📄 testapp.cpp
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// TestApp.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "TestApp.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTestappApp
BEGIN_MESSAGE_MAP(CTestappApp, CWinApp)
//{{AFX_MSG_MAP(CTestappApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTestappApp construction
CTestappApp::CTestappApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
// m_OutputWin = NULL;
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CTestappApp object
CTestappApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CTestappApp initialization
BOOL CTestappApp::InitInstance()
{
/* //创建输出窗口线程
// create output window in a separate thread
m_OutputWin = (COutputWin*)AfxBeginThread(RUNTIME_CLASS(COutputWin));
ASSERT(m_OutputWin!=NULL);
*/
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
m_pMainWnd = &m_MainDlg;
int nResponse = m_MainDlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CTestappApp::ExitInstance()
{
/* // destroy output window
if ( m_OutputWin!=NULL ) {
m_OutputWin->CloseAndTerminate();
m_OutputWin = NULL;
}
*/
// close device
g_CurrentDev.Close();
// call base class
return CWinApp::ExitInstance();
}
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