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📄 testapp.cpp

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// TestApp.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "TestApp.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTestappApp

BEGIN_MESSAGE_MAP(CTestappApp, CWinApp)
	//{{AFX_MSG_MAP(CTestappApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTestappApp construction

CTestappApp::CTestappApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
//	m_OutputWin = NULL;
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CTestappApp object

CTestappApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CTestappApp initialization

BOOL CTestappApp::InitInstance()
{
/*	//创建输出窗口线程
	// create output window in a separate thread
	m_OutputWin = (COutputWin*)AfxBeginThread(RUNTIME_CLASS(COutputWin));
	ASSERT(m_OutputWin!=NULL);
*/	

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	m_pMainWnd = &m_MainDlg;
	int nResponse = m_MainDlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}


int CTestappApp::ExitInstance()
{
/*	// destroy output window
	if ( m_OutputWin!=NULL ) {
		m_OutputWin->CloseAndTerminate();
		m_OutputWin = NULL;
	}
*/
	// close device
	g_CurrentDev.Close();

	// call base class
	return CWinApp::ExitInstance();
}

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