📄 musicplayer.h
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// MusicPlayer.h : main header file for the MUSICPLAYER application
//
#include "..\Comm\COMM.h"
#include "Playlist.h"
#if !defined(AFX_MUSICPLAYER_H__798473D5_93EB_4BEF_8D29_AB10B1780532__INCLUDED_)
#define AFX_MUSICPLAYER_H__798473D5_93EB_4BEF_8D29_AB10B1780532__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
extern CPlaylist g_Playlist;
/////////////////////////////////////////////////////////////////////////////
// CMusicPlayerApp:
// See MusicPlayer.cpp for the implementation of this class
//
class CMusicPlayerApp : public CWinApp
{
private:
public:
CString m_DefaultFilePath; // 根目录路径
public:
CMusicPlayerApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMusicPlayerApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMusicPlayerApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MUSICPLAYER_H__798473D5_93EB_4BEF_8D29_AB10B1780532__INCLUDED_)
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