📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__17946D8A_0CE1_421F_9C27_B235B4817297__INCLUDED_)
#define AFX_STDAFX_H__17946D8A_0CE1_421F_9C27_B235B4817297__INCLUDED_
#undef WINVER
#define WINVER 0X500
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WM_ICONNOTIFY WM_USER+1
#pragma comment(lib, "ws2_32.lib")
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#include "winsock2.h"
#endif // _AFX_NO_AFXCMN_SUPPORT
typedef struct ListCK
{
SOCKET sock;
DWORD dwIP;
USHORT uPort;
USHORT uID;
struct ListCK* Next;
}ListCK;
typedef struct ActiveList
{
CWnd* lpDlg;
int ID;
struct ActiveList* Next;
}ActiveList;
typedef struct RecvThreadInfor
{
CButton* pButton;
CEdit* pOut;
GLOBALHANDLE* pmemHandle;
SOCKET* sock;
ULONG* pNum;
}RecvThreadInfor;
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__17946D8A_0CE1_421F_9C27_B235B4817297__INCLUDED_)
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