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📄 mfc.cpp

📁 一个用vc写的反弹式木马的小例子
💻 CPP
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// MFC.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "MFC.h"
#include "MFCDlg.h"

#include "controldlg.h"
#include "winsock2.h"


void RemoveCKList ( );
DWORD WINAPI AcceptFunc ( LPVOID lpParameter );
BOOL  TestSocket (SOCKET  sock);
void	AddToActiveList(CString sid, CWnd* lpDlg);
BOOL	FindActiveWindow(CString sid);

extern	BOOL	bStart;
extern	ListCK* ListHead;
extern	DWORD	CurLocalIP;

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMFCApp

BEGIN_MESSAGE_MAP(CMFCApp, CWinApp)
	//{{AFX_MSG_MAP(CMFCApp)
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMFCApp construction

CMFCApp::CMFCApp()
{
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMFCApp object

CMFCApp theApp;
BOOL bStart = FALSE;
ListCK	*ListHead = NULL;
USHORT	TallID = 1;
DWORD	CurLocalIP = 0;

ActiveList*	HeadActiveList=NULL;

/////////////////////////////////////////////////////////////////////////////
// CMFCApp initialization

BOOL CMFCApp::InitInstance()
{

	//SetDialogBkColor(RGB(143,215,108));
	AfxEnableControlContainer();

	// Standard initialization

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CMFCDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
	}
	else if (nResponse == IDCANCEL)
	{
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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