
".\trans.h"\
".\tream.h"\
".\treams.h"\
".\trmctl.h"\
".\type.h"\
".\utputq.h"\
".\xdebug.h"\
".\xlist.h"\
".\xutil.h"\
".\ysclock.h"\
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Release"
DEP_CPP_MUSICP=\
"..\Comm\COMM.h"\
"..\Comm\Module\BmpButton.h"\
"..\Comm\Module\GlobleFunction.h"\
"..\Comm\Module\module.h"\
"..\Comm\Module\OpenFileDlg.h"\
"..\Comm\Module\ThumbIcon.h"\
".\BmpStatic.h"\
".\MusicPlayerDlg.h"\
".\Playlist.h"\
".\StdAfx.h"\
{$(INCLUDE)}"amextra.h"\
{$(INCLUDE)}"amfilter.h"\
{$(INCLUDE)}"bldver.h"\
{$(INCLUDE)}"cache.h"\
{$(INCLUDE)}"combase.h"\
{$(INCLUDE)}"cprop.h"\
{$(INCLUDE)}"ctlutil.h"\
{$(INCLUDE)}"dllsetup.h"\
{$(INCLUDE)}"Dshow.h"\
{$(INCLUDE)}"fourcc.h"\
{$(INCLUDE)}"measure.h"\
{$(INCLUDE)}"msgthrd.h"\
{$(INCLUDE)}"mtype.h"\
{$(INCLUDE)}"outputq.h"\
{$(INCLUDE)}"pstream.h"\
{$(INCLUDE)}"refclock.h"\
{$(INCLUDE)}"reftime.h"\
{$(INCLUDE)}"renbase.h"\
{$(INCLUDE)}"Schedule.h"\
{$(INCLUDE)}"source.h"\
{$(INCLUDE)}"streams.h"\
{$(INCLUDE)}"strmctl.h"\
{$(INCLUDE)}"sysclock.h"\
{$(INCLUDE)}"transfrm.h"\
{$(INCLUDE)}"transip.h"\
{$(INCLUDE)}"videoctl.h"\
{$(INCLUDE)}"vtrans.h"\
{$(INCLUDE)}"winctrl.h"\
{$(INCLUDE)}"winutil.h"\
{$(INCLUDE)}"winx.h"\
{$(INCLUDE)}"wxdebug.h"\
{$(INCLUDE)}"wxlist.h"\
{$(INCLUDE)}"wxutil.h"\
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Debug"
DEP_CPP_MUSICP=\
".\BmpStatic.h"\
".\MusicPlayer.h"\
".\MusicPlayerDlg.h"\
".\Playlist.h"\
".\StdAfx.h"\
NODEP_CPP_MUSICP=\
"..\Comm\COMM.h"\
".\ache.h"\
".\chedule.h"\
".\easure.h"\
".\efclock.h"\
".\eftime.h"\
".\enbase.h"\
".\ideoctl.h"\
".\inctrl.h"\
".\inutil.h"\
".\inx.h"\
".\ldver.h"\
".\llsetup.h"\
".\mextra.h"\
".\mfilter.h"\
".\MusicOpenFileDlg.h"\
".\ombase.h"\
".\ourcc.h"\
".\ource.h"\
".\prop.h"\
".\ransfrm.h"\
".\ransip.h"\
".\sgthrd.h"\
".\show.h"\
".\ThumbIcon.h"\
".\tlutil.h"\
".\trans.h"\
".\tream.h"\
".\treams.h"\
".\trmctl.h"\
".\type.h"\
".\utputq.h"\
".\xdebug.h"\
".\xlist.h"\
".\xutil.h"\
".\ysclock.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Playlist.cpp
!IF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Release"
DEP_CPP_PLAYL=\
".\MusicPlayer.h"\
".\Playlist.h"\
".\StdAfx.h"\
NODEP_CPP_PLAYL=\
"..\Comm\COMM.h"\
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Debug"
DEP_CPP_PLAYL=\
".\MusicPlayer.h"\
".\Playlist.h"\
".\StdAfx.h"\
NODEP_CPP_PLAYL=\
"..\Comm\COMM.h"\
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Release"
DEP_CPP_PLAYL=\
"..\Comm\COMM.h"\
"..\Comm\Module\BmpButton.h"\
"..\Comm\Module\GlobleFunction.h"\
"..\Comm\Module\module.h"\
"..\Comm\Module\OpenFileDlg.h"\
"..\Comm\Module\ThumbIcon.h"\
".\MusicPlayer.h"\
".\Playlist.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Debug"
DEP_CPP_PLAYL=\
".\MusicPlayer.h"\
".\Playlist.h"\
".\StdAfx.h"\
NODEP_CPP_PLAYL=\
"..\Comm\COMM.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE emulator) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Release"
DEP_CPP_STDAF=\
"..\Comm\COMM.h"\
"..\Comm\Module\BmpButton.h"\
"..\Comm\Module\GlobleFunction.h"\
"..\Comm\Module\module.h"\
"..\Comm\Module\OpenFileDlg.h"\
"..\Comm\Module\ThumbIcon.h"\
".\Playlist.h"\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "MusicPlayer - Win32 (WCE ARMV4I) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\BmpStatic.h
# End Source File
# Begin Source File
SOURCE=.\MusicPlayer.h
# End Source File
# Begin Source File
SOURCE=.\MusicPlayerDlg.h
# End Source File
# Begin Source File
SOURCE=.\newres.h
# End Source File
# Begin Source File
SOURCE=.\Playlist.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\MusicPlayer.ico
# End Source File
# Begin Source File
SOURCE=.\res\MusicPlayer.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=".\res\播放.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\播放D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\播放无效.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\播放选择.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\播放选择D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\播放选择DIS.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\打开.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\打开D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\返回.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\返回D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\返回DIS.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\关闭.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\关闭D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\后退.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\后退D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\后退无效.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\进度条按钮.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\进度条按钮D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\列表框.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\前进.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\前进D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\前进无效.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\上一页.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\上一页D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\上一页DIS.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\顺序播放.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\顺序播放D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\停止.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\停止D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\停止无效.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\文件浏览窗口音频图标.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\下一页.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\下一页D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\下一页DIS.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\循环播放.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\循环播放D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\音乐图标.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\音乐图标D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\音乐文件关闭.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\音乐文件关闭D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\音乐文件夹.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\音乐文件夹D.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\音频播放器窗口.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\暂停.bmp"
# End Source File
# Begin Source File
SOURCE=".\res\暂停D.bmp"
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# Begin Source File
SOURCE=..\Comm\Module\ARMV4IRel\module.lib
# End Source File
# End Target
# End Project
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