📄 musicplayer.cpp
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// MusicPlayer.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "MusicPlayer.h"
#include "MusicPlayerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE-
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMusicPlayerApp
BEGIN_MESSAGE_MAP(CMusicPlayerApp, CWinApp)
//{{AFX_MSG_MAP(CMusicPlayerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMusicPlayerApp construction
CMusicPlayerApp::CMusicPlayerApp()
: CWinApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
m_DefaultFilePath = L"\\SDMEM";
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMusicPlayerApp object
CMusicPlayerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMusicPlayerApp initialization
BOOL CMusicPlayerApp::InitInstance()
{
//建立互斥变量保证单一程序运行
HANDLE hMutex=CreateMutex(NULL,TRUE,L"KILLjapan");
if(hMutex==NULL||GetLastError() == ERROR_ALREADY_EXISTS)
{
//该程序已经有一个副本正在运行中
CloseHandle(hMutex);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
CoInitialize(NULL);
CMusicPlayerDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
ReleaseMutex(hMutex);
CloseHandle(hMutex);
return FALSE;
}
int CMusicPlayerApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
CoUninitialize();
return CWinApp::ExitInstance();
}
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